Add support for gds paths

lethe/HEAD
Jan Petykiewicz 5 years ago
parent d53c9487ff
commit 783c0c0844

@ -15,8 +15,9 @@ import logging
from .utils import mangle_name, make_dose_table from .utils import mangle_name, make_dose_table
from .. import Pattern, SubPattern, GridRepetition, PatternError, Label, Shape from .. import Pattern, SubPattern, GridRepetition, PatternError, Label, Shape
from ..shapes import Polygon from ..shapes import Polygon, Path
from ..utils import rotation_matrix_2d, get_bit, set_bit, vector2, is_scalar from ..utils import rotation_matrix_2d, get_bit, set_bit, vector2, is_scalar
from ..utils import remove_colinear_vertices
__author__ = 'Jan Petykiewicz' __author__ = 'Jan Petykiewicz'
@ -25,6 +26,13 @@ __author__ = 'Jan Petykiewicz'
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)
path_cap_map = {0: Path.Cap.Flush,
1: Path.Cap.Circle,
2: Path.Cap.Square,
#3: custom?
}
def write(patterns: Pattern or List[Pattern], def write(patterns: Pattern or List[Pattern],
filename: str, filename: str,
meters_per_unit: float, meters_per_unit: float,
@ -81,12 +89,8 @@ def write(patterns: Pattern or List[Pattern],
structure = gdsii.structure.Structure(name=pat.name) structure = gdsii.structure.Structure(name=pat.name)
lib.append(structure) lib.append(structure)
# Add a Boundary element for each shape structure += _shapes_to_elements(pat.shapes)
structure += _shapes_to_boundaries(pat.shapes)
structure += _labels_to_texts(pat.labels) structure += _labels_to_texts(pat.labels)
# Add an SREF / AREF for each subpattern entry
structure += _subpatterns_to_refs(pat.subpatterns) structure += _subpatterns_to_refs(pat.subpatterns)
with open(filename, mode='wb') as stream: with open(filename, mode='wb') as stream:
@ -255,13 +259,17 @@ def read(filename: str,
for element in structure: for element in structure:
# Switch based on element type: # Switch based on element type:
if isinstance(element, gdsii.elements.Boundary): if isinstance(element, gdsii.elements.Boundary):
args = {'vertices': element.xy[:-1],
}
if use_dtype_as_dose: if use_dtype_as_dose:
shape = Polygon(vertices=element.xy[:-1], args['dose'] = element.data_type
dose=element.data_type, args['layer'] = element.layer
layer=element.layer)
else: else:
shape = Polygon(vertices=element.xy[:-1], args['layer'] = (element.layer, element.data_type)
layer=(element.layer, element.data_type))
shape = Polygon(**args)
if clean_vertices: if clean_vertices:
try: try:
shape.clean_vertices() shape.clean_vertices()
@ -270,6 +278,33 @@ def read(filename: str,
pat.shapes.append(shape) pat.shapes.append(shape)
if isinstance(element, gdsii.elements.Path):
if element.path_type in path_cap_map:
cap = path_cap_map[element.path_type]
else:
raise PatternError('Unrecognized path type: {}'.format(element.path_type))
args = {'vertices': element.xy,
'width': element.width,
'cap': cap,
}
if use_dtype_as_dose:
args['dose'] = element.data_type
args['layer'] = element.layer
else:
args['layer'] = (element.layer, element.data_type)
shape = Path(**args)
if clean_vertices:
try:
shape.clean_vertices()
except PatternError as err:
continue
pat.shapes.append(shape)
elif isinstance(element, gdsii.elements.Text): elif isinstance(element, gdsii.elements.Text):
label = Label(offset=element.xy, label = Label(offset=element.xy,
layer=(element.layer, element.text_type), layer=(element.layer, element.text_type),
@ -425,19 +460,31 @@ def _subpatterns_to_refs(subpatterns: List[SubPattern or GridRepetition]
return refs return refs
def _shapes_to_boundaries(shapes: List[Shape] def _shapes_to_elements(shapes: List[Shape],
) -> List[gdsii.elements.Boundary]: polygonize_paths: bool = False
# Add a Boundary element for each shape ) -> List[gdsii.elements.Boundary]:
boundaries = [] elements = []
# Add a Boundary element for each shape, and Path elements if necessary
for shape in shapes: for shape in shapes:
layer, data_type = _mlayer2gds(shape.layer) layer, data_type = _mlayer2gds(shape.layer)
for polygon in shape.to_polygons(): if isinstance(shape, Path) and not polygonize_paths:
xy_open = numpy.round(polygon.vertices + polygon.offset).astype(int) xy = numpy.round(shape.vertices + shape.offset).astype(int)
xy_closed = numpy.vstack((xy_open, xy_open[0, :])) width = numpy.round(shape.width).astype(int)
