Execute real packed event world and train descriptors
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31 changed files with 3287 additions and 206 deletions
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@ -40,13 +40,17 @@ Implemented today:
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- exact named-territory binding now lowers candidate-name ordinary rows onto tracked territory
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names, a minimal player runtime now carries selected-player and role context, and real descriptor
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`1` = `Player Cash` now imports and executes through the ordinary runtime path
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- descriptor `3` = `Territory - Allow All` now has an explicit parity-only frontier label instead
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of hiding behind the generic unmapped bucket
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- a minimal event-owned train surface and an opaque economic-status lane now exist in runtime
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state, and real descriptors `8` = `Economic Status`, `9` = `Confiscate All`, and `15` =
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`Retire Train` now import and execute through the ordinary runtime path when overlay context
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supplies the required train ownership data
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- descriptor `3` = `Territory - Allow All` remains the explicit parity-only descriptor frontier
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instead of hiding behind the generic unmapped bucket
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That means the next implementation work is breadth, not bootstrap. The recommended next slice is
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broader ordinary condition-id coverage beyond numeric thresholds, wider real grouped-descriptor
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coverage beyond the current company/player cash batch, and later executable territory-policy
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mutation once those semantics are grounded strongly enough to avoid guessing.
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broader real policy-descriptor coverage beyond `3/8/9/15`, wider ordinary condition-id coverage
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beyond the current numeric-threshold batch, and richer train/runtime simulation only if later
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descriptor families need more than the current event-owned roster.
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## Why This Boundary
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