Decode remaining parity sample framing
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5 changed files with 75 additions and 17 deletions
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@ -119,6 +119,9 @@ The highest-value next passes are now:
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- whole-game ordinary-condition coverage is broader now too: checked-in world-flag condition ids
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can lower into `world_flag_equals` gates for boolean equality/inequality forms, so real packed
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rows can gate whole-game effects on existing `world_flags`
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- the tracked parity save-slice now keeps its remaining non-imported residue as structured
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`real_packed_v1` parity records, with the first captured leftover moved out of
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`unsupported_framing` and into the explicit `blocked_unmapped_real_descriptor` frontier
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- keep in mind that the current local `.gms` corpus still exports with no packed event collection,
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so real descriptor mapping needs to stay plumbing-first until better captures exist
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- use `rrt-hook` primarily as optional capture or integration tooling, not as the first execution
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@ -74,6 +74,9 @@ Implemented today:
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- whole-game ordinary-condition decode now covers checked-in world-flag condition ids too for
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boolean equality/inequality forms, so real packed rows can gate whole-game effects on existing
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`world_flags` through `world_flag_equals` without fixture-authored placeholder ids
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- the tracked parity save-slice no longer preserves an opaque `unsupported_framing` record; its
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remaining captured residue is now structurally decoded `real_packed_v1` parity state that lands
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in existing explicit blocker buckets
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That means the next implementation work is breadth, not bootstrap. The recommended next slice is
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broader real grouped-descriptor and ordinary condition-id coverage beyond the current access,
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