Add queue exports for Tier-2 and dispatch control lanes
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parent
486b061558
commit
556335238e
8 changed files with 2566 additions and 4 deletions
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@ -31,6 +31,8 @@ Canonical derived outputs for the patch 1.06 executable.
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- `event-effects-building-bindings.json`
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- `economy-cargo-sources.json`
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- `building-type-sources.json`
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- `candidate-table-named-runs.json`
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- `compact-event-dispatch-cluster-counts.json`
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- `selected-year-bucket-ladder.json`
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## Subgraphs and Branch Notes
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2305
artifacts/exports/rt3-1.06/candidate-table-named-runs.json
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2305
artifacts/exports/rt3-1.06/candidate-table-named-runs.json
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File diff suppressed because it is too large
Load diff
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@ -0,0 +1,215 @@
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{
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"root_path": "rt3_wineprefix/drive_c/rt3_105/maps",
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"report": {
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"maps_scanned": 41,
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"maps_with_event_runtime_collection": 41,
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"maps_with_dispatch_strip_records": 38,
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"dispatch_strip_record_count": 318,
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"dispatch_strip_records_with_trigger_kind": 0,
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"dispatch_strip_records_missing_trigger_kind": 318,
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"dispatch_strip_payload_families": {
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"real_packed_nondirect_compact_v1": 318
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},
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"dispatch_descriptor_occurrence_counts": {
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"1 Player Cash": 3,
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"16 Company Track Pieces Buildable": 5,
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"39 Game Variable 1": 46,
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"40 Game Variable 2": 19,
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"41 Game Variable 3": 16,
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"42 Game Variable 4": 17,
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"43 Company Variable 1": 46,
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"44 Company Variable 2": 34,
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"45 Company Variable 3": 40,
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"46 Company Variable 4": 36,
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"47 Player Variable 1": 24,
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"48 Player Variable 2": 2,
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"49 Player Variable 3": 4,
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"50 Player Variable 4": 5,
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"506 Add Building Barracks": 2,
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"507 Add Building Bauxite Mine": 1,
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"52 Territory Variable 2": 1,
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"521 Add Building FarmGrain": 2,
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"526 Add Building Furniture Factory": 1,
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"528 Add Building Logging Camp": 2,
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"54 Territory Variable 4": 9,
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"548 Add Building Port01": 1,
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"563 Add Building Warehouse05": 1,
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"8 Economic Status": 47
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},
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"dispatch_descriptor_map_counts": {
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"1 Player Cash": 3,
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"16 Company Track Pieces Buildable": 4,
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"39 Game Variable 1": 22,
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"40 Game Variable 2": 9,
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"41 Game Variable 3": 8,
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"42 Game Variable 4": 8,
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"43 Company Variable 1": 25,
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"44 Company Variable 2": 22,
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"45 Company Variable 3": 18,
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"46 Company Variable 4": 19,
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"47 Player Variable 1": 12,
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"48 Player Variable 2": 2,
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"49 Player Variable 3": 3,
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"50 Player Variable 4": 3,
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"506 Add Building Barracks": 1,
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"507 Add Building Bauxite Mine": 1,
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"52 Territory Variable 2": 1,
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"521 Add Building FarmGrain": 1,
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"526 Add Building Furniture Factory": 1,
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"528 Add Building Logging Camp": 1,
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"54 Territory Variable 4": 1,
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"548 Add Building Port01": 1,
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"563 Add Building Warehouse05": 1,
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"8 Economic Status": 13
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},
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"unknown_descriptor_ids": [],
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"unknown_descriptor_special_condition_label_matches": [],
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"add_building_dispatch_record_count": 10,
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"add_building_dispatch_records_with_trigger_kind": 0,
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"add_building_dispatch_records_missing_trigger_kind": 10,
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"add_building_descriptor_occurrence_counts": {
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"506 Add Building Barracks": 2,
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"507 Add Building Bauxite Mine": 1,
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"521 Add Building FarmGrain": 2,
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"526 Add Building Furniture Factory": 1,
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"528 Add Building Logging Camp": 2,
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"548 Add Building Port01": 1,
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"563 Add Building Warehouse05": 1
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},
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"add_building_descriptor_map_counts": {
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"506 Add Building Barracks": 1,
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"507 Add Building Bauxite Mine": 1,
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"521 Add Building FarmGrain": 1,
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"526 Add Building Furniture Factory": 1,
