performance optimizations

This commit is contained in:
Jan Petykiewicz 2026-03-19 15:03:29 -07:00
commit c989ab6b9f
6 changed files with 408 additions and 815 deletions

View file

@ -3,9 +3,10 @@ from __future__ import annotations
from typing import TYPE_CHECKING, Literal
import rtree
import numpy
import shapely
from shapely.prepared import prep
from shapely.strtree import STRtree
from shapely.geometry import box
from shapely.geometry import box, LineString
if TYPE_CHECKING:
from shapely.geometry import Polygon
@ -25,58 +26,53 @@ class CollisionEngine:
'static_grid', 'grid_cell_size', '_static_id_counter',
'dynamic_index', 'dynamic_geometries', 'dynamic_dilated', 'dynamic_prepared',
'dynamic_tree', 'dynamic_obj_ids', 'dynamic_grid', '_dynamic_id_counter',
'metrics'
'metrics', '_dynamic_tree_dirty', '_dynamic_net_ids_array', '_inv_grid_cell_size',
'_static_bounds_array', '_static_is_rect_array', '_locked_nets',
'_static_raw_tree', '_static_raw_obj_ids'
)
clearance: float
""" Minimum required distance between any two waveguides or obstacles """
max_net_width: float
""" Maximum width of any net in the session (used for pre-dilation) """
safety_zone_radius: float
""" Radius around ports where collisions are ignored """
def __init__(
self,
clearance: float,
max_net_width: float = 2.0,
safety_zone_radius: float = 0.0021,
) -> None:
"""
Initialize the Collision Engine.
Args:
clearance: Minimum required distance (um).
max_net_width: Maximum net width (um).
safety_zone_radius: Safety radius around ports (um).
"""
self.clearance = clearance
self.max_net_width = max_net_width
self.safety_zone_radius = safety_zone_radius
# Static obstacles
self.static_index = rtree.index.Index()
self.static_geometries: dict[int, Polygon] = {} # ID -> Raw Polygon
self.static_dilated: dict[int, Polygon] = {} # ID -> Dilated Polygon (by clearance)
self.static_prepared: dict[int, PreparedGeometry] = {} # ID -> Prepared Dilated
self.static_is_rect: dict[int, bool] = {} # Optimization for ray_cast
self.static_geometries: dict[int, Polygon] = {}
self.static_dilated: dict[int, Polygon] = {}
self.static_prepared: dict[int, PreparedGeometry] = {}
self.static_is_rect: dict[int, bool] = {}
self.static_tree: STRtree | None = None
self.static_obj_ids: list[int] = [] # Mapping from tree index to obj_id
self.static_safe_cache: set[tuple] = set() # Global cache for safe move-port combinations
self.static_obj_ids: list[int] = []
self._static_bounds_array: numpy.ndarray | None = None
self._static_is_rect_array: numpy.ndarray | None = None
self._static_raw_tree: STRtree | None = None
self._static_raw_obj_ids: list[int] = []
self.static_safe_cache: set[tuple] = set()
self.static_grid: dict[tuple[int, int], list[int]] = {}
self.grid_cell_size = 50.0 # 50um grid cells for broad phase
self.grid_cell_size = 50.0
self._inv_grid_cell_size = 1.0 / self.grid_cell_size
self._static_id_counter = 0
# Dynamic paths for multi-net congestion
# Dynamic paths
self.dynamic_index = rtree.index.Index()
self.dynamic_geometries: dict[int, tuple[str, Polygon]] = {}
self.dynamic_dilated: dict[int, Polygon] = {}
self.dynamic_prepared: dict[int, PreparedGeometry] = {}
self.dynamic_tree: STRtree | None = None
self.dynamic_obj_ids: list[int] = []
self.dynamic_obj_ids: numpy.ndarray = numpy.array([], dtype=numpy.int32)
self.dynamic_grid: dict[tuple[int, int], list[int]] = {}
self._dynamic_id_counter = 0
self._dynamic_tree_dirty = True
self._dynamic_net_ids_array = numpy.array([], dtype='<U32')
self._locked_nets: set[str] = set()
self.metrics = {
'static_cache_hits': 0,
@ -89,618 +85,265 @@ class CollisionEngine:
}
def reset_metrics(self) -> None:
""" Reset all performance counters. """
for k in self.metrics:
self.metrics[k] = 0
def get_metrics_summary(self) -> str:
""" Return a human-readable summary of collision performance. """
m = self.metrics
total_static = m['static_cache_hits'] + m['static_grid_skips'] + m['static_tree_queries'] + m['static_straight_fast']
static_eff = ((m['static_cache_hits'] + m['static_grid_skips'] + m['static_straight_fast']) / total_static * 100) if total_static > 0 else 0
total_cong = m['congestion_grid_skips'] + m['congestion_tree_queries']
cong_eff = (m['congestion_grid_skips'] / total_cong * 100) if total_cong > 0 else 0
return (f"Collision Performance: \n"
f" Static: {total_static} checks, {static_eff:.1f}% bypassed STRtree\n"
f" (Cache={m['static_cache_hits']}, Grid={m['static_grid_skips']}, StraightFast={m['static_straight_fast']}, Tree={m['static_tree_queries']})\n"
f" Congestion: {total_cong} checks, {cong_eff:.1f}% bypassed STRtree\n"
f" (Grid={m['congestion_grid_skips']}, Tree={m['congestion_tree_queries']})\n"
f" Static: {m['static_tree_queries']} checks\n"
f" Congestion: {m['congestion_tree_queries']} checks\n"
f" Safety Zone: {m['safety_zone_checks']} full intersections performed")
def add_static_obstacle(self, polygon: Polygon) -> None:
"""
Add a static obstacle to the engine.
