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4c2d5051cd
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trim down
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2026-03-29 01:26:22 -07:00 |
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519dd48131
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clean up magic numbers, enable arbitrary gridding, add cache invalidatino
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2026-03-26 20:22:17 -07:00 |
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f505694523
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warm start and some perf
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2026-03-20 16:59:36 -07:00 |
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7e6be50a86
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some perf improvements
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2026-03-19 21:07:27 -07:00 |
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c989ab6b9f
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performance optimizations
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2026-03-19 15:03:29 -07:00 |
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064aed31a6
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fix straight endpoint collisions
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2026-03-18 00:06:41 -07:00 |
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d438c5b7c7
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Fix core geometry snapping, A* target lookahead, and test configurations
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2026-03-15 21:14:42 -07:00 |
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24ca402f67
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first sparse steps
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2026-03-13 20:13:05 -07:00 |
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3810e64a5c
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performance bottleneck
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2026-03-12 23:50:25 -07:00 |
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c36bce9978
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further performance improvements
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2026-03-09 22:16:34 -07:00 |
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8bf0ff279f
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speedup
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2026-03-09 20:37:03 -07:00 |
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8424171946
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performance improvements
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2026-03-09 12:23:17 -07:00 |
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8eb0dbf64a
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style
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2026-03-09 03:19:01 -07:00 |
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c9bb8d6469
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consistency and speed
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2026-03-09 02:26:27 -07:00 |
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58873692d6
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more bend work; bounds constrain edges
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2026-03-09 01:48:18 -07:00 |
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18b2f83a7b
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add s-bend example and surface config
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2026-03-08 20:18:53 -07:00 |
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82aaf066e2
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initial pass on examples
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2026-03-08 14:40:36 -07:00 |
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07d079846b
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misc cleanup and tuning
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2026-03-07 19:31:51 -08:00 |
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f600b52f32
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Initial buildout
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2026-03-07 08:26:29 -08:00 |
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