////////////// All code below pertains to functionality that has no clear use yet. //////////////////////////////////////////// /* Menu screen allows user to determine what type of interaction they want with the euglena */ /* void menu(String button1, String button2, String button3, String button4) { strokeWeight(2); stroke(50); textSize(24); //Back Button fill(180); ellipse ((displayWidth - menu.width)/2 - sizeButton*5.5, displayHeight/2 - sizeButton, sizeButton*2, sizeButton*2); fill(50); text(button1, (displayWidth - menu.width)/2 - sizeButton*5, displayHeight/2 + 10); //ledSequence fill(180); ellipse((displayWidth - menu.width)/2 - sizeButton*2.5, displayHeight/2 - sizeButton, sizeButton*2, sizeButton*2); fill(50); text(button2, (displayWidth - menu.width)/2 - sizeButton*2.5 + sizeButton/2, displayHeight/2 + 10); //limitedPaint fill(180); ellipse((displayWidth - menu.width)/2 + sizeButton/2, displayHeight/2 - sizeButton, sizeButton*2, sizeButton*2); fill(50); text(button3, (displayWidth - menu.width)/2 + sizeButton*1, displayHeight/2 + 10); //levelDeveloper fill(180); ellipse((displayWidth - menu.width)/2 + sizeButton*3.5, displayHeight/2 -sizeButton, sizeButton*2, sizeButton*2); fill(50); text(button4, (displayWidth - menu.width)/2 + sizeButton*4, displayHeight/2 + 10); } void store(int num) { if(startSession == 2) ledDirections.append(num); if(startSession == 4) storedLED.append(num); } */ /* Controls at what stage of LED activity the program is in */ /* void ledSequence() { switch(ledSession) { case 0 : // Choose sequence initLed(); break; case 1 : // Turn on and off LED's in proper sequence for proper duration runLed(); break; case 2 : endLed(); // Resets all variables used break; default : //Doodle startSession = 5; break; } } */ /* Allows user to choose a certain number of LED's to run in sequence */ /* void initLed() { strokeWeight(2); stroke(50); //DOWN Button fill(180); ellipse((displayWidth - menu.width)/2, displayHeight/2 + sizeButton * 1.5, sizeButton, sizeButton); fill(50); textSize(17); text("DOWN", (displayWidth - menu.width)/2 + 3, displayHeight/2 + sizeButton * 1.5 + sizeButton/2 + 5); //UP Button fill(180); ellipse((displayWidth - menu.width)/2, displayHeight/2 - sizeButton * 1.5, sizeButton, sizeButton); fill(50); textSize(18); text("UP", (displayWidth - menu.width)/2 + 18, displayHeight/2 - sizeButton * 1.5 + sizeButton/2 + 5); //LEFT Button fill(180); ellipse((displayWidth - menu.width)/2 - sizeButton * 1.5, displayHeight/2, sizeButton, sizeButton); fill(50); textSize(18); text("LEFT", (displayWidth - menu.width)/2 - sizeButton * 1.5 + 10, displayHeight/2 + sizeButton/2 + 5); //RIGHT Button fill(180); ellipse((displayWidth - menu.width)/2 + sizeButton * 1.5, displayHeight/2, sizeButton, sizeButton); fill(50); textSize(18); text("RIGHT", (displayWidth - menu.width)/2 + sizeButton * 1.5 + 5, displayHeight/2 + sizeButton/2 + 5); if(startSession == 2) { //Load preset Level loadButton(); //Instructions textSize(56); text("Choose 3 directions to create LED sequence", 250, 100); if (ledDirections.size() == ledLimit) { //Check to see if user has selected 3 directions ledSession = 1; ledTime = millis(); } } else if (startSession == 4) { finishButton(); } } */ /* Turns on LED's for given amount of time */ /* void runLed() { if (load) { ledOn(tempLED); } else { ledOn(ledDirections); } } void ledOn(IntList LED) { if (LED.size() > 0) { println(LED.get(0)); arduino.digitalWrite(LED.get(0), Arduino.HIGH); // Turns on first led in sequence if (millis() - ledTime >= ledDelay) { // checks that time on has been met arduino.digitalWrite(LED.get(0), Arduino.LOW); // Turns of led after given amount of time LED.remove(0); ledTime = millis(); } } else { ledSession = 2; // Move to next section of activty - end } } */ /* Reset used variables for future use */ /* void endLed() { ledSession = 0; startSession = 5; load = false; } */ /* Activity in which users have limited amounts of paint to accomplish goal */ /* void limitedPaint() { switch (paintSession) { case 0 : initPaint(); // Allows user option to load preset level or draw on their own break; case 1 : runPaint(); // Loads preset level break; case 2 : endPaint(); // Resets used variables break; default : // Doodle startSession = 5; break; } } */ /* Draws appropriate buttons on screen, free draw still allowed */ /* void initPaint() { if (startSession == 3) loadButton(); finishButton(); } */ /* Loads preset level */ /* void runPaint() { if(load) { for(int i = 0; i < storedColor.size(); i++) { stroke(colorList[storedColor.get(i)]); strokeWeight(storedPenWidth.get(i)); point(storedXCoord.get(i), storedYCoord.get(i)); } } finishButton(); } */ /* Resets used variables */ /* void endPaint() { load = false; paintLimit.clear(); clearDisplay(); paintSession = 0; startSession = 5; } */ /* Allows users to create and store doodles and LED sequences */ /* void levelDeveloper() { switch(levelSession) { case 0 : finishDeveloper(); // Resets used variables break; case 1 : initLevelDeveloper(); // Choose what type of level break; case 2 : createPaintLevel(); // Allows users to draw and save their doodle break; case 3 : createLEDLevel(); // Allows users t select and save their led sequence break; default : startSession = 5; // doodle break; } } */ /* Two buttons for user to select what type of level to create */ /* void initLevelDeveloper() { storedColor.clear(); storedXCoord.clear(); storedYCoord.clear(); storedPenWidth.clear(); storedLED.clear(); strokeWeight(2); stroke(50); // LED level fill(180); ellipse((displayWidth - menu.width)/2 - sizeButton*3, displayHeight/2 - sizeButton, sizeButton*2, sizeButton*2); fill(50); textSize(24); text("LED",(displayWidth - menu.width)/2 - sizeButton*2.5, displayHeight/2 + 5); // Paint Level fill(180); ellipse((displayWidth - menu.width)/2 + sizeButton, displayHeight/2 - sizeButton, sizeButton*2, sizeButton*2); fill(50); textSize(24); text("Paint",(displayWidth - menu.width)/2 + sizeButton*1.5, displayHeight/2 + 5); } */ /* Button to indicate level creation is ifnished */ /* void finishButton() { fill(180); ellipse((displayWidth - menu.width) - sizeButton - 5, 5, sizeButton, sizeButton); fill(50); textSize(18); text("Finish", (displayWidth-menu.width) - sizeButton , sizeButton/2 + 10); } */ /* Loads appropriate precreated level */ /* void loadButton() { fill(180); ellipse((displayWidth - menu.width) - sizeButton - 5, displayHeight - sizeButton*2 , sizeButton, sizeButton); fill(50); textSize(18); text("Load", (displayWidth - menu.width) - sizeButton, displayHeight - sizeButton * 1.5 + 5); } */ /* Reset used variables */ /* void finishDeveloper() { clearDisplay(); startSession = 5; levelSession = 1; } */ /* Clears containers for new use only one level can be stored at a time */ /* void createPaintLevel() { initPaint(); } */ /* Clears containers for new use only one level can be stored at a time */ /* void createLEDLevel() { initLed(); } */