Recover whole-game packed event conditions
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7 changed files with 414 additions and 117 deletions
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@ -27,7 +27,10 @@ train roster and opaque economic-status lane needed for real descriptors `8` `Ec
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`Territory - Allow All` now executes too, reinterpreted as company-to-territory access rights
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rather than a territory-owned policy bit. Whole-game ordinary-condition execution now exists too:
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special-condition thresholds, candidate-availability thresholds, and economic-status-code
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thresholds now gate imported runtime records through the same service path, and checked-in
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thresholds now gate imported runtime records through the same service path, and that world-side
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condition batch now decodes from checked-in metadata instead of fixture-only ids: real
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special-condition label ids, real economic-status ids, and the recovered `%1 Avail.` candidate
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template plus candidate-name side strings all lower into the runtime condition model. Checked-in
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whole-game descriptor metadata now drives the first real world-side effect batch too:
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special-condition and candidate-availability setters import natively while world-flag rows remain
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parity-only until keyed mapping is grounded. Explicit unmapped world-condition and
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