Add queue exports for Tier-2 and dispatch control lanes

This commit is contained in:
Jan Petykiewicz 2026-04-21 17:23:17 -07:00
commit 556335238e
8 changed files with 2566 additions and 4 deletions

View file

@ -31,6 +31,8 @@ Canonical derived outputs for the patch 1.06 executable.
- `event-effects-building-bindings.json`
- `economy-cargo-sources.json`
- `building-type-sources.json`
- `candidate-table-named-runs.json`
- `compact-event-dispatch-cluster-counts.json`
- `selected-year-bucket-ladder.json`
## Subgraphs and Branch Notes

File diff suppressed because it is too large Load diff

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@ -0,0 +1,215 @@
{
"root_path": "rt3_wineprefix/drive_c/rt3_105/maps",
"report": {
"maps_scanned": 41,
"maps_with_event_runtime_collection": 41,
"maps_with_dispatch_strip_records": 38,
"dispatch_strip_record_count": 318,
"dispatch_strip_records_with_trigger_kind": 0,
"dispatch_strip_records_missing_trigger_kind": 318,
"dispatch_strip_payload_families": {
"real_packed_nondirect_compact_v1": 318
},
"dispatch_descriptor_occurrence_counts": {
"1 Player Cash": 3,
"16 Company Track Pieces Buildable": 5,
"39 Game Variable 1": 46,
"40 Game Variable 2": 19,
"41 Game Variable 3": 16,
"42 Game Variable 4": 17,
"43 Company Variable 1": 46,
"44 Company Variable 2": 34,
"45 Company Variable 3": 40,
"46 Company Variable 4": 36,
"47 Player Variable 1": 24,
"48 Player Variable 2": 2,
"49 Player Variable 3": 4,
"50 Player Variable 4": 5,
"506 Add Building Barracks": 2,
"507 Add Building Bauxite Mine": 1,
"52 Territory Variable 2": 1,
"521 Add Building FarmGrain": 2,
"526 Add Building Furniture Factory": 1,
"528 Add Building Logging Camp": 2,
"54 Territory Variable 4": 9,
"548 Add Building Port01": 1,
"563 Add Building Warehouse05": 1,
"8 Economic Status": 47
},
"dispatch_descriptor_map_counts": {
"1 Player Cash": 3,
"16 Company Track Pieces Buildable": 4,
"39 Game Variable 1": 22,
"40 Game Variable 2": 9,
"41 Game Variable 3": 8,
"42 Game Variable 4": 8,
"43 Company Variable 1": 25,
"44 Company Variable 2": 22,
"45 Company Variable 3": 18,
"46 Company Variable 4": 19,
"47 Player Variable 1": 12,
"48 Player Variable 2": 2,
"49 Player Variable 3": 3,
"50 Player Variable 4": 3,
"506 Add Building Barracks": 1,
"507 Add Building Bauxite Mine": 1,
"52 Territory Variable 2": 1,
"521 Add Building FarmGrain": 1,
"526 Add Building Furniture Factory": 1,
"528 Add Building Logging Camp": 1,
"54 Territory Variable 4": 1,
"548 Add Building Port01": 1,
"563 Add Building Warehouse05": 1,
"8 Economic Status": 13
},
"unknown_descriptor_ids": [],
"unknown_descriptor_special_condition_label_matches": [],
"add_building_dispatch_record_count": 10,
"add_building_dispatch_records_with_trigger_kind": 0,
"add_building_dispatch_records_missing_trigger_kind": 10,
"add_building_descriptor_occurrence_counts": {
"506 Add Building Barracks": 2,
"507 Add Building Bauxite Mine": 1,
"521 Add Building FarmGrain": 2,
"526 Add Building Furniture Factory": 1,
"528 Add Building Logging Camp": 2,
"548 Add Building Port01": 1,
"563 Add Building Warehouse05": 1
},
"add_building_descriptor_map_counts": {
"506 Add Building Barracks": 1,
"507 Add Building Bauxite Mine": 1,
"521 Add Building FarmGrain": 1,
"526 Add Building Furniture Factory": 1,
"528 Add Building Logging Camp": 1,
"548 Add Building Port01": 1,
"563 Add Building Warehouse05": 1
},
"add_building_row_shape_occurrence_counts": {
"[0:8:-25,0:8:0,0:8:0]": 4,
"[0:8:0,0:8:0,0:8:0,0:8:0]": 1,
"[0:8:0,0:8:0,0:8:0]": 1,
"[0:8:0]": 4
},
"add_building_row_shape_map_counts": {
"[0:8:-25,0:8:0,0:8:0]": 1,
"[0:8:0,0:8:0,0:8:0,0:8:0]": 1,
"[0:8:0,0:8:0,0:8:0]": 1,
"[0:8:0]": 3
},
"add_building_signature_family_occurrence_counts": {
"nondirect-ge1e-h0001-0007-0000-5200-0200-p0000-0000-0000-ffff": 1,
"nondirect-ge1e-h0001-0007-0000-6d00-0200-p0000-0000-0000-ffff": 1,
"nondirect-ge1e-h0001-ffff-0004-0000-0200-p0000-0000-0000-ffff": 3,
"nondirect-ge34-h0002-0007-0004-7300-0200-p0000-0000-ffff-ffff": 1,
"nondirect-ge34-h0002-0007-0004-7500-0200-p0000-0000-ffff-ffff": 1,
"nondirect-ge34-h0002-0007-0004-7b00-0200-p0000-0000-ffff-ffff": 1,
"nondirect-ge34-h0002-0007-0004-8500-0200-p0000-0000-ffff-ffff": 1,
"nondirect-ge34-h0002-0022-0000-3200-0200-p0000-0000-0000-ffff": 1
},
"add_building_signature_family_map_counts": {
"nondirect-ge1e-h0001-0007-0000-5200-0200-p0000-0000-0000-ffff": 1,
"nondirect-ge1e-h0001-0007-0000-6d00-0200-p0000-0000-0000-ffff": 1,
"nondirect-ge1e-h0001-ffff-0004-0000-0200-p0000-0000-0000-ffff": 2,
