initial pass on examples

This commit is contained in:
Jan Petykiewicz 2026-03-08 14:40:36 -07:00
commit 82aaf066e2
19 changed files with 600 additions and 238 deletions

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@ -55,6 +55,19 @@ if results["net1"].is_valid:
print("Successfully routed net1!") print("Successfully routed net1!")
``` ```
## Usage Examples
Check the `examples/` directory for ready-to-run scripts demonstrating core features:
* **`examples/01_simple_route.py`**: Basic single-net routing with visualization.
* **`examples/02_congestion_resolution.py`**: Multi-net routing resolving bottlenecks using Negotiated Congestion.
* **`examples/03_locked_paths.py`**: Incremental workflow using `lock_net()` to route around previously fixed paths.
Run an example:
```bash
python3 examples/01_simple_route.py
```
## Architecture ## Architecture
`inire` operates on a **State-Lattice** defined by $(x, y, \theta)$. From any state, the router expands via three primary "Move" types: `inire` operates on a **State-Lattice** defined by $(x, y, \theta)$. From any state, the router expands via three primary "Move" types:

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@ -0,0 +1,58 @@
from shapely.geometry import Polygon
from inire.geometry.collision import CollisionEngine
from inire.geometry.primitives import Port
from inire.router.astar import AStarRouter
from inire.router.cost import CostEvaluator
from inire.router.danger_map import DangerMap
from inire.router.pathfinder import PathFinder
from inire.utils.visualization import plot_routing_results
def main() -> None:
print("Running Example 01: Simple Route...")
# 1. Setup Environment
# Define the routing area bounds (minx, miny, maxx, maxy)
bounds = (0, 0, 100, 100)
engine = CollisionEngine(clearance=2.0)
danger_map = DangerMap(bounds=bounds)
# Add a simple rectangular obstacle
obstacle = Polygon([(30, 20), (70, 20), (70, 40), (30, 40)])
engine.add_static_obstacle(obstacle)
# Precompute the danger map (distance field) for heuristics
danger_map.precompute([obstacle])
evaluator = CostEvaluator(engine, danger_map)
router = AStarRouter(evaluator)
pf = PathFinder(router, evaluator)
# 2. Define Netlist
# Route from (10, 10) to (90, 50)
# The obstacle at y=20-40 blocks the direct path.
netlist = {
"simple_net": (Port(10, 10, 0), Port(90, 50, 0)),
}
net_widths = {"simple_net": 2.0}
# 3. Route
results = pf.route_all(netlist, net_widths)
# 4. Check Results
if results["simple_net"].is_valid:
print("Success! Route found.")
print(f"Path collisions: {results['simple_net'].collisions}")
else:
print("Failed to route.")
# 5. Visualize
fig, ax = plot_routing_results(results, [obstacle], bounds)
fig.savefig("examples/simple_route.png")
print("Saved plot to examples/simple_route.png")
if __name__ == "__main__":
main()

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@ -0,0 +1,54 @@
from inire.geometry.collision import CollisionEngine
from inire.geometry.primitives import Port
from inire.router.astar import AStarRouter
from inire.router.cost import CostEvaluator
from inire.router.danger_map import DangerMap
from inire.router.pathfinder import PathFinder
from inire.utils.visualization import plot_routing_results
def main() -> None:
print("Running Example 02: Congestion Resolution (Crossing)...")
# 1. Setup Environment (Open space)
bounds = (0, 0, 100, 100)
engine = CollisionEngine(clearance=2.0)
danger_map = DangerMap(bounds=bounds)
danger_map.precompute([])
evaluator = CostEvaluator(engine, danger_map)
router = AStarRouter(evaluator)
pf = PathFinder(router, evaluator)
# 2. Define Netlist
# Two nets that MUST cross.
# Since crossings are illegal in single-layer routing, one net must detour around the other.
netlist = {
"horizontal": (Port(10, 50, 0), Port(90, 50, 0)),
"vertical": (Port(50, 10, 90), Port(50, 90, 90)),
}
net_widths = {"horizontal": 2.0, "vertical": 2.0}
# 3. Route with Negotiated Congestion
# We increase the base penalty to encourage faster divergence
pf.base_congestion_penalty = 500.0
results = pf.route_all(netlist, net_widths)
# 4. Check Results
all_valid = all(r.is_valid for r in results.values())
if all_valid:
print("Success! Congestion resolved (one net detoured).")
