Add territory and player packed event import

This commit is contained in:
Jan Petykiewicz 2026-04-15 19:15:47 -07:00
commit ca208f74e0
26 changed files with 1912 additions and 272 deletions

View file

@ -4,8 +4,9 @@ use serde::{Deserialize, Serialize};
use crate::{
RuntimeCompanyControllerKind, RuntimeCompanyMetric, RuntimeCompanyTarget, RuntimeCondition,
RuntimeConditionComparator, RuntimeEffect, RuntimeEventRecordTemplate, RuntimeState,
RuntimeSummary, RuntimeTerritoryMetric, RuntimeTrackMetric, RuntimeTrackPieceCounts,
RuntimeConditionComparator, RuntimeEffect, RuntimeEventRecordTemplate, RuntimePlayerTarget,
RuntimeState, RuntimeSummary, RuntimeTerritoryMetric, RuntimeTerritoryTarget,
RuntimeTrackMetric, RuntimeTrackPieceCounts,
calendar::BoundaryEventKind,
};
@ -48,6 +49,7 @@ pub struct ServiceEvent {
pub serviced_record_ids: Vec<u32>,
pub applied_effect_count: u32,
pub mutated_company_ids: Vec<u32>,
pub mutated_player_ids: Vec<u32>,
pub appended_record_ids: Vec<u32>,
pub activated_record_ids: Vec<u32>,
pub deactivated_record_ids: Vec<u32>,
@ -84,6 +86,7 @@ struct AppliedEffectsSummary {
#[derive(Debug, Default)]
struct ResolvedConditionContext {
matching_company_ids: BTreeSet<u32>,
matching_player_ids: BTreeSet<u32>,
}
pub fn execute_step_command(
@ -205,6 +208,7 @@ fn service_trigger_kind(
let mut serviced_record_ids = Vec::new();
let mut applied_effect_count = 0_u32;
let mut mutated_company_ids = BTreeSet::new();
let mut mutated_player_ids = BTreeSet::new();
let mut appended_record_ids = Vec::new();
let mut activated_record_ids = Vec::new();
let mut deactivated_record_ids = Vec::new();
@ -245,6 +249,7 @@ fn service_trigger_kind(
&record_effects,
&condition_context,
&mut mutated_company_ids,
&mut mutated_player_ids,
&mut staged_event_graph_mutations,
)?;
applied_effect_count += effect_summary.applied_effect_count;
@ -276,6 +281,7 @@ fn service_trigger_kind(
serviced_record_ids,
applied_effect_count,
mutated_company_ids: mutated_company_ids.into_iter().collect(),
mutated_player_ids: mutated_player_ids.into_iter().collect(),
appended_record_ids,
activated_record_ids,
deactivated_record_ids,
@ -296,6 +302,7 @@ fn apply_runtime_effects(
effects: &[RuntimeEffect],
condition_context: &ResolvedConditionContext,
mutated_company_ids: &mut BTreeSet<u32>,
mutated_player_ids: &mut BTreeSet<u32>,
staged_event_graph_mutations: &mut Vec<EventGraphMutation>,
) -> Result<AppliedEffectsSummary, String> {
let mut summary = AppliedEffectsSummary::default();
@ -319,6 +326,20 @@ fn apply_runtime_effects(
mutated_company_ids.insert(company_id);
}
}
RuntimeEffect::SetPlayerCash { target, value } => {
let player_ids = resolve_player_target_ids(state, target, condition_context)?;
for player_id in player_ids {
let player = state
.players
.iter_mut()
.find(|player| player.player_id == player_id)
.ok_or_else(|| {
format!("missing player_id {player_id} while applying cash effect")
})?;
player.current_cash = *value;
mutated_player_ids.insert(player_id);
}
}
RuntimeEffect::DeactivateCompany { target } => {
let company_ids = resolve_company_target_ids(state, target, condition_context)?;
for company_id in company_ids {
@ -520,21 +541,25 @@ fn evaluate_record_conditions(
}
}
RuntimeCondition::TerritoryNumericThreshold {
target,
metric,
comparator,
value,
} => {
let actual = territory_metric_value(state, *metric);
let territory_ids = resolve_territory_target_ids(state, target)?;
let actual = territory_metric_value(state, &territory_ids, *metric);
if !compare_condition_value(actual, *comparator, *value) {
return Ok(None);
}
}
RuntimeCondition::CompanyTerritoryNumericThreshold {
target,
territory,
metric,
comparator,
value,
} => {
let territory_ids = resolve_territory_target_ids(state, territory)?;
let resolved = resolve_company_target_ids(
state,
target,
@ -544,7 +569,12 @@ fn evaluate_record_conditions(
.into_iter()
.filter(|company_id| {
compare_condition_value(
company_territory_metric_value(state, *company_id, *metric),
company_territory_metric_value(
state,
*company_id,
&territory_ids,
*metric,
),
*comparator,
*value,
)
@ -563,6 +593,7 @@ fn evaluate_record_conditions(
Ok(Some(ResolvedConditionContext {
matching_company_ids: company_matches.unwrap_or_default(),
