Tighten remaining atlas edge conclusions

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Jan Petykiewicz 2026-04-06 21:36:19 -07:00
commit f0b2426bf6
7 changed files with 57 additions and 28 deletions

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@ -131,5 +131,10 @@ What this note is for:
Highest-value open edge:
- Whether any later gameplay-owned mode bypasses the shell-controller-backed input and frame path
for ordinary world interaction.
- Whether any later gameplay-owned mode introduces a distinct input or frame owner for ordinary
world interaction, or whether the grounded `shell_controller_window_message_dispatch` plus
`simulation_frame_accumulate_and_step_world` path remains the sole coordinator after world
entry and the first grounded non-camera world-input coordinator. Current evidence now points
strongly to the second reading: the shell-fed input and frame path remains the only grounded
coordinator after world entry, and no separate outer gameplay loop or gameplay-only input object
is grounded in the local corpus.