Recover whole-game packed event descriptors

This commit is contained in:
Jan Petykiewicz 2026-04-15 22:19:09 -07:00
commit a3f9a73766
8 changed files with 627 additions and 16 deletions

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@ -101,6 +101,10 @@ The highest-value next passes are now:
candidate-availability thresholds, and economic-status-code thresholds now gate imported runtime
records, and the packed-event frontier now reports explicit unmapped world-condition and
world-descriptor buckets
- the first real whole-game grouped-descriptor batch is now metadata-driven too: checked-in
descriptor metadata covers special-condition and candidate-availability setters, while the
current world-flag family stays parity-only until keyed flag identity is grounded well enough
for execution
- keep in mind that the current local `.gms` corpus still exports with no packed event collection,
so real descriptor mapping needs to stay plumbing-first until better captures exist
- use `rrt-hook` primarily as optional capture or integration tooling, not as the first execution

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@ -52,11 +52,17 @@ Implemented today:
through the same service path, and whole-game parity frontiers now report explicit unmapped
world-condition and world-descriptor buckets rather than falling back to the generic ordinary
or descriptor counts
- checked-in whole-game grouped-descriptor metadata now drives the first real world-side effect
batch too: real special-condition and candidate-availability setter rows now decode and import
through the ordinary runtime path, while world-flag rows remain parity-only until keyed flag
identity is grounded strongly enough for execution
That means the next implementation work is breadth, not bootstrap. The recommended next slice is
broader real grouped-descriptor and ordinary condition-id coverage beyond the current access,
whole-game, train, player, and numeric-threshold batches, plus richer runtime ownership only where
a later descriptor or condition family needs more than the current event-owned roster.
whole-game, train, player, and numeric-threshold batches, with the whole-game frontier now
centered on still-unmapped world-flag families and any later state families that need stronger
checked-in descriptor or key recovery. Richer runtime ownership should still be added only where a
later descriptor or condition family needs more than the current event-owned roster.
## Why This Boundary