Args:
polygon: Raw obstacle geometry.
"""
obj_id = self._static_id_counter
self._static_id_counter += 1
# Use MITRE join style to preserve rectangularity of boxes
dilated = polygon.buffer(self.clearance, join_style=2)
# Consistent with Wi/2 + C/2 separation:
# Buffer static obstacles by half clearance.
# Checkers must also buffer waveguide by Wi/2 + C/2.
dilated = polygon.buffer(self.clearance / 2.0, join_style=2)
self.static_geometries[obj_id] = polygon
self.static_dilated[obj_id] = dilated
self.static_prepared[obj_id] = prep(dilated)
self.static_index.insert(obj_id, dilated.bounds)
# Invalidate higher-level spatial data
self.static_tree = None
self.static_grid = {} # Rebuild on demand
# Check if it's an axis-aligned rectangle (approximately)
# Dilated rectangle of an axis-aligned rectangle IS an axis-aligned rectangle.
self._static_raw_tree = None
self.static_grid = {}
b = dilated.bounds
area = (b[2] - b[0]) * (b[3] - b[1])
if abs(dilated.area - area) < 1e-4:
self.static_is_rect[obj_id] = True
else:
self.static_is_rect[obj_id] = False
self.static_is_rect[obj_id] = (abs(dilated.area - area) < 1e-4)
def _ensure_static_tree(self) -> None:
if self.static_tree is None and self.static_dilated:
ids = sorted(self.static_dilated.keys())
geoms = [self.static_dilated[i] for i in ids]
self.static_obj_ids = sorted(self.static_dilated.keys())
geoms = [self.static_dilated[i] for i in self.static_obj_ids]
self.static_tree = STRtree(geoms)
self.static_obj_ids = ids
self._static_bounds_array = numpy.array([g.bounds for g in geoms])
self._static_is_rect_array = numpy.array([self.static_is_rect[i] for i in self.static_obj_ids])
def _ensure_static_grid(self) -> None:
if not self.static_grid and self.static_dilated:
cs = self.grid_cell_size
for obj_id, poly in self.static_dilated.items():
b = poly.bounds
min_gx, max_gx = int(b[0] / cs), int(b[2] / cs)
min_gy, max_gy = int(b[1] / cs), int(b[3] / cs)
for gx in range(min_gx, max_gx + 1):
for gy in range(min_gy, max_gy + 1):
cell = (gx, gy)
if cell not in self.static_grid:
self.static_grid[cell] = []
self.static_grid[cell].append(obj_id)
def add_path(self, net_id: str, geometry: list[Polygon], dilated_geometry: list[Polygon] | None = None) -> None:
"""
Add a net's routed path to the dynamic index.
Args:
net_id: Identifier for the net.
geometry: List of raw polygons in the path.
dilated_geometry: Optional list of pre-dilated polygons (by clearance/2).
