# Runtime Rehost Plan ## Goal Replace the shell-dependent execution path with a bottom-up runtime that can be tested headlessly, grown incrementally, and later support one or more replacement frontends. This plan assumes the current shell and presentation path remain unreliable for the near term. We therefore treat shell recovery as a later adapter problem rather than as the primary execution milestone. ## Current Baseline The repo is already past pure scaffolding. Implemented today: - `rrt-runtime` exists with a deterministic calendar model, step commands, runtime summaries, and normalized runtime state validation - periodic trigger dispatch exists, including ordered periodic maintenance, dirty rerun `0x0a`, and a first normalized runtime-effect surface - snapshots, state dumps, save-slice projection, and normalized state diffing already exist in the CLI and fixture layers - checked-in runtime fixtures already cover deterministic stepping, periodic service, direct trigger service, snapshot-backed inputs, and normalized state-fragment assertions That means the next implementation work is breadth, not bootstrap. The recommended next slice is normalized event-service breadth through staged event-record mutation and follow-on records. ## Why This Boundary Current static analysis points to one important constraint: the existing gameplay cadence is still nested under shell-owned frame and controller ownership rather than under one clean detached gameplay loop. - `simulation_frame_accumulate_and_step_world` is still called from the shell-owned cadence and still performs shell-window and presentation-adjacent servicing. - `shell_service_frame_cycle` owns frame refresh, deferred work, cursor updates, and one-time window visibility work. - the world-view input path and ordinary controller input path still flow through shell-owned objects and globals. That makes shell-first stabilization a poor rewrite target. The better target is the lower runtime: calendar stepping, periodic world maintenance, scenario event service, runtime persistence, and the stateful collections beneath them. ## Architecture The runtime rehost should be split into four layers. ### 1. `rrt-runtime` Purpose: - pure runtime state - deterministic stepping - scenario and company maintenance - persistence and normalization boundaries Constraints: - no controller-window ownership - no presentation refresh - no shell globals in the public model - no dependency on message pumps or platform input ### 2. `rrt-fixtures` Purpose: - fixture schemas - captured-state loading - golden summaries and diff helpers - normalization helpers for comparing original-runtime outputs against rehosted outputs ### 3. `rrt-cli` Purpose: - headless runtime driver - fixture execution commands - state diff and round-trip tools This should become the first practical execution surface for the new runtime. ### 4. Future adapter layers Possible later crates: - `rrt-shell-adapter` - `rrt-ui` - `rrt-hook` capture bridges These should adapt to `rrt-runtime`, not own the core simulation model. ## Rewrite Principles 1. Prefer state-in, state-out functions over shell-owned coordinators. 2. Choose narrow vertical slices that can be verified with fixtures. 3. Treat persistence boundaries as assets, because they give us reproducible test inputs. 4. Normalize state aggressively before diffing so comparisons stay stable. 5. Do not rehost shell or input code until the lower runtime already has a trustworthy step API. ## Candidate Boundaries Good early targets: - calendar-point arithmetic and step quantization helpers - `simulation_advance_to_target_calendar_point` - `simulation_service_periodic_boundary_work` - `scenario_event_collection_service_runtime_effect_records_for_trigger_kind` - `world_load_saved_runtime_state_bundle` - `world_runtime_serialize_smp_bundle` - company and placed-structure refresh helpers that look like collection or state transforms Poor early targets: - `simulation_frame_accumulate_and_step_world` - `world_entry_transition_and_runtime_bringup` - `shell_controller_window_message_dispatch` - world-view camera and cursor service helpers - shell window constructors or message handlers ## Milestones ### Milestone 0: Scaffolding (complete) Goal: - create the workspace shape for bottom-up runtime work - define fixture formats and CLI entrypoints - make the first headless command runnable even before the runtime is featureful Deliverables: - new crate `crates/rrt-runtime` - new crate `crates/rrt-fixtures` - `rrt-cli` subcommands for runtime and fixture work - initial fixture file format checked into the repo - baseline docs for state normalization and comparison policy Exit criteria: - `cargo run -p rrt-cli -- runtime validate-fixture ` works - one sample fixture parses and normalizes successfully - the new crates build in the workspace ### Milestone 1: Deterministic Step Kernel (complete) Goal: - stand up a minimal runtime state and one deterministic stepping API - prove that a world can advance without any shell or presentation owner Deliverables: - calendar-point representation in Rust - reduced `RuntimeState` model sufficient for stepping - one `advance_to_target_calendar_point` execution path - deterministic smoke fixtures - human-readable state diff output Exit criteria: - one minimal fixture can advance to a target point and produce stable repeated output - the same fixture can run for N steps with identical results across repeated runs - state summaries cover the calendar tuple and a small set of world counters ### Milestone 2: Periodic Service Kernel (partially complete) Goal: - add recurring maintenance and trigger dispatch on top of the first step kernel Deliverables: - periodic boundary service modes - trigger-kind dispatch scaffolding - the first runtime-effect service path behind a stable API - fixture coverage for one or two trigger