Add hook debug tooling and refine RT3 atlas

This commit is contained in:
Jan Petykiewicz 2026-04-08 16:31:33 -07:00
commit 57bf0666e0
38 changed files with 14437 additions and 873 deletions

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@ -129,12 +129,11 @@ What this note is for:
- Track-lay and station-placement semantics
- Train detail and trainbuy command ownership
Highest-value open edge:
Current bounded conclusion:
- Whether any later gameplay-owned mode introduces a distinct input or frame owner for ordinary
world interaction, or whether the grounded `shell_controller_window_message_dispatch` plus
- Current evidence points to one stable reading: no later gameplay-owned mode introduces a distinct
outer input or frame owner for ordinary world interaction. The grounded
`shell_controller_window_message_dispatch` plus
`simulation_frame_accumulate_and_step_world` path remains the sole coordinator after world
entry and the first grounded non-camera world-input coordinator. Current evidence now points
strongly to the second reading: the shell-fed input and frame path remains the only grounded
coordinator after world entry, and no separate outer gameplay loop or gameplay-only input object
is grounded in the local corpus.
entry and the first grounded non-camera world-input coordinator, and no separate outer
gameplay loop or gameplay-only input object is grounded in the local corpus.