Execute world flag packed event descriptor

This commit is contained in:
Jan Petykiewicz 2026-04-15 23:03:18 -07:00
commit e44e0d5ac5
8 changed files with 242 additions and 76 deletions

View file

@ -59,15 +59,17 @@ Implemented today:
placeholder ids
- checked-in whole-game grouped-descriptor metadata now drives the first real world-side effect
batch too: real special-condition and candidate-availability setter rows now decode and import
through the ordinary runtime path, while world-flag rows remain parity-only until keyed flag
identity is grounded strongly enough for execution
through the ordinary runtime path, and the first real world-flag family now executes too:
descriptor `110` `Disable Stock Buying and Selling` lowers through checked-in keyed runtime
metadata into `world.disable_stock_buying_and_selling`
That means the next implementation work is breadth, not bootstrap. The recommended next slice is
broader real grouped-descriptor and ordinary condition-id coverage beyond the current access,
whole-game, train, player, and numeric-threshold batches, with the world-side frontier now
centered primarily on still-unmapped world-flag families and any later state families that need
stronger checked-in descriptor or key recovery. Richer runtime ownership should still be added only
where a later descriptor or condition family needs more than the current event-owned roster.
whole-game, train, player, and numeric-threshold batches, with the world-side frontier now shifted
away from the first world-flag unlock and onto broader descriptor and condition recovery for later
state families that still need stronger checked-in metadata. Richer runtime ownership should still
be added only where a later descriptor or condition family needs more than the current event-owned
roster.
## Why This Boundary