boundaries.append(gdsii.elements.Boundary(layer=layer, path_type = next(k for k, v in path_cap_map.items() if v == shape.cap) #reverse lookup
data_type=data_type, path = gdsii.elements.Path(layer=layer,
xy=xy_closed)) data_type=data_type,
return boundaries xy=xy)
path.path_type = path_type
path.width = width
elements.append(path)
else:
for polygon in shape.to_polygons():
xy_open = numpy.round(polygon.vertices + polygon.offset).astype(int)
xy_closed = numpy.vstack((xy_open, xy_open[0, :]))
elements.append(gdsii.elements.Boundary(layer=layer,
data_type=data_type,
xy=xy_closed))
return elements
def _labels_to_texts(labels: List[Label]) -> List[gdsii.elements.Text]: def _labels_to_texts(labels: List[Label]) -> List[gdsii.elements.Text]:

@ -10,3 +10,4 @@ from .circle import Circle
from .ellipse import Ellipse from .ellipse import Ellipse
from .arc import Arc from .arc import Arc
from .text import Text from .text import Text
from .path import Path

@ -0,0 +1,344 @@
from typing import List, Tuple
import copy
from enum import Enum
import numpy
from numpy import pi
from . import Shape, normalized_shape_tuple, Polygon, Circle
from .. import PatternError
from ..utils import is_scalar, rotation_matrix_2d, vector2
from ..utils import remove_colinear_vertices, remove_duplicate_vertices
__author__ = 'Jan Petykiewicz'
class Path(Shape):
"""
A path, consisting of a bunch of vertices (Nx2 ndarray), a width, an end-cap shape,
and an offset.
A normalized_form(...) is available, but can be quite slow with lots of vertices.
"""
_vertices = None # type: numpy.ndarray
_width = None # type: float
_cap = None # type: Path.Cap
class Cap(Enum):
Flush = 0 # Path ends at final vertices
Circle = 1 # Path extends past final vertices with a semicircle of radius width/2
Square = 2 # Path extends past final vertices with a width-by-width/2 rectangle
# width property
@property
def width(self) -> float:
"""
Path width (float, >= 0)
:return: width
"""
return self._width
@width.setter
def width(self, val: float):
if not is_scalar(val):
raise PatternError('Width must be a scalar')
if not val >= 0:
raise PatternError('Width must be non-negative')
self._width = val
# cap property
@property
def cap(self) -> 'Path.Cap':
"""
Path end-cap
:return: Path.Cap enum
"""
return self._cap
@cap.setter
def cap(self, val: 'Path.Cap'):
self._cap = Path.Cap(val)
# vertices property
@property
def vertices(self) -> numpy.ndarray:
"""
Vertices of the path (Nx2 ndarray: [[x0, y0], [x1, y1], ...]
:return: vertices
"""
return self._vertices
@vertices.setter
def vertices(self, val: numpy.ndarray):
val = numpy.array(val, dtype=float)
if len(val.shape) < 2 or val.shape[1] != 2:
raise PatternError('Vertices must be an Nx2 array')
if val.shape[0] < 2:
raise PatternError('Must have at least 2 vertices (Nx2 where N>1)')
self._vertices = val
# xs property
@property
def xs(self) -> numpy.ndarray:
"""
All vertex x coords as a 1D ndarray
"""
return self.vertices[:, 0]
@xs.setter
def xs(self, val: numpy.ndarray):
val = numpy.array(val, dtype=float).flatten()
if val.size != self.vertices.shape[0]:
raise PatternError('Wrong number of vertices')
self.vertices[:, 0] = val
# ys property
@property
def ys(self) -> numpy.ndarray:
"""
All vertex y coords as a 1D ndarray
"""
return self.vertices[:, 1]
@ys.setter
def ys(self, val: numpy.ndarray):
val = numpy.array(val, dtype=float).flatten()
if val.size != self.vertices.shape[0]:
raise PatternError('Wrong number of vertices')
self.vertices[:, 1] = val
def __init__(self,
vertices: numpy.ndarray,
width: float = 0.0,
cap: 'Path.Cap' = Cap.Flush,
offset: vector2=(0.0, 0.0),
rotation: float = 0,
mirrored: Tuple[bool] = (False, False),
layer: int=0,
dose: float=1.0,
) -> 'Path':
self.offset = offset
self.layer = layer
self.dose = dose
self.vertices = vertices
self.width = width
self.cap = cap
self.rotate(rotation)
[self.mirror(a) for a, do in enumerate(mirrored) if do]
@staticmethod
def travel(travel_pairs: Tuple[Tuple[float, float]],
width: float = 0.0,
cap: 'Path.Cap' = Cap.Flush,
offset: vector2=(0.0, 0.0),
rotation: float = 0,
mirrored: Tuple[bool] = (False, False),
layer: int=0,
dose: float=1.0,
) -> 'Path':
"""
Build a path by specifying the turn angles and travel distances
rather than setting the distances directly.
