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300 lines
7.4 KiB
Java

////////////// All code below pertains to functionality that has no clear use yet. ////////////////////////////////////////////
/* Menu screen allows user to determine what type of interaction
they want with the euglena */
/*
void menu(String button1, String button2, String button3, String button4) {
strokeWeight(2);
stroke(50);
textSize(24);
//Back Button
fill(180);
ellipse ((displayWidth - menu.width)/2 - sizeButton*5.5, displayHeight/2 - sizeButton, sizeButton*2, sizeButton*2);
fill(50);
text(button1, (displayWidth - menu.width)/2 - sizeButton*5, displayHeight/2 + 10);
//ledSequence
fill(180);
ellipse((displayWidth - menu.width)/2 - sizeButton*2.5, displayHeight/2 - sizeButton, sizeButton*2, sizeButton*2);
fill(50);
text(button2, (displayWidth - menu.width)/2 - sizeButton*2.5 + sizeButton/2, displayHeight/2 + 10);
//limitedPaint
fill(180);
ellipse((displayWidth - menu.width)/2 + sizeButton/2, displayHeight/2 - sizeButton, sizeButton*2, sizeButton*2);
fill(50);
text(button3, (displayWidth - menu.width)/2 + sizeButton*1, displayHeight/2 + 10);
//levelDeveloper
fill(180);
ellipse((displayWidth - menu.width)/2 + sizeButton*3.5, displayHeight/2 -sizeButton, sizeButton*2, sizeButton*2);
fill(50);
text(button4, (displayWidth - menu.width)/2 + sizeButton*4, displayHeight/2 + 10);
}
void store(int num) {
if(startSession == 2) ledDirections.append(num);
if(startSession == 4) storedLED.append(num);
}
*/
/* Controls at what stage of LED activity the program is in */
/*
void ledSequence() {
switch(ledSession) {
case 0 : // Choose sequence
initLed();
break;
case 1 : // Turn on and off LED's in proper sequence for proper duration
runLed();
break;
case 2 :
endLed(); // Resets all variables used
break;
default : //Doodle
startSession = 5;
break;
}
}
*/
/* Allows user to choose a certain number of LED's
to run in sequence */
/*
void initLed() {
strokeWeight(2);
stroke(50);
//DOWN Button
fill(180);
ellipse((displayWidth - menu.width)/2, displayHeight/2 + sizeButton * 1.5, sizeButton, sizeButton);
fill(50);
textSize(17);
text("DOWN", (displayWidth - menu.width)/2 + 3, displayHeight/2 + sizeButton * 1.5 + sizeButton/2 + 5);
//UP Button
fill(180);
ellipse((displayWidth - menu.width)/2, displayHeight/2 - sizeButton * 1.5, sizeButton, sizeButton);
fill(50);
textSize(18);
text("UP", (displayWidth - menu.width)/2 + 18, displayHeight/2 - sizeButton * 1.5 + sizeButton/2 + 5);
//LEFT Button
fill(180);
ellipse((displayWidth - menu.width)/2 - sizeButton * 1.5, displayHeight/2, sizeButton, sizeButton);
fill(50);
textSize(18);
text("LEFT", (displayWidth - menu.width)/2 - sizeButton * 1.5 + 10, displayHeight/2 + sizeButton/2 + 5);
//RIGHT Button
fill(180);
ellipse((displayWidth - menu.width)/2 + sizeButton * 1.5, displayHeight/2, sizeButton, sizeButton);
fill(50);
textSize(18);
text("RIGHT", (displayWidth - menu.width)/2 + sizeButton * 1.5 + 5, displayHeight/2 + sizeButton/2 + 5);
if(startSession == 2) {
//Load preset Level
loadButton();
//Instructions
textSize(56);
text("Choose 3 directions to create LED sequence", 250, 100);
if (ledDirections.size() == ledLimit) { //Check to see if user has selected 3 directions
ledSession = 1;
ledTime = millis();
}
} else if (startSession == 4) {
finishButton();
}
}
*/
/* Turns on LED's for given amount of time */
/*
void runLed() {
if (load) {
ledOn(tempLED);
} else {
ledOn(ledDirections);
}
}
void ledOn(IntList LED) {
if (LED.size() > 0) {
println(LED.get(0));
