Calibrate works?
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/**
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* Background Subtraction
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* by Golan Levin.
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*
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* Detect the presence of people and objects in the frame using a simple
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* background-subtraction technique. To initialize the background, press a key.
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*/
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import processing.video.*;
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int numPixels;
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int[] backgroundPixels;
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Capture video;
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void setup() {
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size(640, 480);
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// This the default video input, see the GettingStartedCapture
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// example if it creates an error
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//video = new Capture(this, 160, 120);
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video = new Capture(this, width, height);
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// Start capturing the images from the camera
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video.start();
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numPixels = video.width * video.height;
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// Create array to store the background image
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backgroundPixels = new int[numPixels];
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// Make the pixels[] array available for direct manipulation
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loadPixels();
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}
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void draw() {
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if (video.available()) {
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video.read(); // Read a new video frame
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video.loadPixels(); // Make the pixels of video available
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// Difference between the current frame and the stored background
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int presenceSum = 0;
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for (int i = 0; i < numPixels; i++) { // For each pixel in the video frame...
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// Fetch the current color in that location, and also the color
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// of the background in that spot
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color currColor = video.pixels[i];
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color bkgdColor = backgroundPixels[i];
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// Extract the red, green, and blue components of the current pixel's color
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int currR = (currColor >> 16) & 0xFF;
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int currG = (currColor >> 8) & 0xFF;
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int currB = currColor & 0xFF;
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// Extract the red, green, and blue components of the background pixel's color
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int bkgdR = (bkgdColor >> 16) & 0xFF;
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int bkgdG = (bkgdColor >> 8) & 0xFF;
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int bkgdB = bkgdColor & 0xFF;
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// Compute the difference of the red, green, and blue values
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int diffR = abs(currR - bkgdR);
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int diffG = abs(currG - bkgdG);
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int diffB = abs(currB - bkgdB);
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// Add these differences to the running tally
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presenceSum += diffR + diffG + diffB;
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// Render the difference image to the screen
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pixels[i] = color(diffR, diffG, diffB);
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// The following line does the same thing much faster, but is more technical
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//pixels[i] = 0xFF000000 | (diffR << 16) | (diffG << 8) | diffB;
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}
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updatePixels(); // Notify that the pixels[] array has changed
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println(presenceSum); // Print out the total amount of movement
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}
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}
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// When a key is pressed, capture the background image into the backgroundPixels
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// buffer, by copying each of the current frame's pixels into it.
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void keyPressed() {
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video.loadPixels();
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arraycopy(video.pixels, backgroundPixels);
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}
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