Calibrate works?
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/**
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* Frame Differencing
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* by Golan Levin.
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*
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* Quantify the amount of movement in the video frame using frame-differencing.
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*/
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import processing.video.*;
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int numPixels;
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int[] previousFrame;
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Capture video;
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void setup() {
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size(640, 480);
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// This the default video input, see the GettingStartedCapture
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// example if it creates an error
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video = new Capture(this, width, height);
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// Start capturing the images from the camera
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video.start();
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numPixels = video.width * video.height;
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// Create an array to store the previously captured frame
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previousFrame = new int[numPixels];
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loadPixels();
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}
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void draw() {
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if (video.available()) {
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// When using video to manipulate the screen, use video.available() and
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// video.read() inside the draw() method so that it's safe to draw to the screen
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video.read(); // Read the new frame from the camera
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video.loadPixels(); // Make its pixels[] array available
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int movementSum = 0; // Amount of movement in the frame
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for (int i = 0; i < numPixels; i++) { // For each pixel in the video frame...
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color currColor = video.pixels[i];
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color prevColor = previousFrame[i];
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// Extract the red, green, and blue components from current pixel
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int currR = (currColor >> 16) & 0xFF; // Like red(), but faster
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int currG = (currColor >> 8) & 0xFF;
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int currB = currColor & 0xFF;
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// Extract red, green, and blue components from previous pixel
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int prevR = (prevColor >> 16) & 0xFF;
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int prevG = (prevColor >> 8) & 0xFF;
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int prevB = prevColor & 0xFF;
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// Compute the difference of the red, green, and blue values
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int diffR = abs(currR - prevR);
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int diffG = abs(currG - prevG);
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int diffB = abs(currB - prevB);
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// Add these differences to the running tally
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movementSum += diffR + diffG + diffB;
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// Render the difference image to the screen
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pixels[i] = color(diffR, diffG, diffB);
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// The following line is much faster, but more confusing to read
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//pixels[i] = 0xff000000 | (diffR << 16) | (diffG << 8) | diffB;
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// Save the current color into the 'previous' buffer
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previousFrame[i] = currColor;
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}
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// To prevent flicker from frames that are all black (no movement),
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// only update the screen if the image has changed.
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if (movementSum > 0) {
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updatePixels();
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println(movementSum); // Print the total amount of movement to the console
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}
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}
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}
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