4.2 KiB
Control-Loop Atlas
This atlas is now split by top-level section under docs/control-loop-atlas/. This file remains the compatibility index that keeps the original top-level anchors stable for older links.
For curated cross-cut navigation, use docs/subsystem-views.
Section Index
- CRT and Process Startup
- Bootstrap and Shell Service Bring-Up
- Shell UI Command and Deferred Work Flow
- Presentation, Overlay, and Frame Timing
- Map and Scenario Content Load
- Multiplayer Session and Transport Flow
- Input, Save/Load, and Simulation
- Next Mapping Passes
Atlas Field Guide
This compatibility index keeps the original top-level anchors stable. The grounded atlas fields now live in the split section files under docs/control-loop-atlas/.
- Roots: see each section file's opening field block for the concrete root functions and entrypoints.
- Trigger/Cadence: see the split section files for the cadence notes attached to each loop or ingress.
- Key Dispatchers: see the section-local dispatcher bullets in the split atlas pages.
- State Anchors: see the state-anchor bullets in each split atlas section.
- Subsystem Handoffs: see the handoff bullets in each split atlas section.
- Evidence: see the section-local evidence bullets in the split atlas pages.
- Open Questions: see the section-local open-question bullets in the split atlas pages.
CRT and Process Startup
Detailed section: crt-and-process-startup.md
Bootstrap and Shell Service Bring-Up
Detailed section: bootstrap-and-shell-service-bring-up.md
Shell UI Command and Deferred Work Flow
Detailed section: shell-ui-command-and-deferred-work-flow.md
Presentation, Overlay, and Frame Timing
Detailed section: presentation-overlay-and-frame-timing.md
Map and Scenario Content Load
Detailed section: map-and-scenario-content-load.md
Multiplayer Session and Transport Flow
Detailed section: multiplayer-session-and-transport-flow.md
Input, Save/Load, and Simulation
Detailed section: input-save-load-and-simulation.md
Subsections:
- runtime-roots-camera-and-support-families.md
- post-load-generation-paintterrain-and-save-load-restore.md
- event-editors-companydetail-and-loadscreen.md
- editor-breadth.md
- station-detail-overlay.md
Next Mapping Passes
Detailed section: next-mapping-passes.md