call overhead still way too big
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9
fdtd.py
9
fdtd.py
@ -75,7 +75,7 @@ def perturbed_l3(a: float, radius: float, **kwargs) -> Pattern:
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def main():
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def main():
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max_t = 8000 # number of timesteps
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max_t = 8000 # number of timesteps
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dx = 40 # discretization (nm/cell)
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dx = 15 # discretization (nm/cell)
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pml_thickness = 8 # (number of cells)
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pml_thickness = 8 # (number of cells)
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wl = 1550 # Excitation wavelength and fwhm
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wl = 1550 # Excitation wavelength and fwhm
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@ -109,13 +109,16 @@ def main():
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eps=n_slab**2)
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eps=n_slab**2)
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mask = perturbed_l3(a, r)
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mask = perturbed_l3(a, r)
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grid.draw_polygons(surface_normal=gridlock.Direction.z,
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for i in range(5000):
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print(i)
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grid.draw_polygons(surface_normal=gridlock.Direction.z,
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center=[0, 0, 0],
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center=[0, 0, 0],
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thickness=2 * th,
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thickness=2 * th,
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eps=n_air**2,
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eps=n_air**2,
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polygons=mask.as_polygons())
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polygons=mask.as_polygons())
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return
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print(grid.shape)
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print(grid.shape, numpy.prod(grid.shape))
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# #### Create the simulation grid ####
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# #### Create the simulation grid ####
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sim = Simulation(grid.grids)
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sim = Simulation(grid.grids)
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@ -30,7 +30,8 @@ const int diy = sz;
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const int diz = 1;
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const int diz = 1;
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"""
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"""
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# Given a linear index i and shape sx, sy, sz, defines x, y, and z as the 3D indices of the current element (i).
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# Given a linear index i and shape sx, sy, sz, defines x, y, and z
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# as the 3D indices of the current element (i).
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xyz_source = """
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xyz_source = """
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// Convert linear index to field index (xyz)
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// Convert linear index to field index (xyz)
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const int x = i / (sz * sy);
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const int x = i / (sz * sy);
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