from inire.geometry.collision import CollisionEngine from inire.geometry.primitives import Port from inire.router.astar import AStarRouter from inire.router.cost import CostEvaluator from inire.router.danger_map import DangerMap from inire.router.pathfinder import PathFinder, RoutingResult from inire.utils.visualization import plot_routing_results from shapely.geometry import box def main() -> None: print("Running Example 09: Unroutable Nets & Best Effort Display...") bounds = (0, 0, 100, 100) engine = CollisionEngine(clearance=2.0) # A large obstacle that completely blocks the target port blocking_obs = box(40, 0, 60, 100) engine.add_static_obstacle(blocking_obs) danger_map = DangerMap(bounds=bounds) danger_map.precompute([blocking_obs]) evaluator = CostEvaluator(engine, danger_map) # Use a low node limit to fail quickly router = AStarRouter(evaluator, node_limit=5000) netlist = { "blocked_net": (Port(10, 50, 0), Port(90, 50, 180)) } print("Routing blocked net (expecting failure)...") # Manually call route with return_partial=True path = router.route(netlist["blocked_net"][0], netlist["blocked_net"][1], 2.0, net_id="blocked_net", return_partial=True) # Wrap in RoutingResult. Even if path is returned, is_valid=False results = { "blocked_net": RoutingResult("blocked_net", path if path else [], False, 1) } fig, ax = plot_routing_results(results, [blocking_obs], bounds, netlist=netlist) fig.savefig("examples/09_unroutable_best_effort.png") print("Saved plot to examples/09_unroutable_best_effort.png") if __name__ == "__main__": main()