Decode remaining parity sample framing
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5 changed files with 75 additions and 17 deletions
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README.md
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README.md
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@ -45,11 +45,13 @@ strong: `Use Bio-Accelerator Cars`, `Disable Cargo Economy`, `Disable Train Cras
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Train Crashes AND Breakdowns`, and `AI Ignore Territories At Startup`. Whole-game condition decode
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is broader now too: checked-in world-flag condition ids can lower into `world_flag_equals` gates
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for boolean equality/inequality forms, so real packed records can gate whole-game effects on
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existing `world_flags` without fixture-authored placeholder ids. Explicit unmapped world-condition
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and world-descriptor frontier buckets still remain where current checked-in metadata stops. Shell
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purchase-flow and selected-profile parity remain out of scope. Mixed supported/unsupported real
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rows still stay parity-only. The PE32 hook remains useful as capture and integration tooling, but
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it is no longer the main execution milestone.
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existing `world_flags` without fixture-authored placeholder ids. The tracked parity save-slice no
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longer depends on a raw `unsupported_framing` placeholder either: its remaining residue is now one
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structured `real_packed_v1` record that lands in the explicit `blocked_unmapped_real_descriptor`
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bucket. Explicit unmapped world-condition and world-descriptor frontier buckets still remain where
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current checked-in metadata stops. Shell purchase-flow and selected-profile parity remain out of
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scope. Mixed supported/unsupported real rows still stay parity-only. The PE32 hook remains useful
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as capture and integration tooling, but it is no longer the main execution milestone.
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## Project Docs
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