Import locomotive availability descriptors with overlay context
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21 changed files with 1154 additions and 27 deletions
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@ -86,10 +86,14 @@ Implemented today:
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save-slice documents can carry the persisted `[world+0x66b6]` name table into
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`RuntimeState.named_locomotive_availability`, and imported runtime effects can mutate that map
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through the ordinary event-service path without requiring Trainbuy or live locomotive-pool parity
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- the boolean `0/1` subset of the recovered locomotives-page availability bands can now import
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through an overlay-backed `RuntimeState.locomotive_catalog`; non-boolean availability payloads
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and the adjacent locomotive-cost/cargo-production/access-cost families remain parity-only
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That means the next implementation work is breadth, not bootstrap. The recommended next slice is
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broader real grouped-descriptor and ordinary condition-id coverage beyond the current access,
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whole-game toggle, train, player, numeric-threshold, and named locomotive availability batches.
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whole-game toggle, train, player, numeric-threshold, named locomotive availability, and
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overlay-resolved locomotive availability batches.
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Richer runtime ownership should still be added only where a later descriptor or condition family
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needs more than the current event-owned roster.
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