kinds Exit criteria: - one fixture can execute periodic maintenance without shell state - trigger-kind-specific effects can be observed in a normalized diff Current status: - periodic trigger ordering is implemented - normalized trigger-side effects already exist for world flags, company cash/debt, candidate availability, and special conditions - one-shot handling and dirty reruns are already covered by synthetic fixtures - the missing breadth is event-graph mutation and richer trigger-family behavior ### Milestone 3: Persistence Boundary (partially complete) Goal: - load and save enough runtime state to support realistic fixtures Deliverables: - serializer and loader support for a narrow `.smp` subset or an equivalent normalized fixture view - round-trip tests - versioned normalization rules Exit criteria: - one captured runtime fixture can be round-tripped with stable normalized output Current status: - runtime snapshots and state dumps are implemented - `.smp` save inspection and partial save-slice projection already feed normalized runtime state - the remaining gap is broader captured-runtime and round-trip fixture depth, not the first persistence surface ### Milestone 4: Domain Expansion Goal: - add the minimum missing subsystems needed by failing fixtures Likely order: - company maintenance - scenario event service breadth - placed-structure local-runtime refresh - candidate and cargo-service tables - locomotive availability refresh Exit criteria: - representative fixtures from multiple subsystems can step and diff without shell ownership ### Milestone 5: Adapter and Frontend Re-entry Goal: - connect the runtime core to external control surfaces Possible outputs: - shell-compatibility adapter - replacement CLI workflows - replacement UI or tool surfaces Exit criteria: - external commands operate by calling runtime APIs rather than by reaching into shell-owned state ## Fixture Strategy We should maintain three fixture classes from the start. ### `minimal-world` Small synthetic fixtures for deterministic kernel testing. Use for: - calendar stepping - periodic maintenance - invariants and smoke tests ### `captured-runtime` Fixtures captured from the original process or from serialized runtime state. Use for: - parity checks - subsystem-specific debugging - rehosted function validation ### `roundtrip-save` Persistence-oriented fixtures built around real save data or normalized equivalents. Use for: - serializer validation - normalization rules - regression tests Each fixture should contain: - metadata - format version - source provenance - input state - command list - expected summary - optional expected normalized full state - optional expected normalized state fragment when only part of the final state matters ## Normalization Policy Runtime diffs will be noisy unless we define a normalization layer early. Normalize away: - pointer addresses - allocation order - container iteration order when semantically unordered - shell-only dirty flags or presentation counters - timestamps that are not semantically relevant to the tested behavior Keep: - calendar tuple - company and world ids - cash, debt, and game-speed-related runtime fields when semantically relevant - collection contents and semantic counts - trigger-side effects ## Risks ### Hidden shell coupling Some lower functions still touch shell globals indirectly. We should isolate those reads quickly and replace them with explicit runtime inputs where possible. ### Fixture incompleteness Captured state that omits one manager table can make deterministic functions appear unstable. The fixture format should make missing dependencies obvious. ### Over-scoped early rewrites The first two milestones should remain deliberately small. Do not pull in company UI, world-view camera work, or shell windows just because their names are nearby in the call graph. ## Implemented Baseline The currently implemented normalized runtime surface is: - `CalendarPoint`, `RuntimeState`, `StepCommand`, `StepResult`, and `RuntimeSummary` - fixture loading from inline state, snapshots, and state dumps - `runtime validate-fixture`, `runtime summarize-fixture`, `runtime export-fixture-state`, `runtime summarize-state`, `runtime import-state`, and `runtime diff-state` - deterministic stepping, periodic trigger dispatch, one-shot event handling, dirty reruns, and a first normalized runtime-effect vocabulary - save-side inspection and partial state projection for `.smp` inputs Checked-in fixture families already include: - deterministic minimal-world stepping - periodic boundary service - direct trigger-service mutation - snapshot-backed fixture execution ## Next Slice The recommended next implementation slice is normalized event-service breadth through staged event-record mutation. Target behavior: - allow one serviced record to append a follow-on runtime record - allow one serviced record to activate, deactivate, or remove another runtime record - stage those graph mutations during the pass and commit them only after the pass finishes - commit staged mutations in exact emission order - allow newly appended `0x0a` records to run in the dirty rerun after commit, but never in the original pass snapshot Public-model additions for that slice: - `RuntimeEventRecordTemplate` - `RuntimeEffect::AppendEventRecord` - `RuntimeEffect::ActivateEventRecord` - `RuntimeEffect::DeactivateEventRecord` - `RuntimeEffect::RemoveEventRecord` Fixture work for that slice: - one synthetic fixture for append plus dirty rerun behavior - one synthetic fixture for cross-pass activate/deactivate/remove semantics - state-fragment assertions that lock final collection contents and per-record counters Do not mix this slice with: - territory-access or selected-profile parity - placed-structure batch placement parity - shell queue/modal behavior - packed RT3 event-row import/export parity