3.3 KiB
Analysis and reimplementation of Railroad Tycoon 3
The old executable is at ./rt3_wineprefix/drive_c/rt3/RT3.exe
Our first task is to understand the executable's high-level control loops and subsystem boundaries well enough to choose good rewrite targets. As we go, we document evidence, keep a curated function map, and stand up Rust tooling that can validate artifacts and later host replacement code.
The long-term direction is still a DLL we can inject into the original executable, patching in
individual functions as we build them out. The active implementation milestone is now a headless
runtime rehost layer that can execute deterministic world work, compare normalized state, and grow
subsystem breadth without depending on the shell or presentation path. The current packed-event
frontier is broader real grouped-descriptor coverage on top of the existing save-slice, snapshot,
overlay-import, compact-control, and symbolic company-target workflows. The runtime already carries
selected-company and controller-role context through overlay imports, and real descriptors 2
Company Cash, 13 Deactivate Company, and 16 Company Track Pieces Buildable now parse and
execute through the ordinary runtime path. Synthetic packed records still exercise the same service
engine without a parallel packed executor. The first grounded condition-side unlock now exists for
negative-sentinel raw_condition_id = -1 company scopes, while ordinary condition-id semantics and
player/territory runtime ownership remain blocked. Mixed supported/unsupported real rows still stay
parity-only. The PE32 hook remains useful as capture and integration tooling, but it is no longer
the main execution milestone.
Project Docs
Bootstrap design and workflow documents live in docs/.
docs/README.md: handbook index and target hashesdocs/control-loop-atlas.md: compatibility index for the split atlasdocs/control-loop-atlas/: canonical atlas section filesdocs/setup-workstation.md: toolchain baseline and local setupdocs/re-workflow.md: repeatable reverse-engineering workflowdocs/function-map.md: canonical function-map schema and conventions
The first committed exports for the canonical 1.06 executable live in artifacts/exports/rt3-1.06/.
Rust Workspace
The Rust workspace is split into focused crates:
rrt-model: shared types for addresses, function-map rows, and control-loop conceptsrrt-runtime: headless runtime state, stepping, normalized event service, and persistence-facing runtime typesrrt-fixtures: fixture schemas, loading, normalization, and diff helpers for rehost validationrrt-cli: validation, runtime fixture execution, state-diff tools, and repo-health checksrrt-hook: minimal Windows DLL scaffold for low-risk in-process loading, capture, and later integration experiments under Wine
For the current headless runtime smoke path, use cargo run -p rrt-cli -- runtime summarize-fixture fixtures/runtime/minimal-world-step-smoke.json or one of the broader runtime fixtures under
fixtures/runtime/.
For the current hook smoke test, run tools/run_hook_smoke_test.sh. It builds the PE32 proxy,
copies it into the local RT3 install, launches the game briefly under Wine with
WINEDLLOVERRIDES=dinput8=n,b, and expects rrt_hook_attach.log to appear.