from shapely.geometry import Polygon from inire.geometry.collision import CollisionEngine from inire.geometry.primitives import Port from inire.router.astar import AStarRouter from inire.router.cost import CostEvaluator from inire.router.danger_map import DangerMap from inire.router.pathfinder import PathFinder from inire.utils.visualization import plot_routing_results def main() -> None: print("Running Example 03: Locked Paths...") # 1. Setup Environment bounds = (0, 0, 100, 100) engine = CollisionEngine(clearance=2.0) danger_map = DangerMap(bounds=bounds) danger_map.precompute([]) evaluator = CostEvaluator(engine, danger_map, bend_penalty=50.0, sbend_penalty=150.0) router = AStarRouter(evaluator, snap_size=1.0, bend_radii=[10.0]) pf = PathFinder(router, evaluator) # 2. Add a 'Pre-routed' net and lock it # Net 'fixed' goes right through the middle fixed_start = Port(10, 50, 0) fixed_target = Port(90, 50, 0) print("Routing initial net...") res_fixed = router.route(fixed_start, fixed_target, net_width=2.0) if res_fixed: # 3. Lock this net! It now behaves like a static obstacle geoms = [comp.geometry[0] for comp in res_fixed] engine.add_path("locked_net", geoms) engine.lock_net("locked_net") print("Initial net locked as static obstacle.") # Update danger map to reflect the new static obstacle danger_map.precompute(list(engine.static_geometries.values())) # 4. Route a new net that must detour around the locked one netlist = { "detour_net": (Port(50, 10, 90), Port(50, 90, 90)), } net_widths = {"detour_net": 2.0} print("Routing detour net around locked path...") results = pf.route_all(netlist, net_widths) # 5. Visualize # Add the locked net back to results for display from inire.router.pathfinder import RoutingResult display_results = {**results, "locked_net": RoutingResult("locked_net", res_fixed or [], True, 0)} fig, ax = plot_routing_results(display_results, list(engine.static_geometries.values()), bounds, netlist=netlist) fig.savefig("examples/03_locked_paths.png") print("Saved plot to examples/03_locked_paths.png") if __name__ == "__main__": main()