"nondirect-ge34-h0002-0007-0004-7300-0200-p0000-0000-ffff-ffff": 1,
"nondirect-ge34-h0002-0007-0004-7500-0200-p0000-0000-ffff-ffff": 1,
"nondirect-ge34-h0002-0007-0004-7b00-0200-p0000-0000-ffff-ffff": 1,
"nondirect-ge34-h0002-0007-0004-8500-0200-p0000-0000-ffff-ffff": 1,
"nondirect-ge34-h0002-0022-0000-3200-0200-p0000-0000-0000-ffff": 1
},
"add_building_condition_tuple_occurrence_counts": {
"[-1:4]": 3,
"[34:0,130:4]": 1,
"[7:0]": 2,
"[7:4,42:0]": 4
},
"add_building_condition_tuple_map_counts": {
"[-1:4]": 2,
"[34:0,130:4]": 1,
"[7:0]": 2,
"[7:4,42:0]": 1
},
"add_building_signature_condition_cluster_occurrence_counts": {
"nondirect-ge1e-h0001-0007-0000-5200-0200-p0000-0000-0000-ffff :: [7:0]": 1,
"nondirect-ge1e-h0001-0007-0000-6d00-0200-p0000-0000-0000-ffff :: [7:0]": 1,
"nondirect-ge1e-h0001-ffff-0004-0000-0200-p0000-0000-0000-ffff :: [-1:4]": 3,
"nondirect-ge34-h0002-0007-0004-7300-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
"nondirect-ge34-h0002-0007-0004-7500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
"nondirect-ge34-h0002-0007-0004-7b00-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
"nondirect-ge34-h0002-0007-0004-8500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
"nondirect-ge34-h0002-0022-0000-3200-0200-p0000-0000-0000-ffff :: [34:0,130:4]": 1
},
"add_building_signature_condition_cluster_map_counts": {
"nondirect-ge1e-h0001-0007-0000-5200-0200-p0000-0000-0000-ffff :: [7:0]": 1,
"nondirect-ge1e-h0001-0007-0000-6d00-0200-p0000-0000-0000-ffff :: [7:0]": 1,
"nondirect-ge1e-h0001-ffff-0004-0000-0200-p0000-0000-0000-ffff :: [-1:4]": 2,
"nondirect-ge34-h0002-0007-0004-7300-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
"nondirect-ge34-h0002-0007-0004-7500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
"nondirect-ge34-h0002-0007-0004-7b00-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
"nondirect-ge34-h0002-0007-0004-8500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": 1,
"nondirect-ge34-h0002-0022-0000-3200-0200-p0000-0000-0000-ffff :: [34:0,130:4]": 1
},
"add_building_signature_condition_cluster_descriptor_keys": {
"nondirect-ge1e-h0001-0007-0000-5200-0200-p0000-0000-0000-ffff :: [7:0]": [
"563 Add Building Warehouse05"
],
"nondirect-ge1e-h0001-0007-0000-6d00-0200-p0000-0000-0000-ffff :: [7:0]": [
"548 Add Building Port01"
],
"nondirect-ge1e-h0001-ffff-0004-0000-0200-p0000-0000-0000-ffff :: [-1:4]": [
"16 Company Track Pieces Buildable",
"39 Game Variable 1",
"40 Game Variable 2",
"41 Game Variable 3",
"42 Game Variable 4",
"43 Company Variable 1",
"44 Company Variable 2",
"46 Company Variable 4",
"47 Player Variable 1",
"48 Player Variable 2",
"49 Player Variable 3",
"50 Player Variable 4",
"506 Add Building Barracks",
"507 Add Building Bauxite Mine"
],
"nondirect-ge34-h0002-0007-0004-7300-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [
"528 Add Building Logging Camp"
],
"nondirect-ge34-h0002-0007-0004-7500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [
"521 Add Building FarmGrain"
],
"nondirect-ge34-h0002-0007-0004-7b00-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [
"521 Add Building FarmGrain"
],
"nondirect-ge34-h0002-0007-0004-8500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [
"528 Add Building Logging Camp"
],
"nondirect-ge34-h0002-0022-0000-3200-0200-p0000-0000-0000-ffff :: [34:0,130:4]": [
"526 Add Building Furniture Factory"
]
},
"add_building_signature_condition_cluster_non_add_building_descriptor_keys": {
"nondirect-ge1e-h0001-0007-0000-5200-0200-p0000-0000-0000-ffff :: [7:0]": [],
"nondirect-ge1e-h0001-0007-0000-6d00-0200-p0000-0000-0000-ffff :: [7:0]": [],
"nondirect-ge1e-h0001-ffff-0004-0000-0200-p0000-0000-0000-ffff :: [-1:4]": [
"16 Company Track Pieces Buildable",
"39 Game Variable 1",
"40 Game Variable 2",
"41 Game Variable 3",
"42 Game Variable 4",
"43 Company Variable 1",
"44 Company Variable 2",
"46 Company Variable 4",
"47 Player Variable 1",
"48 Player Variable 2",
"49 Player Variable 3",
"50 Player Variable 4"
],
"nondirect-ge34-h0002-0007-0004-7300-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [],
"nondirect-ge34-h0002-0007-0004-7500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [],
"nondirect-ge34-h0002-0007-0004-7b00-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [],
"nondirect-ge34-h0002-0007-0004-8500-0200-p0000-0000-ffff-ffff :: [7:4,42:0]": [],
"nondirect-ge34-h0002-0022-0000-3200-0200-p0000-0000-0000-ffff :: [34:0,130:4]": []
}
}
}