"""
dilation = self.clearance / 2.0
for i, poly in enumerate(geometry):
obj_id = self._dynamic_id_counter
self._dynamic_id_counter += 1
dil = dilated_geometry[i] if dilated_geometry else poly.buffer(dilation)
self.dynamic_geometries[obj_id] = (net_id, poly)
self.dynamic_dilated[obj_id] = dil
self.dynamic_prepared[obj_id] = prep(dil)
self.dynamic_index.insert(obj_id, dil.bounds)
self.dynamic_tree = None
self.dynamic_grid = {}
def _ensure_static_raw_tree(self) -> None:
if self._static_raw_tree is None and self.static_geometries:
self._static_raw_obj_ids = sorted(self.static_geometries.keys())
geoms = [self.static_geometries[i] for i in self._static_raw_obj_ids]
self._static_raw_tree = STRtree(geoms)
def _ensure_dynamic_tree(self) -> None:
if self.dynamic_tree is None and self.dynamic_dilated:
ids = sorted(self.dynamic_dilated.keys())
geoms = [self.dynamic_dilated[i] for i in ids]
self.dynamic_tree = STRtree(geoms)
self.dynamic_obj_ids = ids
self.dynamic_obj_ids = numpy.array(ids, dtype=numpy.int32)
nids = [self.dynamic_geometries[obj_id][0] for obj_id in self.dynamic_obj_ids]
self._dynamic_net_ids_array = numpy.array(nids, dtype='<U32')
self._dynamic_tree_dirty = False
def _ensure_dynamic_grid(self) -> None:
if not self.dynamic_grid and self.dynamic_dilated:
cs = self.grid_cell_size
for obj_id, poly in self.dynamic_dilated.items():
b = poly.bounds
min_gx, max_gx = int(b[0] / cs), int(b[2] / cs)
min_gy, max_gy = int(b[1] / cs), int(b[3] / cs)
for gx in range(min_gx, max_gx + 1):
for gy in range(min_gy, max_gy + 1):
for gx in range(int(b[0] / cs), int(b[2] / cs) + 1):
for gy in range(int(b[1] / cs), int(b[3] / cs) + 1):
cell = (gx, gy)
if cell not in self.dynamic_grid:
self.dynamic_grid[cell] = []
if cell not in self.dynamic_grid: self.dynamic_grid[cell] = []
self.dynamic_grid[cell].append(obj_id)
def remove_path(self, net_id: str) -> None:
"""
Remove a net's path from the dynamic index.
def add_path(self, net_id: str, geometry: list[Polygon], dilated_geometry: list[Polygon] | None = None) -> None:
self.dynamic_tree = None
self.dynamic_grid = {}
self._dynamic_tree_dirty = True
dilation = self.clearance / 2.0
for i, poly in enumerate(geometry):
obj_id = self._dynamic_id_counter
self._dynamic_id_counter += 1
dilated = dilated_geometry[i] if dilated_geometry else poly.buffer(dilation)
self.dynamic_geometries[obj_id] = (net_id, poly)
self.dynamic_dilated[obj_id] = dilated
self.dynamic_index.insert(obj_id, dilated.bounds)
Args:
net_id: Identifier for the net to remove.
"""
def remove_path(self, net_id: str) -> None:
if net_id in self._locked_nets: return
to_remove = [obj_id for obj_id, (nid, _) in self.dynamic_geometries.items() if nid == net_id]
if not to_remove: return
self.dynamic_tree = None
self.dynamic_grid = {}
self._dynamic_tree_dirty = True
for obj_id in to_remove:
nid, poly = self.dynamic_geometries.pop(obj_id)
dilated = self.dynamic_dilated.pop(obj_id)
self.dynamic_prepared.pop(obj_id)
self.dynamic_index.delete(obj_id, dilated.bounds)
if to_remove:
self.dynamic_tree = None
self.dynamic_grid = {}
self.dynamic_index.delete(obj_id, self.dynamic_dilated[obj_id].bounds)
del self.dynamic_geometries[obj_id]
del self.dynamic_dilated[obj_id]
def lock_net(self, net_id: str) -> None:
"""
Move a net's dynamic path to static obstacles permanently.
self._locked_nets.add(net_id)
Args:
net_id: Identifier for the net to lock.
"""
to_move = [obj_id for obj_id, (nid, _) in self.dynamic_geometries.items() if nid == net_id]
for obj_id in to_move:
nid, poly = self.dynamic_geometries.pop(obj_id)
dilated = self.dynamic_dilated.pop(obj_id)
self.dynamic_prepared.pop(obj_id)
self.dynamic_index.delete(obj_id, dilated.bounds)
# Re-buffer for static clearance if necessary.
# Note: dynamic is clearance/2, static is clearance.
self.add_static_obstacle(poly)
def unlock_net(self, net_id: str) -> None:
self._locked_nets.discard(net_id)
def is_collision(
self,
geometry: Polygon,
net_width: float = 2.0,
start_port: Port | None = None,
end_port: Port | None = None,
) -> bool:
"""
Alias for check_collision(buffer_mode='static') for backward compatibility.
