Add territory and player packed event import
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26 changed files with 1912 additions and 272 deletions
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@ -81,14 +81,18 @@ The highest-value next passes are now:
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first company-scoped batch already parses, summarizes, and executes through the ordinary runtime
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path when overlay context resolves its symbolic company scope: descriptor `2` `Company Cash`,
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descriptor `13` `Deactivate Company`, and descriptor `16` `Company Track Pieces Buildable`
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- descriptor `1` `Player Cash` now joins that executable real batch through the same ordinary
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runtime path, backed by the minimal player runtime and overlay-import context
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- widen real packed-event executable coverage descriptor by descriptor after identity, target mask,
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and normalized effect semantics are all grounded, not just after row framing is parsed
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- the first grounded condition-side unlock now exists for negative-sentinel `raw_condition_id = -1`
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company scopes, and the first ordinary nonnegative condition batch now executes too: numeric
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thresholds for company finance, company track, aggregate territory track, and company-territory
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track
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- named-territory ordinary rows and player-owned condition scope are still the remaining condition
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frontier, and mixed supported/unsupported real rows stay parity-only
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- exact named-territory binding now executes too, while named-territory no-match cases remain the
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explicit binding blocker frontier
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- descriptor `3` `Territory - Allow All` remains the explicit parity-only descriptor frontier, and
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mixed supported/unsupported real rows still stay parity-only
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- keep in mind that the current local `.gms` corpus still exports with no packed event collection,
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so real descriptor mapping needs to stay plumbing-first until better captures exist
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- use `rrt-hook` primarily as optional capture or integration tooling, not as the first execution
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