Split control-loop atlas into section files
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docs/control-loop-atlas/next-mapping-passes.md
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docs/control-loop-atlas/next-mapping-passes.md
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## Next Mapping Passes
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- Resolve the owner-side callback roles behind the validated GameSpy packet branches, especially
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`[route+0x9c]`, `[route+0xa0]`, `[route+0xa4]`, and `[route+0xd4]`.
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- Determine whether any later world-mode branch beneath the frame owner bypasses the shell
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controller input path for non-cursor gameplay input, since the current grounded overlay and cursor
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helpers still reuse `0x006d4018`.
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- Keep detailed pending-template or transport work scoped to the specific atlas edges that remain
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unresolved.
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