Implement whole-game packed event conditions
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16 changed files with 1184 additions and 42 deletions
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@ -0,0 +1,36 @@
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{
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"format_version": 1,
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"fixture_id": "packed-event-world-parity-save-slice-fixture",
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"source": {
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"kind": "captured-runtime",
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"description": "Fixture keeping the current whole-game descriptor and condition frontier explicit."
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},
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"state_save_slice_path": "packed-event-world-parity-save-slice.json",
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"commands": [
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{
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"kind": "service_trigger_kind",
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"trigger_kind": 7
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}
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],
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"expected_summary": {
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"packed_event_collection_present": true,
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"packed_event_record_count": 2,
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"packed_event_decoded_record_count": 2,
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"packed_event_imported_runtime_record_count": 0,
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"event_runtime_record_count": 0,
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"packed_event_blocked_unmapped_world_descriptor_count": 1,
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"packed_event_blocked_unmapped_world_condition_count": 1
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},
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"expected_state_fragment": {
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"packed_event_collection": {
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"records": [
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{
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"import_outcome": "blocked_unmapped_world_descriptor"
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},
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{
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"import_outcome": "blocked_unmapped_world_condition"
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}
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]
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}
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}
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}
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