"""
_ = net_width
res = self.check_collision(geometry, 'default', buffer_mode='static', start_port=start_port, end_port=end_port)
return bool(res)
def count_congestion(self, geometry: Polygon, net_id: str) -> int:
"""
Alias for check_collision(buffer_mode='congestion') for backward compatibility.
"""
res = self.check_collision(geometry, net_id, buffer_mode='congestion')
return int(res)
def check_move_straight_static(
self,
origin: Port,
length: float,
) -> bool:
"""
Specialized fast static check for Straights.
"""
def check_move_straight_static(self, start_port: Port, length: float) -> bool:
self.metrics['static_straight_fast'] += 1
# FAST PATH: Grid check
self._ensure_static_grid()
cs = self.grid_cell_size
rad = numpy.radians(origin.orientation)
dx = length * numpy.cos(rad)
dy = length * numpy.sin(rad)
# Move bounds
xmin, xmax = sorted([origin.x, origin.x + dx])
ymin, ymax = sorted([origin.y, origin.y + dy])
# Inflate by clearance/2 for waveguide half-width?
# No, static obstacles are ALREADY inflated by full clearance.
# So we just check if the centerline hits an inflated obstacle.
min_gx, max_gx = int(xmin / cs), int(xmax / cs)
min_gy, max_gy = int(ymin / cs), int(ymax / cs)
static_grid = self.static_grid
static_dilated = self.static_dilated
static_is_rect = self.static_is_rect
static_prepared = self.static_prepared
inv_dx = 1.0/dx if abs(dx) > 1e-12 else 1e30
inv_dy = 1.0/dy if abs(dy) > 1e-12 else 1e30
checked_ids = set()
for gx in range(min_gx, max_gx + 1):
for gy in range(min_gy, max_gy + 1):
if (gx, gy) in static_grid:
for obj_id in static_grid[(gx, gy)]:
if obj_id in checked_ids: continue
checked_ids.add(obj_id)
b = static_dilated[obj_id].bounds
# Slab Method
if abs(dx) < 1e-12:
if origin.x < b[0] or origin.x > b[2]: continue
tx_min, tx_max = -1e30, 1e30
else:
tx_min = (b[0] - origin.x) * inv_dx
tx_max = (b[2] - origin.x) * inv_dx
if tx_min > tx_max: tx_min, tx_max = tx_max, tx_min
if abs(dy) < 1e-12:
if origin.y < b[1] or origin.y > b[3]: continue
ty_min, ty_max = -1e30, 1e30
else:
ty_min = (b[1] - origin.y) * inv_dy
ty_max = (b[3] - origin.y) * inv_dy
if ty_min > ty_max: ty_min, ty_max = ty_max, ty_min
t_min = max(tx_min, ty_min)
t_max = min(tx_max, ty_max)
if t_max <= 1e-9 or t_min > t_max or t_min >= 1.0 - 1e-9:
continue
# If rectangle, slab is exact
if static_is_rect[obj_id]:
return True
# Fallback for complex obstacles
# (We could still use ray_cast here but we want exact)
# For now, if hits AABB, check prepared
from shapely.geometry import LineString
line = LineString([(origin.x, origin.y), (origin.x+dx, origin.y+dy)])
if static_prepared[obj_id].intersects(line):
return True
return False
def check_move_static(
self,
result: ComponentResult,
start_port: Port | None = None,
end_port: Port | None = None,
) -> bool:
"""
Check if a move (ComponentResult) hits any static obstacles.