:param travel_pairs: A list of (angle, distance) pairs that define
the path. Angles are counterclockwise, in radians, and are relative
to the previous segment's direction (the initial angle is relative
to the +x axis).
:param width: Path width, default 0
:param cap: End-cap type, default Path.Cap.Flush (no end-cap)
:param offset: Offset, default (0, 0)
:param rotation: Rotation counterclockwise, in radians. Default 0
:param mirrored: Whether to mirror across the x or y axes. For example,
mirrored=(True, False) results in a reflection across the x-axis,
multiplying the path's y-coordinates by -1. Default (False, False)
:param layer: Layer, default 0
:param dose: Dose, default 1.0
:return: The resulting Path object
"""
#TODO: needs testing
direction = numpy.array([1, 0])
verts = [[0, 0]]
for angle, distance in travel_pairs:
direction = numpy.dot(rotation_matrix_2d(angle), direction.T).T
verts.append(verts[-1] + direction * distance)
return Path(vertices=verts, width=width, cap=cap,
offset=offset, rotation=rotation, mirrored=mirrored,
layer=layer, dose=dose)
def to_polygons(self,
poly_num_points: int=None,
poly_max_arclen: float=None,
) -> List['Polygon']:
if self.cap in (Path.Cap.Flush, Path.Cap.Circle):
extension = 0.0
elif self.cap == Path.Cap.Square:
extension = self.width / 2
else:
raise PatternError('Unrecognized path endcap: {}'.format(self.cap))
v = remove_colinear_vertices(self.vertices, closed_path=False)
dv = numpy.diff(v, axis=0)
dvdir = dv / numpy.sqrt((dv * dv).sum(axis=1))[:, None]
if self.width == 0:
verts = numpy.vstack((v, v[::-1]))
return [Polygon(offset=self.offset, vertices=verts, dose=self.dose, layer=self.layer)]
perp = dvdir[:, ::-1] * [[1, -1]] * self.width / 2
# add extension
if extension != 0:
v[0] -= dvdir[0] * extension
v[-1] += dvdir[-1] * extension
dv = numpy.diff(v, axis=0) # recalculate dv; dvdir and perp should stay the same
# Find intersections of expanded sides
As = numpy.stack((dv[:-1], -dv[1:]), axis=2)
bs = v[1:-1] - v[:-2] + perp[1:] - perp[:-1]
ds = v[1:-1] - v[:-2] - perp[1:] + perp[:-1]
rp = numpy.linalg.solve(As, bs)[:, 0, None]
rn = numpy.linalg.solve(As, ds)[:, 0, None]
intersection_p = v[:-2] + rp * dv[:-1] + perp[:-1]
intersection_n = v[:-2] + rn * dv[:-1] - perp[:-1]
towards_perp = (dv[1:] * perp[:-1]).sum(axis=1) > 0 # path bends towards previous perp?
# straight = (dv[1:] * perp[:-1]).sum(axis=1) == 0 # path is straight
acute = (dv[1:] * dv[:-1]).sum(axis=1) < 0 # angle is acute?
