# Startup, Shell, and Content Primary atlas source: - [crt-and-process-startup.md](/home/jan/projects/rrt/docs/control-loop-atlas/crt-and-process-startup.md) - [bootstrap-and-shell-service-bring-up.md](/home/jan/projects/rrt/docs/control-loop-atlas/bootstrap-and-shell-service-bring-up.md) - [shell-ui-command-and-deferred-work-flow.md](/home/jan/projects/rrt/docs/control-loop-atlas/shell-ui-command-and-deferred-work-flow.md) - [presentation-overlay-and-frame-timing.md](/home/jan/projects/rrt/docs/control-loop-atlas/presentation-overlay-and-frame-timing.md) - [map-and-scenario-content-load.md](/home/jan/projects/rrt/docs/control-loop-atlas/map-and-scenario-content-load.md) Current grounded owners: - `entry` -> CRT bring-up -> `app_bootstrap_main` - `bootstrap_init_shell_window_services` - `shell_install_global_controller` - `shell_service_pump_iteration` - `shell_dispatch_ui_command` - `shell_service_frame_cycle` - `shell_map_file_entry_coordinator` - `shell_map_file_world_bundle_coordinator` - `world_entry_transition_and_runtime_bringup` What this note is for: - Startup and bootstrap ownership questions - Shell controller bring-up and frame-cycle ownership - Shell command or deferred-work routing - File-flow and content-load boundaries - World bring-up versus shell-owned cadence questions Current bounded conclusion: - No later long-lived gameplay cadence is currently grounded outside the bootstrap-owned shell service loop; the local evidence still supports the nested-under-shell reading.