Calibrate works?
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lib/video/examples/Capture/AsciiVideo/AsciiVideo.pde
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lib/video/examples/Capture/AsciiVideo/AsciiVideo.pde
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/**
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* ASCII Video
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* by Ben Fry.
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*
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*
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* Text characters have been used to represent images since the earliest computers.
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* This sketch is a simple homage that re-interprets live video as ASCII text.
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* See the keyPressed function for more options, like changing the font size.
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*/
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import processing.video.*;
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Capture video;
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boolean cheatScreen;
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// All ASCII characters, sorted according to their visual density
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String letterOrder =
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" .`-_':,;^=+/\"|)\\<>)iv%xclrs{*}I?!][1taeo7zjLu" +
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"nT#JCwfy325Fp6mqSghVd4EgXPGZbYkOA&8U$@KHDBWNMR0Q";
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char[] letters;
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float[] bright;
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char[] chars;
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PFont font;
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float fontSize = 1.5;
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void setup() {
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size(640, 480);
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// This the default video input, see the GettingStartedCapture
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// example if it creates an error
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video = new Capture(this, 160, 120);
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// Start capturing the images from the camera
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video.start();
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int count = video.width * video.height;
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//println(count);
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font = loadFont("UniversLTStd-Light-48.vlw");
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// for the 256 levels of brightness, distribute the letters across
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// the an array of 256 elements to use for the lookup
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letters = new char[256];
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for (int i = 0; i < 256; i++) {
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int index = int(map(i, 0, 256, 0, letterOrder.length()));
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letters[i] = letterOrder.charAt(index);
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}
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// current characters for each position in the video
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chars = new char[count];
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// current brightness for each point
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bright = new float[count];
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for (int i = 0; i < count; i++) {
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// set each brightness at the midpoint to start
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bright[i] = 128;
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}
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}
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void captureEvent(Capture c) {
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c.read();
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}
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void draw() {
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background(0);
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pushMatrix();
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float hgap = width / float(video.width);
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float vgap = height / float(video.height);
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scale(max(hgap, vgap) * fontSize);
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textFont(font, fontSize);
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int index = 0;
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video.loadPixels();
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for (int y = 1; y < video.height; y++) {
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// Move down for next line
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translate(0, 1.0 / fontSize);
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pushMatrix();
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for (int x = 0; x < video.width; x++) {
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int pixelColor = video.pixels[index];
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// Faster method of calculating r, g, b than red(), green(), blue()
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int r = (pixelColor >> 16) & 0xff;
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int g = (pixelColor >> 8) & 0xff;
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int b = pixelColor & 0xff;
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// Another option would be to properly calculate brightness as luminance:
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// luminance = 0.3*red + 0.59*green + 0.11*blue
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// Or you could instead red + green + blue, and make the the values[] array
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// 256*3 elements long instead of just 256.
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int pixelBright = max(r, g, b);
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// The 0.1 value is used to damp the changes so that letters flicker less
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float diff = pixelBright - bright[index];
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bright[index] += diff * 0.1;
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fill(pixelColor);
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int num = int(bright[index]);
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text(letters[num], 0, 0);
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// Move to the next pixel
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index++;
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// Move over for next character
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translate(1.0 / fontSize, 0);
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}
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popMatrix();
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}
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popMatrix();
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if (cheatScreen) {
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//image(video, 0, height - video.height);
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// set() is faster than image() when drawing untransformed images
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set(0, height - video.height, video);
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}
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}
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/**
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* Handle key presses:
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* 'c' toggles the cheat screen that shows the original image in the corner
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* 'g' grabs an image and saves the frame to a tiff image
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* 'f' and 'F' increase and decrease the font size
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*/
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void keyPressed() {
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switch (key) {
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case 'g': saveFrame(); break;
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case 'c': cheatScreen = !cheatScreen; break;
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case 'f': fontSize *= 1.1; break;
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case 'F': fontSize *= 0.9; break;
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}
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}
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