use case instead of ifs
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@ -18,28 +18,32 @@ function handleMoonslicer(message) {
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console.log('Hit0: ' + hit0 + ' Hit1: ' + hit1);
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var old_text = textarea.value;
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if (hit0 == 20 || hit1 == 20) {
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textarea.value = "&{template:npcdmg} {{damage=1}} {{dmg1flag=1}} {{dmg1=+[[1d6]]}} {{dmg1type=Ice}}";
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new Set([hit0, hit1]).forEach( function(die_val) {
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switch (die_val) {
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case 20:
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textarea.value = "&{template:npcdmg} {{damage=1}} {{dmg1flag=1}} {{dmg1=+[[1d6]]}} {{dmg1type=Ice}}";
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break;
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case 19:
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textarea.value = "&{template:npcdmg} {{damage=1}} {{dmg1flag=1}} {{dmg1=+[[1d4]]}} {{dmg1type=Ice}}";
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break;
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case 2:
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textarea.value = "&{template:npcdmg} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[floor(1d4/2)]]}} {{dmg1type=Ice to self}}";
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break;
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case 1:
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textarea.value = "&{template:npcdmg} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[floor(1d6/2)]]}} {{dmg1type=Ice to self}}";
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break;
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}
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submit_button.click();
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}
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if (hit0 == 19 || hit1 == 19) {
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textarea.value = "&{template:npcdmg} {{damage=1}} {{dmg1flag=1}} {{dmg1=+[[1d4]]}} {{dmg1type=Ice}}";
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submit_button.click();
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}
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if (hit0 == 2 || hit1 == 2) {
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textarea.value = "&{template:npcdmg} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[floor(1d4/2)]]}} {{dmg1type=Ice to self}}}";
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submit_button.click();
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}
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if (hit0 == 1 || hit1 == 1) {
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textarea.value = "&{template:npcdmg} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d6]]} {{dmg1type=Ice to self}}}";
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submit_button.click();
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}
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});
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textarea.value = old_text;
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}
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/*
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Send a message to the page script.
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*/
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* Figure out what to do with the messages we find in the textchat area
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*/
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function handleMutation(mutation) {
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mutation.addedNodes.forEach( function(message) {
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if (message.classList && message.classList.contains('you')) {
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@ -52,10 +56,10 @@ function handleMutation(mutation) {
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});
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}
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/*
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Add messagePageScript() as a listener to click events on
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the "from-content-script" element.
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*/
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* Watch for changes to the textchat content area
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*/
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var textchat = document.getElementById("textchat");
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var content = textchat.getElementsByClassName("content")[0];
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