"""
# FAST PATH 1: Safety cache check
cache_key = (result.move_type,
round(start_port.x, 3) if start_port else 0,
round(start_port.y, 3) if start_port else 0,
round(end_port.x, 3) if end_port else 0,
round(end_port.y, 3) if end_port else 0)
if cache_key in self.static_safe_cache:
self.metrics['static_cache_hits'] += 1
return False
# FAST PATH 2: Spatial grid check (bypasses STRtree for empty areas)
self._ensure_static_grid()
cs = self.grid_cell_size
b = result.total_bounds
min_gx, max_gx = int(b[0] / cs), int(b[2] / cs)
min_gy, max_gy = int(b[1] / cs), int(b[3] / cs)
any_candidates = False
static_grid = self.static_grid
for gx in range(min_gx, max_gx + 1):
for gy in range(min_gy, max_gy + 1):
if (gx, gy) in static_grid:
any_candidates = True
break
if any_candidates: break
if not any_candidates:
self.metrics['static_grid_skips'] += 1
self.static_safe_cache.add(cache_key)
return False
reach = self.ray_cast(start_port, start_port.orientation, max_dist=length + 0.01)
return reach < length - 0.001
def check_move_static(self, result: ComponentResult, start_port: Port | None = None, end_port: Port | None = None) -> bool:
self.metrics['static_tree_queries'] += 1
self._ensure_static_tree()
if self.static_tree is None:
return False
# Vectorized Broad phase + Narrow phase
# Pass all polygons in the move at once
res_indices, tree_indices = self.static_tree.query(result.geometry, predicate='intersects')
if tree_indices.size == 0:
self.static_safe_cache.add(cache_key)
return False
# If we have hits, we must check safety zones
static_obj_ids = self.static_obj_ids
for i in range(tree_indices.size):
poly_idx = res_indices[i]
hit_idx = tree_indices[i]
obj_id = static_obj_ids[hit_idx]
poly = result.geometry[poly_idx]
if self._is_in_safety_zone(poly, obj_id, start_port, end_port):
continue
return True
if self.static_tree is None: return False
self.static_safe_cache.add(cache_key)
# In sparse A*, result.dilated_geometry is buffered by C/2.
# static_dilated is also buffered by C/2.
# Total separation = C. Correct for waveguide-waveguide and waveguide-obstacle?
# Actually, if result.geometry is width Wi, then dilated is Wi + C.
# Wait, result.dilated_geometry is buffered by self._self_dilation = C/2.
# So dilated poly is Wi + C.
# Obstacle dilated by C/2 is Wo + C.
# Intersection means dist < (Wi+C)/2 + (Wo+C)/2? No.
# Let's keep it simple:
# result.geometry is the REAL waveguide polygon (width Wi).
# dilated_geometry is buffered by C/2.
# static_dilated is buffered by C/2.
# Intersecting them means dist < C. This is correct!
test_geoms = result.dilated_geometry if result.dilated_geometry else result.geometry
for i, poly in enumerate(result.geometry):
hits = self.static_tree.query(test_geoms[i], predicate='intersects')
for hit_idx in hits:
obj_id = self.static_obj_ids[hit_idx]
if self._is_in_safety_zone(poly, obj_id, start_port, end_port): continue
return True
return False
def check_move_congestion(
self,
result: ComponentResult,
net_id: str,
) -> int:
"""
Count overlaps of a move with other dynamic paths.
"""
if result.total_dilated_bounds_box is None:
return 0
# FAST PATH: Grid check
def check_move_congestion(self, result: ComponentResult, net_id: str) -> int:
if result.total_dilated_bounds is None: return 0
self._ensure_dynamic_grid()
if not self.dynamic_grid:
return 0
cs = self.grid_cell_size
b = result.total_dilated_bounds
min_gx, max_gx = int(b[0] / cs), int(b[2] / cs)
min_gy, max_gy = int(b[1] / cs), int(b[3] / cs)
any_candidates = False
if not self.dynamic_grid: return 0
b = result.total_dilated_bounds; cs = self.grid_cell_size
any_possible = False
dynamic_grid = self.dynamic_grid
dynamic_geometries = self.dynamic_geometries
for gx in range(min_gx, max_gx + 1):
for gy in range(min_gy, max_gy + 1):
for gx in range(int(b[0]/cs), int(b[2]/cs)+1):
for gy in range(int(b[1]/cs), int(b[3]/cs)+1):
cell = (gx, gy)
if cell in dynamic_grid:
# Check if any obj_id in this cell belongs to another net
for obj_id in dynamic_grid[cell]:
other_net_id, _ = dynamic_geometries[obj_id]
if other_net_id != net_id:
any_candidates = True
break
if any_candidates: break
if any_candidates: break
if not any_candidates:
self.metrics['congestion_grid_skips'] += 1
return 0
# SLOW PATH: STRtree
if dynamic_geometries[obj_id][0] != net_id:
any_possible = True; break
if any_possible: break
if any_possible: break
if not any_possible: return 0
self.metrics['congestion_tree_queries'] += 1
self._ensure_dynamic_tree()
if self.dynamic_tree is None:
return 0
# Vectorized query: pass the whole list of polygons
# result.dilated_geometry is list[Polygon]
# query() returns (2, M) array of [geometry_indices, tree_indices]
res_indices, tree_indices = self.dynamic_tree.query(result.dilated_geometry, predicate='intersects')
if tree_indices.size == 0:
