Implement world-scalar packed event conditions
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12 changed files with 1541 additions and 8 deletions
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@ -97,11 +97,18 @@ Implemented today:
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- the remaining recovered scalar world families now execute as well: cargo-production `230..240`
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rows lower into slot-indexed `cargo_production_overrides`, and territory-access-cost descriptor
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`453` lowers into `world_restore.territory_access_cost`
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- world-scalar ordinary-condition coverage now aligns with those runtime surfaces too: checked-in
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metadata lowers named locomotive availability, named locomotive cost, aggregate cargo
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production, limited-track-building-amount, and territory-access-cost rows into explicit runtime
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condition gates
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- the remaining world-side condition frontier is now narrower and more honest: unsupported scalar
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families such as `All Factory Production` stay visible on `blocked_unmapped_world_condition`
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instead of falling back to generic placeholder ids
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That means the next implementation work is breadth, not bootstrap. The recommended next slice is
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broader real grouped-descriptor and ordinary condition-id coverage beyond the current access,
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whole-game toggle, train, player, numeric-threshold, named locomotive availability, named
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locomotive cost, and world scalar override batches.
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locomotive cost, world scalar override, and world-scalar condition batches.
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Richer runtime ownership should still be added only where a later descriptor or condition family
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needs more than the current event-owned roster.
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