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"528 Add Building Logging Camp": 1,
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"548 Add Building Port01": 1,
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"563 Add Building Warehouse05": 1
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},
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"add_building_row_shape_occurrence_counts": {
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"[0:8:-25,0:8:0,0:8:0]": 4,
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"[0:8:0,0:8:0,0:8:0,0:8:0]": 1,
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"[0:8:0,0:8:0,0:8:0]": 1,
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"[0:8:0]": 4
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},
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"add_building_row_shape_map_counts": {
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"[0:8:-25,0:8:0,0:8:0]": 1,
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"[0:8:0,0:8:0,0:8:0,0:8:0]": 1,
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"[0:8:0,0:8:0,0:8:0]": 1,
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"[0:8:0]": 3
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},
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"add_building_signature_family_occurrence_counts": {
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"nondirect-ge1e-h0001-0007-0000-5200-0200-p0000-0000-0000-ffff": 1,
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"nondirect-ge1e-h0001-0007-0000-6d00-0200-p0000-0000-0000-ffff": 1,
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"nondirect-ge1e-h0001-ffff-0004-0000-0200-p0000-0000-0000-ffff": 3,
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"nondirect-ge34-h0002-0007-0004-7300-0200-p0000-0000-ffff-ffff": 1,
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"nondirect-ge34-h0002-0007-0004-7500-0200-p0000-0000-ffff-ffff": 1,
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"nondirect-ge34-h0002-0007-0004-7b00-0200-p0000-0000-ffff-ffff": 1,
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"nondirect-ge34-h0002-0007-0004-8500-0200-p0000-0000-ffff-ffff": 1,
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"nondirect-ge34-h0002-0022-0000-3200-0200-p0000-0000-0000-ffff": 1
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},
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"add_building_signature_family_map_counts": {
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"nondirect-ge1e-h0001-0007-0000-5200-0200-p0000-0000-0000-ffff": 1,
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"nondirect-ge1e-h0001-0007-0000-6d00-0200-p0000-0000-0000-ffff": 1,
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"nondirect-ge1e-h0001-ffff-0004-0000-0200-p0000-0000-0000-ffff": 2,
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"nondirect-ge34-h0002-0007-0004-7300-0200-p0000-0000-ffff-ffff": 1,
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"nondirect-ge34-h0002-0007-0004-7500-0200-p0000-0000-ffff-ffff": 1,
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"nondirect-ge34-h0002-0007-0004-7b00-0200-p0000-0000-ffff-ffff": 1,
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"nondirect-ge34-h0002-0007-0004-8500-0200-p0000-0000-ffff-ffff": 1,
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"nondirect-ge34-h0002-0022-0000-3200-0200-p0000-0000-0000-ffff": 1
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},
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"add_building_condition_tuple_occurrence_counts": {
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"[-1:4]": 3,
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"[34:0,130:4]": 1,
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"[7:0]": 2,
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"[7:4,42:0]": 4
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},
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"add_building_condition_tuple_map_counts": {
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"[-1:4]": 2,
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"[34:0,130:4]": 1,
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"[7:0]": 2,
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"[7:4,42:0]": 1
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},
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"add_building_signature_condition_cluster_occurrence_counts": {
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"nondirect-ge1e-h0001-0007-0000-5200-0200-p0000-0000-0000-ffff :: [7:0]": 1,
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"nondirect-ge1e-h0001-0007-0000-6d00-0200-p0000-0000-0000-ffff :: [7:0]": 1,
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"nondirect-ge1e-h0001-ffff-0004-0000-0200-p0000-0000-0000-ffff :: [-1:4]": 3,
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"nondirect-ge34-h0002-0007-0004-7300-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
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"nondirect-ge34-h0002-0007-0004-7500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
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"nondirect-ge34-h0002-0007-0004-7b00-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
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"nondirect-ge34-h0002-0007-0004-8500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
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"nondirect-ge34-h0002-0022-0000-3200-0200-p0000-0000-0000-ffff :: [34:0,130:4]": 1
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},
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"add_building_signature_condition_cluster_map_counts": {
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"nondirect-ge1e-h0001-0007-0000-5200-0200-p0000-0000-0000-ffff :: [7:0]": 1,
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"nondirect-ge1e-h0001-0007-0000-6d00-0200-p0000-0000-0000-ffff :: [7:0]": 1,
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"nondirect-ge1e-h0001-ffff-0004-0000-0200-p0000-0000-0000-ffff :: [-1:4]": 2,
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"nondirect-ge34-h0002-0007-0004-7300-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
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"nondirect-ge34-h0002-0007-0004-7500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
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"nondirect-ge34-h0002-0007-0004-7b00-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
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"nondirect-ge34-h0002-0007-0004-8500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
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"nondirect-ge34-h0002-0022-0000-3200-0200-p0000-0000-0000-ffff :: [34:0,130:4]": 1
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},
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"add_building_signature_condition_cluster_descriptor_keys": {
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"nondirect-ge1e-h0001-0007-0000-5200-0200-p0000-0000-0000-ffff :: [7:0]": [
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"563 Add Building Warehouse05"
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],
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"nondirect-ge1e-h0001-0007-0000-6d00-0200-p0000-0000-0000-ffff :: [7:0]": [
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"548 Add Building Port01"
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],
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"nondirect-ge1e-h0001-ffff-0004-0000-0200-p0000-0000-0000-ffff :: [-1:4]": [
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"16 Company Track Pieces Buildable",
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"39 Game Variable 1",
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"40 Game Variable 2",
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"41 Game Variable 3",
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"42 Game Variable 4",
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"43 Company Variable 1",
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"44 Company Variable 2",
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"46 Company Variable 4",
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"47 Player Variable 1",