return 0
count = 0
dynamic_geometries = self.dynamic_geometries
dynamic_obj_ids = self.dynamic_obj_ids
# We need to filter by net_id and count UNIQUE overlaps?
# Actually, if a single move polygon hits multiple other net polygons, it's multiple overlaps.
# But if multiple move polygons hit the SAME other net polygon, is it multiple overlaps?
# Usually, yes, because cost is proportional to volume of overlap.
for hit_idx in tree_indices:
obj_id = dynamic_obj_ids[hit_idx]
other_net_id, _ = dynamic_geometries[obj_id]
if other_net_id != net_id:
count += 1
return count
if self.dynamic_tree is None: return 0
geoms_to_test = result.dilated_geometry if result.dilated_geometry else result.geometry
res_indices, tree_indices = self.dynamic_tree.query(geoms_to_test, predicate='intersects')
if tree_indices.size == 0: return 0
hit_net_ids = numpy.take(self._dynamic_net_ids_array, tree_indices)
return int(numpy.sum(hit_net_ids != net_id))
def _is_in_safety_zone(self, geometry: Polygon, obj_id: int, start_port: Port | None, end_port: Port | None) -> bool:
""" Helper to check if an intersection is within a port safety zone. """
sz = self.safety_zone_radius
static_dilated = self.static_dilated
# Optimization: Skip expensive intersection if neither port is near the obstacle's bounds
is_near_port = False
b = static_dilated[obj_id].bounds
if start_port:
if (b[0] - sz <= start_port.x <= b[2] + sz and
b[1] - sz <= start_port.y <= b[3] + sz):
is_near_port = True
if not is_near_port and end_port:
if (b[0] - sz <= end_port.x <= b[2] + sz and
b[1] - sz <= end_port.y <= b[3] + sz):
is_near_port = True
if not is_near_port:
return False # Collision is NOT in safety zone
# Only if near port, do the expensive check
self.metrics['safety_zone_checks'] += 1
"""
Only returns True if the collision is ACTUALLY inside a safety zone.
"""
raw_obstacle = self.static_geometries[obj_id]
if not geometry.intersects(raw_obstacle):
# If the RAW waveguide doesn't even hit the RAW obstacle,
# then any collision detected by STRtree must be in the BUFFER.
# Buffer collisions are NOT in safety zone.
return False
sz = self.safety_zone_radius
intersection = geometry.intersection(raw_obstacle)
if intersection.is_empty:
return True # Not actually hitting the RAW obstacle (only the buffer)
if intersection.is_empty: return False # Should be impossible if intersects was True
ix_bounds = intersection.bounds
# Check start port
if start_port:
if (abs(ix_bounds[0] - start_port.x) < sz and
abs(ix_bounds[2] - start_port.x) < sz and
abs(ix_bounds[1] - start_port.y) < sz and
abs(ix_bounds[3] - start_port.y) < sz):
return True # Is safe
# Check end port
if (abs(ix_bounds[0] - start_port.x) < sz and abs(ix_bounds[1] - start_port.y) < sz and
abs(ix_bounds[2] - start_port.x) < sz and abs(ix_bounds[3] - start_port.y) < sz): return True
if end_port:
if (abs(ix_bounds[0] - end_port.x) < sz and
abs(ix_bounds[2] - end_port.x) < sz and
abs(ix_bounds[1] - end_port.y) < sz and
abs(ix_bounds[3] - end_port.y) < sz):
return True # Is safe
if (abs(ix_bounds[0] - end_port.x) < sz and abs(ix_bounds[1] - end_port.y) < sz and
abs(ix_bounds[2] - end_port.x) < sz and abs(ix_bounds[3] - end_port.y) < sz): return True
return False
def check_congestion(
self,
geometry: Polygon,
net_id: str,
dilated_geometry: Polygon | None = None,
) -> int:
"""
Alias for check_collision(buffer_mode='congestion') for backward compatibility.
"""
res = self.check_collision(geometry, net_id, buffer_mode='congestion', dilated_geometry=dilated_geometry)
return int(res)
def check_collision(
self,
geometry: Polygon,
net_id: str,
buffer_mode: Literal['static', 'congestion'] = 'static',
start_port: Port | None = None,
end_port: Port | None = None,
dilated_geometry: Polygon | None = None,
bounds: tuple[float, float, float, float] | None = None,
) -> bool | int:
"""
Check for collisions using unified dilation logic.
