Broaden whole-game packed event coverage

This commit is contained in:
Jan Petykiewicz 2026-04-16 08:28:50 -07:00
commit b89463d227
19 changed files with 1874 additions and 27 deletions

View file

@ -63,12 +63,23 @@ Implemented today:
through the ordinary runtime path, and the first real world-flag family now executes too:
descriptor `110` `Disable Stock Buying and Selling` lowers through checked-in keyed runtime
metadata into `world.disable_stock_buying_and_selling`
- that world-side effect batch now covers a broader recovered boolean scenario-rule family too:
descriptors `111..138`, excluding the scalar `Limited Track Building Amount` slot, now lower
through checked-in metadata into keyed `world_flags` for finance/trading, construction, and
governance/company-formation restrictions
- the same keyed world-toggle path now also covers the late special-condition band where current
static evidence stays equally strong: `Use Bio-Accelerator Cars`, `Disable Cargo Economy`,
`Disable Train Crashes`, `Disable Train Crashes AND Breakdowns`, and
`AI Ignore Territories At Startup` now import and execute as keyed `world_flags`
- whole-game ordinary-condition decode now covers checked-in world-flag condition ids too for
boolean equality/inequality forms, so real packed rows can gate whole-game effects on existing
`world_flags` through `world_flag_equals` without fixture-authored placeholder ids
That means the next implementation work is breadth, not bootstrap. The recommended next slice is
broader real grouped-descriptor and ordinary condition-id coverage beyond the current access,
whole-game, train, player, and numeric-threshold batches. Richer runtime ownership should still be
added only where a later descriptor or condition family needs more than the current event-owned
roster.
whole-game toggle, train, player, and numeric-threshold batches. Richer runtime ownership should
still be added only where a later descriptor or condition family needs more than the current
event-owned roster.
## Why This Boundary