Close remaining static atlas and export work
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13 changed files with 842 additions and 338 deletions
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@ -27,6 +27,7 @@
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`shell_state_service_active_mode_frame`, `shell_service_frame_cycle`,
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`shell_flush_deferred_work_queues`, frame history, gamma ramp, world-anchor overlay builders, and
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graphics runtime helpers.
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- Open Questions: how simulation cadence rendezvous with the shell presentation cadence once
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gameplay takes over and whether gameplay stepping exits this shell-owned controller path entirely.
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- Current Boundary: the current static boundary keeps simulation cadence rendezvous inside the same
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shell-owned presentation path. After world entry, later stepping still re-enters
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`shell_state_service_active_mode_frame` and `shell_service_frame_cycle` rather than surfacing a
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detached gameplay-only presentation loop.
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