"""
def check_collision(self, geometry: Polygon, net_id: str, buffer_mode: Literal['static', 'congestion'] = 'static', start_port: Port | None = None, end_port: Port | None = None, dilated_geometry: Polygon | None = None, bounds: tuple[float, float, float, float] | None = None, net_width: float | None = None) -> bool | int:
if buffer_mode == 'static':
self._ensure_static_tree()
if self.static_tree is None:
return False
hits = self.static_tree.query(geometry, predicate='intersects')
static_obj_ids = self.static_obj_ids
if self.static_tree is None: return False
# Separation needed: (Wi + C)/2.
# static_dilated is buffered by C/2.
# So we need geometry buffered by Wi/2.
if dilated_geometry:
test_geom = dilated_geometry
else:
dist = (net_width / 2.0) if net_width is not None else 0.0
test_geom = geometry.buffer(dist + 1e-7, join_style=2) if dist >= 0 else geometry
hits = self.static_tree.query(test_geom, predicate='intersects')
for hit_idx in hits:
obj_id = static_obj_ids[hit_idx]
if self._is_in_safety_zone(geometry, obj_id, start_port, end_port):
continue
obj_id = self.static_obj_ids[hit_idx]
if self._is_in_safety_zone(geometry, obj_id, start_port, end_port): continue
return True
return False
# buffer_mode == 'congestion'
self._ensure_dynamic_tree()
if self.dynamic_tree is None:
return 0
dilation = self.clearance / 2.0
test_poly = dilated_geometry if dilated_geometry else geometry.buffer(dilation)
self._ensure_dynamic_tree()
if self.dynamic_tree is None: return 0
test_poly = dilated_geometry if dilated_geometry else geometry.buffer(self.clearance / 2.0)
hits = self.dynamic_tree.query(test_poly, predicate='intersects')
count = 0
dynamic_geometries = self.dynamic_geometries
dynamic_obj_ids = self.dynamic_obj_ids
for hit_idx in hits:
obj_id = dynamic_obj_ids[hit_idx]
other_net_id, _ = dynamic_geometries[obj_id]
if other_net_id != net_id:
count += 1
obj_id = self.dynamic_obj_ids[hit_idx]
if self.dynamic_geometries[obj_id][0] != net_id: count += 1
return count
def is_collision(self, geometry: Polygon, net_id: str = 'default', net_width: float | None = None, start_port: Port | None = None, end_port: Port | None = None) -> bool:
""" Unified entry point for static collision checks. """
result = self.check_collision(geometry, net_id, buffer_mode='static', start_port=start_port, end_port=end_port, net_width=net_width)
return bool(result)
def ray_cast(self, origin: Port, angle_deg: float, max_dist: float = 2000.0) -> float:
"""
Cast a ray and find the distance to the nearest static obstacle.
Args:
origin: Starting port (x, y).
angle_deg: Ray direction in degrees.
max_dist: Maximum lookahead distance.
Returns:
Distance to first collision, or max_dist if clear.
"""
import numpy
from shapely.geometry import LineString
rad = numpy.radians(angle_deg)
cos_val = numpy.cos(rad)
sin_val = numpy.sin(rad)
