Recover whole-game packed event conditions

This commit is contained in:
Jan Petykiewicz 2026-04-15 22:38:13 -07:00
commit 5d779263d2
7 changed files with 414 additions and 117 deletions

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@ -27,7 +27,10 @@ train roster and opaque economic-status lane needed for real descriptors `8` `Ec
`Territory - Allow All` now executes too, reinterpreted as company-to-territory access rights
rather than a territory-owned policy bit. Whole-game ordinary-condition execution now exists too:
special-condition thresholds, candidate-availability thresholds, and economic-status-code
thresholds now gate imported runtime records through the same service path, and checked-in
thresholds now gate imported runtime records through the same service path, and that world-side
condition batch now decodes from checked-in metadata instead of fixture-only ids: real
special-condition label ids, real economic-status ids, and the recovered `%1 Avail.` candidate
template plus candidate-name side strings all lower into the runtime condition model. Checked-in
whole-game descriptor metadata now drives the first real world-side effect batch too:
special-condition and candidate-availability setters import natively while world-flag rows remain
parity-only until keyed mapping is grounded. Explicit unmapped world-condition and