Execute real packed event player deactivation
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10 changed files with 670 additions and 47 deletions
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@ -39,7 +39,8 @@ Implemented today:
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through overlay-backed runtime context
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- exact named-territory binding now lowers candidate-name ordinary rows onto tracked territory
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names, a minimal player runtime now carries selected-player and role context, and real descriptor
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`1` = `Player Cash` now imports and executes through the ordinary runtime path
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`1` = `Player Cash` and descriptor `14` = `Deactivate Player` now import and execute through the
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ordinary runtime path
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- a minimal event-owned train surface and an opaque economic-status lane now exist in runtime
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state, and real descriptors `8` = `Economic Status`, `9` = `Confiscate All`, and `15` =
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`Retire Train` now import and execute through the ordinary runtime path when overlay context
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@ -65,10 +66,8 @@ Implemented today:
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That means the next implementation work is breadth, not bootstrap. The recommended next slice is
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broader real grouped-descriptor and ordinary condition-id coverage beyond the current access,
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whole-game, train, player, and numeric-threshold batches, with the world-side frontier now shifted
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away from the first world-flag unlock and onto broader descriptor and condition recovery for later
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state families that still need stronger checked-in metadata. Richer runtime ownership should still
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be added only where a later descriptor or condition family needs more than the current event-owned
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whole-game, train, player, and numeric-threshold batches. Richer runtime ownership should still be
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added only where a later descriptor or condition family needs more than the current event-owned
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roster.
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## Why This Boundary
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