Decode remaining parity sample framing

This commit is contained in:
Jan Petykiewicz 2026-04-16 09:27:47 -07:00
commit 1e36e6c929
5 changed files with 75 additions and 17 deletions

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@ -74,6 +74,9 @@ Implemented today:
- whole-game ordinary-condition decode now covers checked-in world-flag condition ids too for
boolean equality/inequality forms, so real packed rows can gate whole-game effects on existing
`world_flags` through `world_flag_equals` without fixture-authored placeholder ids
- the tracked parity save-slice no longer preserves an opaque `unsupported_framing` record; its
remaining captured residue is now structurally decoded `real_packed_v1` parity state that lands
in existing explicit blocker buckets
That means the next implementation work is breadth, not bootstrap. The recommended next slice is
broader real grouped-descriptor and ordinary condition-id coverage beyond the current access,