# Build vertices
o0 = [v[0] + perp[0]]
o1 = [v[0] - perp[0]]
for i in range(dv.shape[0] - 1):
if towards_perp[i]:
o0.append(intersection_p[i])
if acute[i]:
o1.append(intersection_n[i])
else:
# Opposite is >270
pt0 = v[i + 1] - perp[i + 0] + dvdir[i + 0] * self.width / 2
pt1 = v[i + 1] - perp[i + 1] - dvdir[i + 1] * self.width / 2
o1 += [pt0, pt1]
else:
o1.append(intersection_n[i])
if acute[i]:
# > 270
pt0 = v[i + 1] + perp[i + 0] + dvdir[i + 0] * self.width / 2
pt1 = v[i + 1] + perp[i + 1] - dvdir[i + 1] * self.width / 2
o0 += [pt0, pt1]
else:
o0.append(intersection_p[i])
o0.append(v[-1] + perp[-1])
o1.append(v[-1] - perp[-1])
verts = numpy.vstack((o0, o1[::-1]))
polys = [Polygon(offset=self.offset, vertices=verts, dose=self.dose, layer=self.layer)]
if self.cap == Path.Cap.Circle:
#for vert in v: # not sure if every vertex, or just ends?
for vert in [v[0], v[-1]]:
circ = Circle(offset=vert, radius=self.width / 2, dose=self.dose, layer=self.layer)
polys += circ.to_polygons(poly_num_points=poly_num_points, poly_max_arclen=poly_max_arclen)
return polys
def get_bounds(self) -> numpy.ndarray:
if self.cap == Path.Cap.Circle:
bounds = self.offset + numpy.vstack((numpy.min(self.vertices, axis=0) - self.width / 2,
numpy.max(self.vertices, axis=0) + self.width / 2))
elif self.cap in (Path.Cap.Flush,
Path.Cap.Square):
if self.cap == Path.Cap.Flush:
extension = 0
elif self.cap == Path.Cap.Square:
extension = self.width / 2
v = remove_colinear_vertices(self.vertices, closed_path=False)
dv = numpy.diff(v, axis=0)
dvdir = dv / numpy.sqrt((dv * dv).sum(axis=1))[:, None]
perp = dvdir[:, ::-1] * [[1, -1]] * self.width / 2
v[0] -= dvdir * extension
v[-1] += dvdir * extension
bounds = self.offset + numpy.vstack((numpy.min(v - numpy.abs(perp), axis=0),
numpy.max(v + numpy.abs(perp), axis=0)))
else:
raise PatternError('get_bounds() not implemented for endcaps: {}'.format(self.cap))
return bounds
def rotate(self, theta: float) -> 'Path':
self.vertices = numpy.dot(rotation_matrix_2d(theta), self.vertices.T).T
return self
def mirror(self, axis: int) -> 'Path':
self.vertices[:, axis - 1] *= -1
return self
def scale_by(self, c: float) -> 'Path':
self.vertices *= c
self.width *= c
return self
def normalized_form(self, norm_value: float) -> normalized_shape_tuple:
# Note: this function is going to be pretty slow for many-vertexed paths, relative to
# other shapes
offset = self.vertices.mean(axis=0) + self.offset
zeroed_vertices = self.vertices - offset
scale = zeroed_vertices.std()
normed_vertices = zeroed_vertices / scale
_, _, vertex_axis = numpy.linalg.svd(zeroed_vertices)
rotation = numpy.arctan2(vertex_axis[0][1], vertex_axis[0][0]) % (2 * pi)
rotated_vertices = numpy.vstack([numpy.dot(rotation_matrix_2d(-rotation), v)
for v in normed_vertices])
# Reorder the vertices so that the one with lowest x, then y, comes first.
x_min = rotated_vertices[:, 0].argmin()
if not is_scalar(x_min):
y_min = rotated_vertices[x_min, 1].argmin()
x_min = x_min[y_min]
reordered_vertices = numpy.roll(rotated_vertices, -x_min, axis=0)
width0 = self.width / norm_value
return (type(self), reordered_vertices.data.tobytes(), width0, self.cap, self.layer), \
(offset, scale/norm_value, rotation, self.dose), \
lambda: Polygon(reordered_vertices*norm_value, width=self.width*norm_value,
cap=self.cap, layer=self.layer)
def clean_vertices(self) -> 'Path':
"""
Removes duplicate, co-linear and otherwise redundant vertices.
:returns: self
"""
self.remove_colinear_vertices()
return self
def remove_duplicate_vertices(self) -> 'Path':
'''
Removes all consecutive duplicate (repeated) vertices.
:returns: self
'''
self.vertices = remove_duplicate_vertices(self.vertices, closed_path=False)
return self
def remove_colinear_vertices(self) -> 'Path':
'''
Removes consecutive co-linear vertices.
:returns: self
'''
self.vertices = remove_colinear_vertices(self.vertices, closed_path=False)
return self
Loading…
Cancel
Save