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"48 Player Variable 2",
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"49 Player Variable 3",
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"50 Player Variable 4",
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"506 Add Building Barracks",
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"507 Add Building Bauxite Mine"
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],
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"nondirect-ge34-h0002-0007-0004-7300-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [
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"528 Add Building Logging Camp"
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],
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"nondirect-ge34-h0002-0007-0004-7500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [
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"521 Add Building FarmGrain"
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],
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"nondirect-ge34-h0002-0007-0004-7b00-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [
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"521 Add Building FarmGrain"
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],
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"nondirect-ge34-h0002-0007-0004-8500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [
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"528 Add Building Logging Camp"
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],
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"nondirect-ge34-h0002-0022-0000-3200-0200-p0000-0000-0000-ffff :: [34:0,130:4]": [
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"526 Add Building Furniture Factory"
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]
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},
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"add_building_signature_condition_cluster_non_add_building_descriptor_keys": {
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"nondirect-ge1e-h0001-0007-0000-5200-0200-p0000-0000-0000-ffff :: [7:0]": [],
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"nondirect-ge1e-h0001-0007-0000-6d00-0200-p0000-0000-0000-ffff :: [7:0]": [],
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"nondirect-ge1e-h0001-ffff-0004-0000-0200-p0000-0000-0000-ffff :: [-1:4]": [
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"16 Company Track Pieces Buildable",
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"39 Game Variable 1",
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"40 Game Variable 2",
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"41 Game Variable 3",
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"42 Game Variable 4",
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"43 Company Variable 1",
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"44 Company Variable 2",
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"46 Company Variable 4",
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"47 Player Variable 1",
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"48 Player Variable 2",
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"49 Player Variable 3",
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"50 Player Variable 4"
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],
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"nondirect-ge34-h0002-0007-0004-7300-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [],
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"nondirect-ge34-h0002-0007-0004-7500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [],
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"nondirect-ge34-h0002-0007-0004-7b00-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [],
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"nondirect-ge34-h0002-0007-0004-8500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [],
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"nondirect-ge34-h0002-0022-0000-3200-0200-p0000-0000-0000-ffff :: [34:0,130:4]": []
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}
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}
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}
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@ -64,6 +64,30 @@ The broader `compare-candidate-table` surface agrees with the same conclusion:
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- `difference_count = 43`, but those differences are still driven by the wider industrial mix,
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header words, and the zero-trailer-name set rather than by any unique `Warehouse05` bit
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## Current Export Join
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The checked-in Tier-2 evidence set now joins three canonical exports directly:
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- `artifacts/exports/rt3-1.06/building-type-sources.json`
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- `artifacts/exports/rt3-1.06/event-effects-building-bindings.json`
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- `artifacts/exports/rt3-1.06/candidate-table-named-runs.json`
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Taken together they keep the current frontier narrow and concrete:
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- `building-type-sources.json` still shows the stock `Data/BuildingTypes` corpus only owns the
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bare source stems `port` and `warehouse`; the numbered `port00..11` / `warehouse00..11`
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families remain binding-only canonical stems rather than stock numbered assets.
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- `event-effects-building-bindings.json` is still the checked event-side naming surface that
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proves those numbered `Port%02d` / `Warehouse%02d` families matter to runtime dispatch.
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- `candidate-table-named-runs.json` now shows the shipped `37` probe-bearing maps split into two
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stable `00`-row families while keeping `Port01..11` fixed at rows `45..55` and
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`Warehouse01..11` fixed at rows `56..66` in every probe-bearing map.
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So the open question is no longer whether the numbered families exist in stock assets, bindings,
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or shipped candidate tables. The real remaining question is which earlier seed/projection seam
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lets that fixed candidate-table cluster reach `0x00412d70` with nonzero bank-qualified state
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before `0x00419230` ever clones or renames it.
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## Current Implication
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The Tier 2 candidate/world-state rebuild strip remains plausible in general because it owns named
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@ -179,6 +203,9 @@ That makes the next Tier 2 question more concrete still:
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drives the later `Warehouse%02d` side in `Louisiana.gmp`
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- and whether that preserved bank/template state is the real bridge from the minimal recipe cluster
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to the shipped `5200 :: [7:0]` `Add Building Warehouse05` row
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- and, more concretely, which earlier seed/projection seam lets candidate-table rows
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`35/43/45..66` reach `0x00412d70` with nonzero `[candidate+0xba/+0xbb]` before the later
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rebank-or-clone owner `0x00419230` consumes them
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## Later Consumer-Side Reads Already Narrowed
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