else:
print("Some nets failed or have collisions.")
for nid, res in results.items():
print(f" {nid}: valid={res.is_valid}, collisions={res.collisions}")
# 5. Visualize
fig, ax = plot_routing_results(results, [], bounds)
fig.savefig("examples/congestion.png")
print("Saved plot to examples/congestion.png")
if __name__ == "__main__":
main()

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@ -0,0 +1,76 @@
from inire.geometry.collision import CollisionEngine
from inire.geometry.primitives import Port
from inire.router.astar import AStarRouter
from inire.router.cost import CostEvaluator
from inire.router.danger_map import DangerMap
from inire.router.pathfinder import PathFinder
from inire.utils.visualization import plot_routing_results
def main() -> None:
print("Running Example 03: Locked Paths (Incremental Routing)...")
# 1. Setup Environment
bounds = (0, 0, 100, 100)
engine = CollisionEngine(clearance=2.0)
danger_map = DangerMap(bounds=bounds)
danger_map.precompute([]) # No initial obstacles
evaluator = CostEvaluator(engine, danger_map)
router = AStarRouter(evaluator)
pf = PathFinder(router, evaluator)
# 2. Phase 1: Route a "Critical" Net
# This net gets priority and takes the best path.
netlist_phase1 = {
"critical_net": (Port(10, 50, 0), Port(90, 50, 0)),
}
print("Phase 1: Routing critical_net...")
results1 = pf.route_all(netlist_phase1, {"critical_net": 3.0}) # Wider trace
if not results1["critical_net"].is_valid:
print("Error: Phase 1 failed.")
return
# 3. Lock the Critical Net
# This converts the dynamic path into a static obstacle in the collision engine.
print("Locking critical_net...")
engine.lock_net("critical_net")
# Update danger map to reflect the new obstacle (optional but recommended for heuristics)
# Extract polygons from result
path_polys = [p for comp in results1["critical_net"].path for p in comp.geometry]
danger_map.precompute(path_polys)
# 4. Phase 2: Route a Secondary Net
# This net must route *around* the locked critical_net.
# Start and end points force a crossing path if it were straight.
netlist_phase2 = {
"secondary_net": (Port(50, 10, 90), Port(50, 90, 90)),
}
print("Phase 2: Routing secondary_net around locked path...")
results2 = pf.route_all(netlist_phase2, {"secondary_net": 2.0})
if results2["secondary_net"].is_valid:
print("Success! Secondary net routed around locked path.")
else:
print("Failed to route secondary net.")
# 5. Visualize
# Combine results for plotting
all_results = {**results1, **results2}
# Note: 'critical_net' is now in engine.static_obstacles internally,
# but for visualization we plot it from the result object to see it clearly.
# We pass an empty list for 'static_obstacles' to plot_routing_results
# because we want to see the path colored, not grayed out as an obstacle.
fig, ax = plot_routing_results(all_results, [], bounds)
fig.savefig("examples/locked.png")
print("Saved plot to examples/locked.png")
if __name__ == "__main__":
main()

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@ -40,16 +40,9 @@ class CollisionEngine:
self.obstacle_geometries[obj_id] = polygon self.obstacle_geometries[obj_id] = polygon
self.prepared_obstacles[obj_id] = prep(polygon) self.prepared_obstacles[obj_id] = prep(polygon)
# Index the bounding box of the polygon (dilated for broad prune) # Index the bounding box of the original polygon
# Spec: "All user-provided obstacles are pre-dilated by (W_max + C)/2" # We query with dilated moves, so original bounds are enough
dilation = (self.max_net_width + self.clearance) / 2.0 self.static_obstacles.insert(obj_id, polygon.bounds)
dilated_bounds = (
polygon.bounds[0] - dilation,
polygon.bounds[1] - dilation,
polygon.bounds[2] + dilation,
polygon.bounds[3] + dilation,
)
self.static_obstacles.insert(obj_id, dilated_bounds)
def add_path(self, net_id: str, geometry: list[Polygon]) -> None: def add_path(self, net_id: str, geometry: list[Polygon]) -> None:
"""Add a net's routed path to the dynamic R-Tree.""" """Add a net's routed path to the dynamic R-Tree."""
