Recover whole-game packed event descriptors

This commit is contained in:
Jan Petykiewicz 2026-04-15 22:19:09 -07:00
commit a3f9a73766
8 changed files with 627 additions and 16 deletions

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@ -27,9 +27,12 @@ train roster and opaque economic-status lane needed for real descriptors `8` `Ec
`Territory - Allow All` now executes too, reinterpreted as company-to-territory access rights
rather than a territory-owned policy bit. Whole-game ordinary-condition execution now exists too:
special-condition thresholds, candidate-availability thresholds, and economic-status-code
thresholds now gate imported runtime records through the same service path, with explicit unmapped
world-condition and world-descriptor frontier buckets where current checked-in metadata still
stops. Shell purchase-flow and selected-profile parity remain out of scope. Mixed
thresholds now gate imported runtime records through the same service path, and checked-in
whole-game descriptor metadata now drives the first real world-side effect batch too:
special-condition and candidate-availability setters import natively while world-flag rows remain
parity-only until keyed mapping is grounded. Explicit unmapped world-condition and
world-descriptor frontier buckets remain where current checked-in metadata still stops. Shell
purchase-flow and selected-profile parity remain out of scope. Mixed
supported/unsupported real rows still stay parity-only. The PE32 hook remains useful as capture
and integration tooling, but it is no longer the main execution milestone.