from shapely.geometry import Polygon from inire.geometry.collision import CollisionEngine from inire.geometry.primitives import Port from inire.router.astar import AStarRouter from inire.router.cost import CostEvaluator from inire.router.danger_map import DangerMap from inire.router.pathfinder import PathFinder from inire.utils.visualization import plot_routing_results def main() -> None: print("Running Example 08: Custom Bend Geometry...") # 1. Setup Environment bounds = (0, 0, 150, 150) engine = CollisionEngine(clearance=2.0) danger_map = DangerMap(bounds=bounds) danger_map.precompute([]) evaluator = CostEvaluator(engine, danger_map, bend_penalty=50.0, sbend_penalty=150.0) router = AStarRouter(evaluator, snap_size=1.0, straight_lengths=[1.0, 5.0, 25.0], bend_radii=[10.0]) pf = PathFinder(router, evaluator) # 2. Define Netlist netlist = { "custom_bend": (Port(20, 20, 0), Port(100, 100, 90)), } net_widths = {"custom_bend": 2.0} # 3. Route with standard arc first print("Routing with standard arc...") results_std = pf.route_all(netlist, net_widths) # 4. Define a custom 'trapezoid' bend model # (Just for demonstration - we override the collision model during search) custom_poly = Polygon([(0, 0), (20, 0), (20, 20), (0, 20)]) # Oversized box print("Routing with custom collision model...") # Override bend_collision_type with a literal Polygon router_custom = AStarRouter(evaluator, snap_size=1.0, straight_lengths=[1.0, 5.0, 25.0], bend_radii=[10.0], bend_collision_type=custom_poly) results_custom = PathFinder(router_custom, evaluator, use_tiered_strategy=False).route_all( {"custom_model": netlist["custom_bend"]}, {"custom_model": 2.0} ) # 5. Visualize all_results = {**results_std, **results_custom} fig, ax = plot_routing_results(all_results, [], bounds, netlist=netlist) fig.savefig("examples/08_custom_bend_geometry.png") print("Saved plot to examples/08_custom_bend_geometry.png") if __name__ == "__main__": main()