Fix major bugs in presort
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169e5a1f12
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9de382b856
@ -26,7 +26,7 @@ def maxrects_bssf(
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rejected_inds = set()
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if presort:
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rotated_sizes = numpy.sort(rect_sizes, axis=0) # shortest side first
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rotated_sizes = numpy.sort(rect_sizes, axis=1) # shortest side first
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rect_order = numpy.lexsort(rotated_sizes.T)[::-1] # Descending shortest side
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rect_sizes = rect_sizes[rect_order]
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@ -80,26 +80,34 @@ def maxrects_bssf(
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r_top[:, 1] = loc[1] + rect_size[1]
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regions = numpy.vstack((regions[~intersects], r_lft, r_bot, r_rgt, r_top))
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if presort:
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unsort_order = rect_order.argsort()
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rect_locs = rect_locs[unsort_order]
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rejected_inds = set(unsort_order[list(rejected_inds)])
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return rect_locs, rejected_inds
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def guillotine_bssf_sas(rect_sizes: numpy.ndarray,
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regions: numpy.ndarray,
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presort: bool = True,
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allow_rejects: bool = True,
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) -> tuple[numpy.ndarray, set[int]]:
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def guillotine_bssf_sas(
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rects: ArrayLike,
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containers: ArrayLike,
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presort: bool = True,
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allow_rejects: bool = True,
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) -> tuple[NDArray[numpy.float64], set[int]]:
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"""
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sizes should be Nx2
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regions should be Mx4 (xmin, ymin, xmax, ymax)
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#TODO: test me!
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# TODO add rectangle-merge?
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"""
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rect_sizes = numpy.array(rect_sizes)
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regions = numpy.array(containers, copy=False, dtype=float)
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rect_sizes = numpy.array(rects, copy=False, dtype=float)
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rect_locs = numpy.zeros_like(rect_sizes)
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rejected_inds = set()
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if presort:
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rotated_sizes = numpy.sort(rect_sizes, axis=0) # shortest side first
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rotated_sizes = numpy.sort(rect_sizes, axis=1) # shortest side first
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rect_order = numpy.lexsort(rotated_sizes.T)[::-1] # Descending shortest side
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rect_sizes = rect_sizes[rect_order]
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@ -138,6 +146,11 @@ def guillotine_bssf_sas(rect_sizes: numpy.ndarray,
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regions = numpy.vstack((regions[:rr], regions[rr + 1:],
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new_region0, new_region1))
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if presort:
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unsort_order = rect_order.argsort()
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rect_locs = rect_locs[unsort_order]
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rejected_inds = set(unsort_order[list(rejected_inds)])
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return rect_locs, rejected_inds
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