Fix offset handling in polygon normalized_form()
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				| @ -379,8 +379,9 @@ class Polygon(Shape): | ||||
|     def normalized_form(self, norm_value: float) -> normalized_shape_tuple: | ||||
|         # Note: this function is going to be pretty slow for many-vertexed polygons, relative to | ||||
|         #   other shapes | ||||
|         offset = self.vertices.mean(axis=0) + self.offset | ||||
|         zeroed_vertices = self.vertices - offset | ||||
|         meanv = self.vertices.mean(axis=0) | ||||
|         zeroed_vertices = self.vertices - meanv | ||||
|         offset = meanv + self.offset | ||||
| 
 | ||||
|         scale = zeroed_vertices.std() | ||||
|         normed_vertices = zeroed_vertices / scale | ||||
|  | ||||
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