Import locomotive availability descriptors with overlay context

This commit is contained in:
Jan Petykiewicz 2026-04-16 10:50:13 -07:00
commit 87108f357b
21 changed files with 1154 additions and 27 deletions

View file

@ -86,10 +86,14 @@ Implemented today:
save-slice documents can carry the persisted `[world+0x66b6]` name table into
`RuntimeState.named_locomotive_availability`, and imported runtime effects can mutate that map
through the ordinary event-service path without requiring Trainbuy or live locomotive-pool parity
- the boolean `0/1` subset of the recovered locomotives-page availability bands can now import
through an overlay-backed `RuntimeState.locomotive_catalog`; non-boolean availability payloads
and the adjacent locomotive-cost/cargo-production/access-cost families remain parity-only
That means the next implementation work is breadth, not bootstrap. The recommended next slice is
broader real grouped-descriptor and ordinary condition-id coverage beyond the current access,
whole-game toggle, train, player, numeric-threshold, and named locomotive availability batches.
whole-game toggle, train, player, numeric-threshold, named locomotive availability, and
overlay-resolved locomotive availability batches.
Richer runtime ownership should still be added only where a later descriptor or condition family
needs more than the current event-owned roster.