Decode remaining parity sample framing
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5 changed files with 75 additions and 17 deletions
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@ -74,6 +74,9 @@ Implemented today:
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- whole-game ordinary-condition decode now covers checked-in world-flag condition ids too for
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boolean equality/inequality forms, so real packed rows can gate whole-game effects on existing
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`world_flags` through `world_flag_equals` without fixture-authored placeholder ids
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- the tracked parity save-slice no longer preserves an opaque `unsupported_framing` record; its
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remaining captured residue is now structurally decoded `real_packed_v1` parity state that lands
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in existing explicit blocker buckets
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That means the next implementation work is breadth, not bootstrap. The recommended next slice is
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broader real grouped-descriptor and ordinary condition-id coverage beyond the current access,
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