arduino.digitalWrite(LED.get(0), Arduino.HIGH); // Turns on first led in sequence
if (millis() - ledTime >= ledDelay) { // checks that time on has been met
arduino.digitalWrite(LED.get(0), Arduino.LOW); // Turns of led after given amount of time
LED.remove(0);
ledTime = millis();
}
} else {
ledSession = 2; // Move to next section of activty - end
}
}
*/
/* Reset used variables for future use */
/*
void endLed() {
ledSession = 0;
startSession = 5;
load = false;
}
*/
/* Activity in which users have limited amounts of paint to accomplish goal */
/*
void limitedPaint() {
switch (paintSession) {
case 0 :
initPaint(); // Allows user option to load preset level or draw on their own
break;
case 1 :
runPaint(); // Loads preset level
break;
case 2 :
endPaint(); // Resets used variables
break;
default : // Doodle
startSession = 5;
break;
}
}
*/
/* Draws appropriate buttons on screen, free draw still allowed */
/*
void initPaint() {
if (startSession == 3) loadButton();
finishButton();
}
*/
/* Loads preset level */
/*
void runPaint() {
if(load) {
for(int i = 0; i < storedColor.size(); i++) {
stroke(colorList[storedColor.get(i)]);
strokeWeight(storedPenWidth.get(i));
point(storedXCoord.get(i), storedYCoord.get(i));
}
}
finishButton();
}
*/
/* Resets used variables */
/*
void endPaint() {
load = false;
paintLimit.clear();
clearDisplay();
paintSession = 0;
startSession = 5;
}
*/
/* Allows users to create and store doodles and LED sequences */
/*
void levelDeveloper() {
switch(levelSession) {
case 0 :
finishDeveloper(); // Resets used variables
break;
case 1 :
initLevelDeveloper(); // Choose what type of level
break;
case 2 :
createPaintLevel(); // Allows users to draw and save their doodle
break;
case 3 :
createLEDLevel(); // Allows users t select and save their led sequence
break;
default :
startSession = 5; // doodle
break;
}
}
*/
/* Two buttons for user to select what type of level to create */
/*
void initLevelDeveloper() {
storedColor.clear();
storedXCoord.clear();
storedYCoord.clear();
storedPenWidth.clear();
storedLED.clear();
strokeWeight(2);
stroke(50);
// LED level
fill(180);
ellipse((displayWidth - menu.width)/2 - sizeButton*3, displayHeight/2 - sizeButton, sizeButton*2, sizeButton*2);
fill(50);
textSize(24);
text("LED",(displayWidth - menu.width)/2 - sizeButton*2.5, displayHeight/2 + 5);
// Paint Level
fill(180);
ellipse((displayWidth - menu.width)/2 + sizeButton, displayHeight/2 - sizeButton, sizeButton*2, sizeButton*2);
fill(50);
textSize(24);
text("Paint",(displayWidth - menu.width)/2 + sizeButton*1.5, displayHeight/2 + 5);
}
*/
/* Button to indicate level creation is ifnished */
/*
void finishButton() {
fill(180);
ellipse((displayWidth - menu.width) - sizeButton - 5, 5, sizeButton, sizeButton);
fill(50);
textSize(18);
text("Finish", (displayWidth-menu.width) - sizeButton , sizeButton/2 + 10);
}
*/
/* Loads appropriate precreated level */
/*
void loadButton() {
fill(180);
ellipse((displayWidth - menu.width) - sizeButton - 5, displayHeight - sizeButton*2 , sizeButton, sizeButton);
fill(50);
textSize(18);
text("Load", (displayWidth - menu.width) - sizeButton, displayHeight - sizeButton * 1.5 + 5);
}
*/
/* Reset used variables */
/*
void finishDeveloper() {
clearDisplay();
startSession = 5;
levelSession = 1;
}
*/
/* Clears containers for new use only one level can be stored at a time */
/*
void createPaintLevel() {
initPaint();
}
*/
/* Clears containers for new use only one level can be stored at a time */
/*
void createLEDLevel() {
initLed();
}
*/