dx = max_dist * cos_val
dy = max_dist * sin_val
# 1. Pre-calculate ray direction inverses for fast slab intersection
# Use a small epsilon to avoid divide by zero, but handle zero dx/dy properly.
if abs(dx) < 1e-12:
inv_dx = 1e30 # Represent infinity
else:
inv_dx = 1.0 / dx
if abs(dy) < 1e-12:
inv_dy = 1e30 # Represent infinity
else:
inv_dy = 1.0 / dy
# Ray AABB for initial R-Tree query
cos_v, sin_v = numpy.cos(rad), numpy.sin(rad)
dx, dy = max_dist * cos_v, max_dist * sin_v
min_x, max_x = sorted([origin.x, origin.x + dx])
min_y, max_y = sorted([origin.y, origin.y + dy])
# 1. Query R-Tree
candidates = list(self.static_index.intersection((min_x, min_y, max_x, max_y)))
if not candidates:
return max_dist
self._ensure_static_tree()
if self.static_tree is None: return max_dist
candidates = self.static_tree.query(box(min_x, min_y, max_x, max_y))
if candidates.size == 0: return max_dist
min_dist = max_dist
# 2. Check Intersections
# Note: We intersect with DILATED obstacles to account for clearance
static_dilated = self.static_dilated
static_prepared = self.static_prepared
# Optimization: Sort candidates by approximate distance to origin
# (Using a simpler distance measure for speed)
def approx_dist_sq(obj_id):
b = static_dilated[obj_id].bounds
return (b[0] - origin.x)**2 + (b[1] - origin.y)**2
candidates.sort(key=approx_dist_sq)
ray_line = None # Lazy creation
for obj_id in candidates:
b = static_dilated[obj_id].bounds
# Fast Ray-Box intersection (Slab Method)
# Correctly handle potential for dx=0 or dy=0
inv_dx = 1.0 / dx if abs(dx) > 1e-12 else 1e30
inv_dy = 1.0 / dy if abs(dy) > 1e-12 else 1e30
b_arr = self._static_bounds_array[candidates]
dist_sq = (b_arr[:, 0] - origin.x)**2 + (b_arr[:, 1] - origin.y)**2
sorted_indices = numpy.argsort(dist_sq)
ray_line = None
for i in sorted_indices:
c = candidates[i]; b = self._static_bounds_array[c]
if abs(dx) < 1e-12:
if origin.x < b[0] or origin.x > b[2]:
continue
tx_min, tx_max = -1e30, 1e30
if origin.x < b[0] or origin.x > b[2]: tx_min, tx_max = 1e30, -1e30
else: tx_min, tx_max = -1e30, 1e30
else:
tx_min = (b[0] - origin.x) * inv_dx
tx_max = (b[2] - origin.x) * inv_dx
if tx_min > tx_max: tx_min, tx_max = tx_max, tx_min
t1, t2 = (b[0] - origin.x) * inv_dx, (b[2] - origin.x) * inv_dx
tx_min, tx_max = min(t1, t2), max(t1, t2)
if abs(dy) < 1e-12:
if origin.y < b[1] or origin.y > b[3]:
continue
ty_min, ty_max = -1e30, 1e30
if origin.y < b[1] or origin.y > b[3]: ty_min, ty_max = 1e30, -1e30
else: ty_min, ty_max = -1e30, 1e30
else:
ty_min = (b[1] - origin.y) * inv_dy
ty_max = (b[3] - origin.y) * inv_dy
if ty_min > ty_max: ty_min, ty_max = ty_max, ty_min
t_min = max(tx_min, ty_min)
t_max = min(tx_max, ty_max)
# Intersection if [t_min, t_max] intersects [0, 1]
if t_max < 0 or t_min > t_max or t_min >= (min_dist / max_dist) or t_min > 1.0:
continue
# Optimization: If it's a rectangle, the slab result is exact!
if self.static_is_rect[obj_id]:
min_dist = max(0.0, t_min * max_dist)
continue
# If we are here, the ray hits the AABB. Now check the actual polygon.
if ray_line is None:
ray_line = LineString([(origin.x, origin.y), (origin.x + dx, origin.y + dy)])
if static_prepared[obj_id].intersects(ray_line):
# Calculate exact intersection distance
intersection = ray_line.intersection(static_dilated[obj_id])
if intersection.is_empty:
continue
# Intersection could be MultiLineString or LineString or Point
t1, t2 = (b[1] - origin.y) * inv_dy, (b[3] - origin.y) * inv_dy
ty_min, ty_max = min(t1, t2), max(t1, t2)
t_min, t_max = max(tx_min, ty_min), min(tx_max, ty_max)
if t_max < 0 or t_min > t_max or t_min > 1.0 or t_min >= min_dist / max_dist: continue
if self._static_is_rect_array[c]:
min_dist = max(0.0, t_min * max_dist); continue
if ray_line is None: ray_line = LineString([(origin.x, origin.y), (origin.x + dx, origin.y + dy)])
obj_id = self.static_obj_ids[c]
if self.static_prepared[obj_id].intersects(ray_line):
intersection = ray_line.intersection(self.static_dilated[obj_id])
if intersection.is_empty: continue
def get_dist(geom):
if hasattr(geom, 'geoms'): # Multi-part
return min(get_dist(g) for g in geom.geoms)
# For line string, the intersection is the segment INSIDE the obstacle.
coords = geom.coords
p1 = coords[0]
return numpy.sqrt((p1[0] - origin.x)**2 + (p1[1] - origin.y)**2)
try:
d = get_dist(intersection)
if d < min_dist:
min_dist = d
# Update ray_line for more aggressive pruning?
# Actually just update min_dist and we use it in the t_min check.
except Exception:
pass
if hasattr(geom, 'geoms'): return min(get_dist(g) for g in geom.geoms)
return numpy.sqrt((geom.coords[0][0] - origin.x)**2 + (geom.coords[0][1] - origin.y)**2)
d = get_dist(intersection)
if d < min_dist: min_dist = d
return min_dist