55 lines
3.2 KiB
Markdown
55 lines
3.2 KiB
Markdown
Analysis and reimplementation of Railroad Tycoon 3
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The old executable is at ./rt3_wineprefix/drive_c/rt3/RT3.exe
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Our first task is to understand the executable's high-level control loops and subsystem boundaries well
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enough to choose good rewrite targets. As we go, we document evidence, keep a curated function map,
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and stand up Rust tooling that can validate artifacts and later host replacement code.
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The long-term direction is still a DLL we can inject into the original executable, patching in
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individual functions as we build them out. The active implementation milestone is now a headless
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runtime rehost layer that can execute deterministic world work, compare normalized state, and grow
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subsystem breadth without depending on the shell or presentation path. The current packed-event
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frontier is broader real grouped-descriptor coverage on top of the existing save-slice, snapshot,
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overlay-import, compact-control, and symbolic company-target workflows. The runtime already carries
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selected-company and controller-role context through overlay imports, and real descriptors `2`
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`Company Cash`, `13` `Deactivate Company`, and `16` `Company Track Pieces Buildable` now parse and
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execute through the ordinary runtime path. Synthetic packed records still exercise the same service
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engine without a parallel packed executor. Condition-relative company scopes remain explicitly
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blocked until condition evaluation is grounded, and mixed supported/unsupported real rows stay
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parity-only. The PE32 hook remains useful as capture and integration tooling, but it is no longer
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the main execution milestone.
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## Project Docs
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Bootstrap design and workflow documents live in `docs/`.
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- `docs/README.md`: handbook index and target hashes
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- `docs/control-loop-atlas.md`: compatibility index for the split atlas
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- `docs/control-loop-atlas/`: canonical atlas section files
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- `docs/setup-workstation.md`: toolchain baseline and local setup
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- `docs/re-workflow.md`: repeatable reverse-engineering workflow
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- `docs/function-map.md`: canonical function-map schema and conventions
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The first committed exports for the canonical 1.06 executable live in `artifacts/exports/rt3-1.06/`.
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## Rust Workspace
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The Rust workspace is split into focused crates:
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- `rrt-model`: shared types for addresses, function-map rows, and control-loop concepts
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- `rrt-runtime`: headless runtime state, stepping, normalized event service, and persistence-facing
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runtime types
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- `rrt-fixtures`: fixture schemas, loading, normalization, and diff helpers for rehost validation
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- `rrt-cli`: validation, runtime fixture execution, state-diff tools, and repo-health checks
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- `rrt-hook`: minimal Windows DLL scaffold for low-risk in-process loading, capture, and later
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integration experiments under Wine
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For the current headless runtime smoke path, use `cargo run -p rrt-cli -- runtime summarize-fixture
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fixtures/runtime/minimal-world-step-smoke.json` or one of the broader runtime fixtures under
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`fixtures/runtime/`.
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For the current hook smoke test, run `tools/run_hook_smoke_test.sh`. It builds the PE32 proxy,
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copies it into the local RT3 install, launches the game briefly under Wine with
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`WINEDLLOVERRIDES=dinput8=n,b`, and expects `rrt_hook_attach.log` to appear.
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