Tighten remaining atlas edge conclusions
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@ -131,5 +131,10 @@ What this note is for:
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Highest-value open edge:
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- Whether any later gameplay-owned mode bypasses the shell-controller-backed input and frame path
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for ordinary world interaction.
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- Whether any later gameplay-owned mode introduces a distinct input or frame owner for ordinary
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world interaction, or whether the grounded `shell_controller_window_message_dispatch` plus
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`simulation_frame_accumulate_and_step_world` path remains the sole coordinator after world
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entry and the first grounded non-camera world-input coordinator. Current evidence now points
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strongly to the second reading: the shell-fed input and frame path remains the only grounded
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coordinator after world entry, and no separate outer gameplay loop or gameplay-only input object
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is grounded in the local corpus.
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