more design pattern docs
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README.md
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README.md
@ -84,7 +84,7 @@ Each `Pattern` can contain `Ref`s pointing at other patterns, `Shape`s, and `Lab
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- `annotation`: Additional metadata. OASIS or GDS "property".
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- `annotation`: Additional metadata. OASIS or GDS "property".
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## Design choices & shorthand
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## Syntax, shorthand, and design patterns
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Most syntax and behavior should follow normal python conventions.
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Most syntax and behavior should follow normal python conventions.
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There are a few exceptions, either meant to catch common mistakes or to provide a shorthand for common operations:
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There are a few exceptions, either meant to catch common mistakes or to provide a shorthand for common operations:
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@ -94,6 +94,7 @@ library['mycell'] = pattern0
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library['mycell'] = pattern1 # Error! 'mycell' already exists and can't be overwritten
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library['mycell'] = pattern1 # Error! 'mycell' already exists and can't be overwritten
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del library['mycell'] # We can explicitly delete it
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del library['mycell'] # We can explicitly delete it
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library['mycell'] = pattern1 # And now it's ok to assign a new value
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library['mycell'] = pattern1 # And now it's ok to assign a new value
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library.delete('mycell') # This also deletes all refs pointing to 'mycell' by default
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```
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```
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### Insert a newly-made hierarchical pattern (with children) into a layout
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### Insert a newly-made hierarchical pattern (with children) into a layout
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@ -112,7 +113,13 @@ new_name = library << tree # Add `tree` into `library` and return the top
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my_pattern.ref(new_name, ...) # instantiate the cell
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my_pattern.ref(new_name, ...) # instantiate the cell
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# In practice, you may do lots of
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# In practice, you may do lots of
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top_pattern.ref(lib << make_tree(...), ...)
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my_pattern.ref(lib << make_tree(...), ...)
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```
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We can also use this shorthand to quickly add and reference a single flat (as yet un-named) pattern:
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```python3
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anonymous_pattern = Pattern(...)
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my_pattern.ref(lib << {'_tentative_name': anonymous_pattern}, ...)
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```
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```
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### Place a hierarchical pattern into a layout, preserving its port info
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### Place a hierarchical pattern into a layout, preserving its port info
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@ -131,7 +138,7 @@ my_pattern.place(abstract, ...)
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# or
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# or
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my_pattern.place(library << make_tree(...), ...)
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my_pattern.place(library << make_tree(...), ...)
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```
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### Quickly add geometry, labels, or refs:
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### Quickly add geometry, labels, or refs:
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The long form for adding elements can be overly verbose:
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The long form for adding elements can be overly verbose:
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@ -167,6 +174,22 @@ pattern['input'] = Port(...) # Error!
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has_input = ('input' in pattern) # Error!
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has_input = ('input' in pattern) # Error!
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```
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```
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### Building patterns
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```python3
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library = Library(...)
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my_pattern_name, my_pattern = library.mkpat(some_name_generator())
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...
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def _make_my_subpattern() -> str:
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# This function can draw from the outer scope (e.g. `library`) but will not pollute the outer scope
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# (e.g. the variable `subpattern` will not be accessible from outside the function; you must load it
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# from within `library`).
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subpattern_name, subpattern = library.mkpat(...)
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subpattern.rect(...)
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...
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return subpattern_name
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my_pattern.ref(_make_my_subpattern(), offset=..., ...)
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```
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## TODO
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## TODO
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