Add named locomotive availability runtime surface
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16 changed files with 542 additions and 13 deletions
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@ -82,12 +82,16 @@ Implemented today:
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descriptors `230..240`, `241..351`, `352..451`, `453`, and `457..500` now carry recovered
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world-side scalar metadata, while descriptors `454..456` (`All Steam/Diesel/Electric Locos
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Avail.`) now execute as keyed `world_flags`
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- a first-class named locomotive availability runtime surface now exists too:
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save-slice documents can carry the persisted `[world+0x66b6]` name table into
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`RuntimeState.named_locomotive_availability`, and imported runtime effects can mutate that map
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through the ordinary event-service path without requiring Trainbuy or live locomotive-pool parity
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That means the next implementation work is breadth, not bootstrap. The recommended next slice is
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broader real grouped-descriptor and ordinary condition-id coverage beyond the current access,
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whole-game toggle, train, player, and numeric-threshold batches. Richer runtime ownership should
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still be added only where a later descriptor or condition family needs more than the current
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event-owned roster.
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whole-game toggle, train, player, numeric-threshold, and named locomotive availability batches.
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Richer runtime ownership should still be added only where a later descriptor or condition family
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needs more than the current event-owned roster.
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## Why This Boundary
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