Tighten remaining atlas edge conclusions
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7 changed files with 57 additions and 28 deletions
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@ -983,9 +983,9 @@ transition.
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failure strings 3083 3084 3837 and 3900, the binding-registry lookup path at `0x0045f370`, the
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registration block at `0x00460769` through `0x004608e7`, and the localized labels in
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`Data/Language/RT3.lng` ids `3466` through `3473`.
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- Open Questions: no separate outer gameplay loop is grounded above
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`simulation_frame_accumulate_and_step_world` yet and no deeper gameplay-only input object is
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grounded either. The new setup-pipeline evidence narrows that question in one direction: the
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- Open Questions: current evidence grounds the shell-controller-backed input and frame path as the
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only coordinator after world entry; no separate outer gameplay loop or gameplay-only input
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object is grounded yet. The new setup-pipeline evidence also points the same way: the
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currently grounded chunked burst path at `0x00437b20` now looks subordinate to
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`world_run_post_load_generation_pipeline` rather than to the ordinary speed controls, and even
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there it still reuses the same lower stepper and pumps shell work between chunks instead of
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