Tighten route-mode ladder docs
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2 changed files with 17 additions and 5 deletions
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@ -487,10 +487,15 @@ transition.
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context `[transport+0x17f8]`. The grounded live-route connect path at
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`multiplayer_transport_try_connect_live_route` does not currently perform any matching
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post-construction patch for `[route+0xa0]`, `[route+0xa4]`, or `[route+0xd4]`, and the higher
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route-mode state machine now looks consistent with that: current grounded mode transitions switch
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by releasing route objects through `multiplayer_gamespy_route_release_and_free` and rebuilding
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them through `multiplayer_transport_try_connect_live_route`, not by mutating callback slots in
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place. The parser behavior is now tighter as well: semicolon lines only dispatch when
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route-mode state machine now looks consistent with that: `multiplayer_transport_set_route_mode`
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latches the requested small mode at `[this+0x18b8]`, then uses mode `0` for the direct-versus
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queued `gsi_am_rating` split, mode `1` for the ready-bit plus queued fallback, mode `2` for
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pending-descriptor cleanup, mode `3` for the empty-table fallback, mode `4` for deferred
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route-status recovery, and mode `5` for copying the staged route companion dword into `[this+0x54]`
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and the local field cache. The current grounded mode transitions still switch by releasing route
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objects through `multiplayer_gamespy_route_release_and_free` and rebuilding them through
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`multiplayer_transport_try_connect_live_route`, not by mutating callback slots in place. The
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parser behavior is now tighter as well: semicolon lines only dispatch when
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`[route+0xd4]` is non-null, and the subtype-`6` raw fallback only dispatches when `[route+0xa4]`
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is non-null. For the currently grounded transport-owned status and live routes, those two branches
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therefore remain optional and can cleanly no-op instead of implying a hidden mandatory callback
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