Avoid placing duplicate vertices when polygonizing an arc
This commit is contained in:
parent
0fce7fd099
commit
bce3d9f37c
@ -236,12 +236,16 @@ class Arc(Shape, metaclass=AutoSlots):
|
||||
if poly_max_arclen is not None:
|
||||
n += [perimeter / poly_max_arclen]
|
||||
num_points = int(round(max(n)))
|
||||
|
||||
wh = self.width / 2.0
|
||||
if wh == r0 and r0 == r1:
|
||||
thetas_inner = [0] # Don't generate multiple vertices if we're at the origin
|
||||
else:
|
||||
thetas_inner = numpy.linspace(a_ranges[0][1], a_ranges[0][0], num_points, endpoint=True)
|
||||
thetas_outer = numpy.linspace(a_ranges[1][0], a_ranges[1][1], num_points, endpoint=True)
|
||||
|
||||
sin_th_i, cos_th_i = (numpy.sin(thetas_inner), numpy.cos(thetas_inner))
|
||||
sin_th_o, cos_th_o = (numpy.sin(thetas_outer), numpy.cos(thetas_outer))
|
||||
wh = self.width / 2.0
|
||||
|
||||
xs1 = (r0 + wh) * cos_th_o
|
||||
ys1 = (r1 + wh) * sin_th_o
|
||||
|
Loading…
Reference in New Issue
Block a user