141 lines
3.5 KiB
Plaintext
141 lines
3.5 KiB
Plaintext
|
/**
|
||
|
* ASCII Video
|
||
|
* by Ben Fry.
|
||
|
*
|
||
|
*
|
||
|
* Text characters have been used to represent images since the earliest computers.
|
||
|
* This sketch is a simple homage that re-interprets live video as ASCII text.
|
||
|
* See the keyPressed function for more options, like changing the font size.
|
||
|
*/
|
||
|
|
||
|
import processing.video.*;
|
||
|
|
||
|
Capture video;
|
||
|
boolean cheatScreen;
|
||
|
|
||
|
// All ASCII characters, sorted according to their visual density
|
||
|
String letterOrder =
|
||
|
" .`-_':,;^=+/\"|)\\<>)iv%xclrs{*}I?!][1taeo7zjLu" +
|
||
|
"nT#JCwfy325Fp6mqSghVd4EgXPGZbYkOA&8U$@KHDBWNMR0Q";
|
||
|
char[] letters;
|
||
|
|
||
|
float[] bright;
|
||
|
char[] chars;
|
||
|
|
||
|
PFont font;
|
||
|
float fontSize = 1.5;
|
||
|
|
||
|
|
||
|
void setup() {
|
||
|
size(640, 480);
|
||
|
|
||
|
// This the default video input, see the GettingStartedCapture
|
||
|
// example if it creates an error
|
||
|
video = new Capture(this, 160, 120);
|
||
|
|
||
|
// Start capturing the images from the camera
|
||
|
video.start();
|
||
|
|
||
|
int count = video.width * video.height;
|
||
|
//println(count);
|
||
|
|
||
|
font = loadFont("UniversLTStd-Light-48.vlw");
|
||
|
|
||
|
// for the 256 levels of brightness, distribute the letters across
|
||
|
// the an array of 256 elements to use for the lookup
|
||
|
letters = new char[256];
|
||
|
for (int i = 0; i < 256; i++) {
|
||
|
int index = int(map(i, 0, 256, 0, letterOrder.length()));
|
||
|
letters[i] = letterOrder.charAt(index);
|
||
|
}
|
||
|
|
||
|
// current characters for each position in the video
|
||
|
chars = new char[count];
|
||
|
|
||
|
// current brightness for each point
|
||
|
bright = new float[count];
|
||
|
for (int i = 0; i < count; i++) {
|
||
|
// set each brightness at the midpoint to start
|
||
|
bright[i] = 128;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void captureEvent(Capture c) {
|
||
|
c.read();
|
||
|
}
|
||
|
|
||
|
|
||
|
void draw() {
|
||
|
background(0);
|
||
|
|
||
|
pushMatrix();
|
||
|
|
||
|
float hgap = width / float(video.width);
|
||
|
float vgap = height / float(video.height);
|
||
|
|
||
|
scale(max(hgap, vgap) * fontSize);
|
||
|
textFont(font, fontSize);
|
||
|
|
||
|
int index = 0;
|
||
|
video.loadPixels();
|
||
|
for (int y = 1; y < video.height; y++) {
|
||
|
|
||
|
// Move down for next line
|
||
|
translate(0, 1.0 / fontSize);
|
||
|
|
||
|
pushMatrix();
|
||
|
for (int x = 0; x < video.width; x++) {
|
||
|
int pixelColor = video.pixels[index];
|
||
|
// Faster method of calculating r, g, b than red(), green(), blue()
|
||
|
int r = (pixelColor >> 16) & 0xff;
|
||
|
int g = (pixelColor >> 8) & 0xff;
|
||
|
int b = pixelColor & 0xff;
|
||
|
|
||
|
// Another option would be to properly calculate brightness as luminance:
|
||
|
// luminance = 0.3*red + 0.59*green + 0.11*blue
|
||
|
// Or you could instead red + green + blue, and make the the values[] array
|
||
|
// 256*3 elements long instead of just 256.
|
||
|
int pixelBright = max(r, g, b);
|
||
|
|
||
|
// The 0.1 value is used to damp the changes so that letters flicker less
|
||
|
float diff = pixelBright - bright[index];
|
||
|
bright[index] += diff * 0.1;
|
||
|
|
||
|
fill(pixelColor);
|
||
|
int num = int(bright[index]);
|
||
|
text(letters[num], 0, 0);
|
||
|
|
||
|
// Move to the next pixel
|
||
|
index++;
|
||
|
|
||
|
// Move over for next character
|
||
|
translate(1.0 / fontSize, 0);
|
||
|
}
|
||
|
popMatrix();
|
||
|
}
|
||
|
popMatrix();
|
||
|
|
||
|
if (cheatScreen) {
|
||
|
//image(video, 0, height - video.height);
|
||
|
// set() is faster than image() when drawing untransformed images
|
||
|
set(0, height - video.height, video);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Handle key presses:
|
||
|
* 'c' toggles the cheat screen that shows the original image in the corner
|
||
|
* 'g' grabs an image and saves the frame to a tiff image
|
||
|
* 'f' and 'F' increase and decrease the font size
|
||
|
*/
|
||
|
void keyPressed() {
|
||
|
switch (key) {
|
||
|
case 'g': saveFrame(); break;
|
||
|
case 'c': cheatScreen = !cheatScreen; break;
|
||
|
case 'f': fontSize *= 1.1; break;
|
||
|
case 'F': fontSize *= 0.9; break;
|
||
|
}
|
||
|
}
|