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@ -64,6 +64,30 @@ The broader `compare-candidate-table` surface agrees with the same conclusion:
- `difference_count = 43`, but those differences are still driven by the wider industrial mix,
header words, and the zero-trailer-name set rather than by any unique `Warehouse05` bit
## Current Export Join
The checked-in Tier-2 evidence set now joins three canonical exports directly:
- `artifacts/exports/rt3-1.06/building-type-sources.json`
- `artifacts/exports/rt3-1.06/event-effects-building-bindings.json`
- `artifacts/exports/rt3-1.06/candidate-table-named-runs.json`
Taken together they keep the current frontier narrow and concrete:
- `building-type-sources.json` still shows the stock `Data/BuildingTypes` corpus only owns the
bare source stems `port` and `warehouse`; the numbered `port00..11` / `warehouse00..11`
families remain binding-only canonical stems rather than stock numbered assets.
- `event-effects-building-bindings.json` is still the checked event-side naming surface that
proves those numbered `Port%02d` / `Warehouse%02d` families matter to runtime dispatch.
- `candidate-table-named-runs.json` now shows the shipped `37` probe-bearing maps split into two
stable `00`-row families while keeping `Port01..11` fixed at rows `45..55` and
`Warehouse01..11` fixed at rows `56..66` in every probe-bearing map.
So the open question is no longer whether the numbered families exist in stock assets, bindings,
or shipped candidate tables. The real remaining question is which earlier seed/projection seam
lets that fixed candidate-table cluster reach `0x00412d70` with nonzero bank-qualified state
before `0x00419230` ever clones or renames it.
## Current Implication
The Tier 2 candidate/world-state rebuild strip remains plausible in general because it owns named
@ -179,6 +203,9 @@ That makes the next Tier 2 question more concrete still:
drives the later `Warehouse%02d` side in `Louisiana.gmp`
- and whether that preserved bank/template state is the real bridge from the minimal recipe cluster
to the shipped `5200 :: [7:0]` `Add Building Warehouse05` row
- and, more concretely, which earlier seed/projection seam lets candidate-table rows
`35/43/45..66` reach `0x00412d70` with nonzero `[candidate+0xba/+0xbb]` before the later
rebank-or-clone owner `0x00419230` consumes them
## Later Consumer-Side Reads Already Narrowed