Close remaining static atlas and export work

This commit is contained in:
Jan Petykiewicz 2026-04-14 17:52:45 -07:00
commit 049ffa6bd8
13 changed files with 842 additions and 338 deletions

View file

@ -27,6 +27,7 @@
`shell_state_service_active_mode_frame`, `shell_service_frame_cycle`,
`shell_flush_deferred_work_queues`, frame history, gamma ramp, world-anchor overlay builders, and
graphics runtime helpers.
- Open Questions: how simulation cadence rendezvous with the shell presentation cadence once
gameplay takes over and whether gameplay stepping exits this shell-owned controller path entirely.
- Current Boundary: the current static boundary keeps simulation cadence rendezvous inside the same
shell-owned presentation path. After world entry, later stepping still re-enters
`shell_state_service_active_mode_frame` and `shell_service_frame_cycle` rather than surfacing a
detached gameplay-only presentation loop.