tune examples for faster completion
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@ -26,8 +26,8 @@ def main() -> None:
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# Precompute the danger map (distance field) for heuristics
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danger_map.precompute([obstacle])
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evaluator = CostEvaluator(engine, danger_map, bend_penalty=50.0, sbend_penalty=150.0)
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router = AStarRouter(evaluator, snap_size=1.0, straight_lengths=[1.0, 5.0, 25.0], bend_radii=[10.0])
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evaluator = CostEvaluator(engine, danger_map, greedy_h_weight=1.5, bend_penalty=50.0, sbend_penalty=150.0)
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router = AStarRouter(evaluator, snap_size=1.0, bend_radii=[10.0], sbend_radii=[10.0])
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pf = PathFinder(router, evaluator)
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# 2. Define Netlist
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@ -16,8 +16,8 @@ def main() -> None:
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danger_map = DangerMap(bounds=bounds)
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danger_map.precompute([])
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evaluator = CostEvaluator(engine, danger_map, bend_penalty=50.0, sbend_penalty=150.0)
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router = AStarRouter(evaluator, snap_size=1.0, straight_lengths=[1.0, 5.0, 25.0], bend_radii=[10.0])
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evaluator = CostEvaluator(engine, danger_map, greedy_h_weight=1.5, bend_penalty=50.0, sbend_penalty=150.0)
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router = AStarRouter(evaluator, snap_size=1.0, bend_radii=[10.0], sbend_radii=[10.0])
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pf = PathFinder(router, evaluator)
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# 2. Define Netlist
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Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 69 KiB |
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@ -18,8 +18,8 @@ def main() -> None:
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danger_map = DangerMap(bounds=bounds)
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danger_map.precompute([])
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evaluator = CostEvaluator(engine, danger_map, bend_penalty=50.0, sbend_penalty=150.0)
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router = AStarRouter(evaluator, snap_size=1.0, straight_lengths=[1.0, 5.0, 25.0], bend_radii=[10.0])
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evaluator = CostEvaluator(engine, danger_map, greedy_h_weight=1.5, bend_penalty=50.0, sbend_penalty=150.0)
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router = AStarRouter(evaluator, snap_size=1.0, bend_radii=[10.0], sbend_radii=[10.0])
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pf = PathFinder(router, evaluator)
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# 2. Add a 'Pre-routed' net and lock it
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Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 86 KiB |
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@ -16,8 +16,8 @@ def main() -> None:
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danger_map = DangerMap(bounds=bounds)
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danger_map.precompute([])
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evaluator = CostEvaluator(engine, danger_map, bend_penalty=50.0, sbend_penalty=150.0)
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router = AStarRouter(evaluator, snap_size=1.0, straight_lengths=[1.0, 5.0, 25.0], bend_radii=[10.0])
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evaluator = CostEvaluator(engine, danger_map, greedy_h_weight=1.5, bend_penalty=50.0, sbend_penalty=150.0)
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router = AStarRouter(evaluator, snap_size=1.0, bend_radii=[10.0], sbend_radii=[10.0])
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pf = PathFinder(router, evaluator)
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# 2. Define Netlist: Complex orientation challenges
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Before Width: | Height: | Size: 77 KiB After Width: | Height: | Size: 79 KiB |
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@ -30,18 +30,18 @@ def main() -> None:
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danger_map.precompute(obstacles)
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# We'll run three separate routers since collision_type is a router-level config
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evaluator = CostEvaluator(engine, danger_map, bend_penalty=50.0, sbend_penalty=150.0)
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evaluator = CostEvaluator(engine, danger_map, greedy_h_weight=1.5, bend_penalty=50.0, sbend_penalty=150.0)
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# Scenario 1: Standard 'arc' model (High fidelity)
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router_arc = AStarRouter(evaluator, snap_size=1.0, straight_lengths=[1.0, 5.0, 25.0], bend_radii=[10.0], bend_collision_type="arc")
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router_arc = AStarRouter(evaluator, snap_size=1.0, bend_radii=[10.0], sbend_radii=[10.0], bend_collision_type="arc")
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netlist_arc = {"arc_model": (Port(10, 120, 0), Port(90, 140, 90))}
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# Scenario 2: 'bbox' model (Conservative axis-aligned box)
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router_bbox = AStarRouter(evaluator, snap_size=1.0, straight_lengths=[1.0, 5.0, 25.0], bend_radii=[10.0], bend_collision_type="bbox")
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router_bbox = AStarRouter(evaluator, snap_size=1.0, bend_radii=[10.0], sbend_radii=[10.0], bend_collision_type="bbox")
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netlist_bbox = {"bbox_model": (Port(10, 70, 0), Port(90, 90, 90))}
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# Scenario 3: 'clipped_bbox' model (Balanced)
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router_clipped = AStarRouter(evaluator, snap_size=1.0, straight_lengths=[1.0, 5.0, 25.0], bend_radii=[10.0], bend_collision_type="clipped_bbox", bend_clip_margin=1.0)
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router_clipped = AStarRouter(evaluator, snap_size=1.0, bend_radii=[10.0], sbend_radii=[10.0], bend_collision_type="clipped_bbox", bend_clip_margin=1.0)
