Use normalize_mirror for all 2d-to-1d mirroring

lethe/HEAD
Jan Petykiewicz 5 years ago
parent 194a90fe7a
commit 75b42f6b63

@ -21,7 +21,7 @@ from .utils import mangle_name, make_dose_table
from .. import Pattern, SubPattern, GridRepetition, PatternError, Label, Shape
from ..shapes import Polygon, Path
from ..utils import rotation_matrix_2d, get_bit, set_bit, vector2, is_scalar
from ..utils import remove_colinear_vertices
from ..utils import remove_colinear_vertices, normalize_mirror
__author__ = 'Jan Petykiewicz'
@ -455,17 +455,9 @@ def _subpatterns_to_refs(subpatterns: List[SubPattern or GridRepetition]
ref = gdsii.elements.SRef(struct_name=encoded_name,
xy=numpy.round([subpat.offset]).astype(int))
ref.strans = 0
ref.angle = subpat.rotation * 180 / numpy.pi
mirror_x, mirror_y = subpat.mirrored
if mirror_x and mirror_y:
ref.angle += 180
elif mirror_x:
ref.strans = set_bit(ref.strans, 15 - 0, True)
elif mirror_y:
ref.angle += 180
ref.strans = set_bit(ref.strans, 15 - 0, True)
ref.angle %= 360
mirror_x, extra_angle = normalize_mirror(subpat.mirrored)
ref.angle = ((subpat.rotation + extra_angle) * 180 / numpy.pi) % 360
ref.strans = set_bit(ref.strans, 15 - 0, True) if mirror_x else 0
ref.mag = subpat.scale
refs.append(ref)

@ -5,7 +5,7 @@ from numpy import pi, inf
from . import Shape, Polygon, normalized_shape_tuple
from .. import PatternError
from ..utils import is_scalar, vector2, get_bit
from ..utils import is_scalar, vector2, get_bit, normalize_mirror
# Loaded on use:
# from freetype import Face
@ -131,13 +131,8 @@ class Text(Shape):
return self
def normalized_form(self, norm_value: float) -> normalized_shape_tuple:
mirror_x, mirror_y = self.mirrored
rotation = self.rotation
if mirror_x and mirror_y:
rotation += pi
elif mirror_y:
rotation += pi
mirror_x = True
mirror_x, rotation = normalize_mirror(self.mirrored)
rotation += self.rotation
rotation %= 2 * pi
return (type(self), self.string, self.font_path, self.layer), \
(self.offset, self.height / norm_value, rotation, mirror_x, self.dose), \

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