matching_player_ids: BTreeSet::new(),
}))
}
@ -676,6 +707,119 @@ fn resolve_company_target_ids(
}
}
fn resolve_player_target_ids(
state: &RuntimeState,
target: &RuntimePlayerTarget,
condition_context: &ResolvedConditionContext,
) -> Result<Vec<u32>, String> {
match target {
RuntimePlayerTarget::AllActive => Ok(state
.players
.iter()
.filter(|player| player.active)
.map(|player| player.player_id)
.collect()),
RuntimePlayerTarget::Ids { ids } => {
let known_ids = state
.players
.iter()
.map(|player| player.player_id)
.collect::<BTreeSet<_>>();
for player_id in ids {
if !known_ids.contains(player_id) {
return Err(format!("target references unknown player_id {player_id}"));
}
}
Ok(ids.clone())
}
RuntimePlayerTarget::HumanPlayers => {
if state
.players
.iter()
.any(|player| player.controller_kind == RuntimeCompanyControllerKind::Unknown)
{
return Err(
"target requires player role context but at least one player has unknown controller_kind"
.to_string(),
);
}
Ok(state
.players
.iter()
.filter(|player| {
player.active && player.controller_kind == RuntimeCompanyControllerKind::Human
})
.map(|player| player.player_id)
.collect())
}
RuntimePlayerTarget::AiPlayers => {
if state
.players
.iter()
.any(|player| player.controller_kind == RuntimeCompanyControllerKind::Unknown)
{
return Err(
"target requires player role context but at least one player has unknown controller_kind"
.to_string(),
);
}
Ok(state
.players
.iter()
.filter(|player| {
player.active && player.controller_kind == RuntimeCompanyControllerKind::Ai
})
.map(|player| player.player_id)
.collect())
}
RuntimePlayerTarget::SelectedPlayer => {
let selected_player_id = state
.selected_player_id
.ok_or_else(|| "target requires selected_player_id context".to_string())?;
if state
.players
.iter()
.any(|player| player.player_id == selected_player_id && player.active)
{
Ok(vec![selected_player_id])
} else {
Err("target requires selected_player_id to reference an active player".to_string())
}
}
RuntimePlayerTarget::ConditionTruePlayer => {
if condition_context.matching_player_ids.is_empty() {
Err("target requires player condition-evaluation context".to_string())
} else {
Ok(condition_context.matching_player_ids.iter().copied().collect())
}
}
}
}
fn resolve_territory_target_ids(
state: &RuntimeState,
target: &RuntimeTerritoryTarget,
) -> Result<Vec<u32>, String> {
match target {
RuntimeTerritoryTarget::AllTerritories => {
Ok(state.territories.iter().map(|territory| territory.territory_id).collect())
}
RuntimeTerritoryTarget::Ids { ids } => {
let known_ids = state
.territories
.iter()
.map(|territory| territory.territory_id)
.collect::<BTreeSet<_>>();
for territory_id in ids {
if !known_ids.contains(territory_id) {
return Err(format!("territory target references unknown territory_id {territory_id}"));
}
}
Ok(ids.clone())
}
}
}
fn company_metric_value(company: &crate::RuntimeCompany, metric: RuntimeCompanyMetric) -> i64 {
match metric {
RuntimeCompanyMetric::CurrentCash => company.current_cash,
@ -697,9 +841,14 @@ fn company_metric_value(company: &crate::RuntimeCompany, metric: RuntimeCompanyM
}
}
fn territory_metric_value(state: &RuntimeState, metric: RuntimeTerritoryMetric) -> i64 {
fn territory_metric_value(
state: &RuntimeState,
territory_ids: &[u32],
metric: RuntimeTerritoryMetric,
) -> i64 {
state.territories
.iter()
.filter(|territory| territory_ids.contains(&territory.territory_id))
.map(|territory| {
track_piece_metric_value(
territory.track_piece_counts,
@ -712,11 +861,12 @@ fn territory_metric_value(state: &RuntimeState, metric: RuntimeTerritoryMetric)
fn company_territory_metric_value(
state: &RuntimeState,
company_id: u32,
territory_ids: &[u32],
metric: RuntimeTrackMetric,
) -> i64 {
state.company_territory_track_piece_counts
.iter()
.filter(|entry| entry.company_id == company_id)
.filter(|entry| entry.company_id == company_id && territory_ids.contains(&entry.territory_id))
.map(|entry| track_piece_metric_value(entry.track_piece_counts, metric))
.sum()
}
@ -805,6 +955,8 @@ mod tests {
available_track_laying_capacity: None,
}],
selected_company_id: None,
players: Vec::new(),
selected_player_id: None,
territories: Vec::new(),
company_territory_track_piece_counts: Vec::new(),
packed_event_collection: None,