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netlist_clipped = {"clipped_model": (Port(10, 20, 0), Port(90, 40, 90))}
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# 2. Route each scenario
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@ -64,23 +64,24 @@ def main() -> None:
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overlap_matrix = {} # (net_a, net_b) -> count
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for nid, res in current_results.items():
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if res.path:
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for comp in res.path:
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for poly in comp.geometry:
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# Check what it overlaps with
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overlaps = engine.dynamic_index.intersection(poly.bounds)
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for other_obj_id in overlaps:
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other_nid, other_poly = engine.dynamic_geometries[other_obj_id]
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if other_nid != nid:
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if poly.intersects(other_poly):
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# Record hotspot
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cx, cy = poly.centroid.x, poly.centroid.y
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grid_key = (int(cx/20)*20, int(cy/20)*20)
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hotspots[grid_key] = hotspots.get(grid_key, 0) + 1
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if not res.path:
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continue
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for comp in res.path:
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for poly in comp.geometry:
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# Check what it overlaps with
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overlaps = engine.dynamic_index.intersection(poly.bounds)
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for other_obj_id in overlaps:
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other_nid, other_poly = engine.dynamic_geometries[other_obj_id]
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if other_nid != nid:
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if poly.intersects(other_poly):
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# Record hotspot
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cx, cy = poly.centroid.x, poly.centroid.y
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grid_key = (int(cx/20)*20, int(cy/20)*20)
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hotspots[grid_key] = hotspots.get(grid_key, 0) + 1
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# Record pair
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pair = tuple(sorted((nid, other_nid)))
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overlap_matrix[pair] = overlap_matrix.get(pair, 0) + 1
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# Record pair
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pair = tuple(sorted((nid, other_nid)))
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overlap_matrix[pair] = overlap_matrix.get(pair, 0) + 1
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print(f" Iteration {idx} finished. Successes: {successes}/{len(netlist)}, Collisions: {total_collisions}")
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if overlap_matrix:
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Before Width: | Height: | Size: 87 KiB After Width: | Height: | Size: 62 KiB |
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@ -18,8 +18,8 @@ def main() -> None:
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danger_map = DangerMap(bounds=bounds)
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danger_map.precompute([])
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evaluator = CostEvaluator(engine, danger_map, bend_penalty=50.0, sbend_penalty=150.0)
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router = AStarRouter(evaluator, snap_size=1.0, straight_lengths=[1.0, 5.0, 25.0], bend_radii=[10.0])
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evaluator = CostEvaluator(engine, danger_map, greedy_h_weight=1.5, bend_penalty=50.0, sbend_penalty=150.0)
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router = AStarRouter(evaluator, snap_size=1.0, bend_radii=[10.0], sbend_radii=[10.0])
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pf = PathFinder(router, evaluator)
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# 2. Define Netlist
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@ -38,7 +38,7 @@ def main() -> None:
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print("Routing with custom collision model...")
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# Override bend_collision_type with a literal Polygon
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router_custom = AStarRouter(evaluator, snap_size=1.0, straight_lengths=[1.0, 5.0, 25.0], bend_radii=[10.0], bend_collision_type=custom_poly)
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router_custom = AStarRouter(evaluator, snap_size=1.0, bend_radii=[10.0], sbend_radii=[10.0], bend_collision_type=custom_poly)
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results_custom = PathFinder(router_custom, evaluator, use_tiered_strategy=False).route_all(
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{"custom_model": netlist["custom_bend"]}, {"custom_model": 2.0}
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)
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@ -26,9 +26,9 @@ def main() -> None:
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danger_map = DangerMap(bounds=bounds)
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danger_map.precompute(cage)
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evaluator = CostEvaluator(engine, danger_map, bend_penalty=50.0, sbend_penalty=150.0)
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evaluator = CostEvaluator(engine, danger_map, greedy_h_weight=1.5, bend_penalty=50.0, sbend_penalty=150.0)
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# Use a low node limit to fail faster
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router = AStarRouter(evaluator, node_limit=2000, snap_size=1.0, straight_lengths=[1.0, 5.0, 25.0], bend_radii=[10.0])
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router = AStarRouter(evaluator, node_limit=2000, snap_size=1.0, bend_radii=[10.0], sbend_radii=[10.0])
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# Enable partial path return
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pf = PathFinder(router, evaluator)
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