@ -119,13 +112,13 @@ class CollisionEngine:
end_port: Port | None = None, end_port: Port | None = None,
) -> bool: ) -> bool:
"""Check if a pre-dilated geometry collides with static obstacles.""" """Check if a pre-dilated geometry collides with static obstacles."""
# Broad prune with R-Tree # Query R-Tree using the bounds of the dilated move
candidates = self.static_obstacles.intersection(dilated_geometry.bounds) candidates = self.static_obstacles.intersection(dilated_geometry.bounds)
for obj_id in candidates: for obj_id in candidates:
# Use prepared geometry for fast intersection # Use prepared geometry for fast intersection
if self.prepared_obstacles[obj_id].intersects(dilated_geometry): if self.prepared_obstacles[obj_id].intersects(dilated_geometry):
# Check safety zone (2nm = 0.002 um) # Check safety zone (2nm radius)
if start_port or end_port: if start_port or end_port:
obstacle = self.obstacle_geometries[obj_id] obstacle = self.obstacle_geometries[obj_id]
intersection = dilated_geometry.intersection(obstacle) intersection = dilated_geometry.intersection(obstacle)
@ -133,20 +126,23 @@ class CollisionEngine:
if intersection.is_empty: if intersection.is_empty:
continue continue
# Create safety zone polygons # Precise check: is every point in the intersection close to either port?
safety_zones = [] ix_minx, ix_miny, ix_maxx, ix_maxy = intersection.bounds
if start_port:
safety_zones.append(Point(start_port.x, start_port.y).buffer(0.002))
if end_port:
safety_zones.append(Point(end_port.x, end_port.y).buffer(0.002))
if safety_zones: is_near_start = False
safe_poly = unary_union(safety_zones) if start_port:
# Remove safe zones from intersection if (abs(ix_minx - start_port.x) < 0.0021 and abs(ix_maxx - start_port.x) < 0.0021 and
remaining_collision = intersection.difference(safe_poly) abs(ix_miny - start_port.y) < 0.0021 and abs(ix_maxy - start_port.y) < 0.0021):
if remaining_collision.is_empty or remaining_collision.area < 1e-9: is_near_start = True
continue
is_near_end = False
if end_port:
if (abs(ix_minx - end_port.x) < 0.0021 and abs(ix_maxx - end_port.x) < 0.0021 and
abs(ix_miny - end_port.y) < 0.0021 and abs(ix_maxy - end_port.y) < 0.0021):
is_near_end = True
if is_near_start or is_near_end:
continue
return True return True
return False return False

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@ -12,32 +12,40 @@ SEARCH_GRID_SNAP_UM = 1.0
def snap_search_grid(value: float) -> float: def snap_search_grid(value: float) -> float:
"""Snap a coordinate to the nearest 1µm.""" """Snap a coordinate to the nearest search grid unit."""
return round(value / SEARCH_GRID_SNAP_UM) * SEARCH_GRID_SNAP_UM return round(value / SEARCH_GRID_SNAP_UM) * SEARCH_GRID_SNAP_UM
class ComponentResult(NamedTuple): class ComponentResult(NamedTuple):
"""The result of a component generation: geometry and the final port.""" """The result of a component generation: geometry, final port, and physical length."""
geometry: list[Polygon] geometry: list[Polygon]
end_port: Port end_port: Port
length: float
class Straight: class Straight:
@staticmethod @staticmethod
def generate(start_port: Port, length: float, width: float) -> ComponentResult: def generate(start_port: Port, length: float, width: float, snap_to_grid: bool = True) -> ComponentResult:
"""Generate a straight waveguide segment.""" """Generate a straight waveguide segment."""
# Calculate end port position
rad = np.radians(start_port.orientation) rad = np.radians(start_port.orientation)
dx = length * np.cos(rad) dx = length * np.cos(rad)
dy = length * np.sin(rad) dy = length * np.sin(rad)
end_port = Port(start_port.x + dx, start_port.y + dy, start_port.orientation) ex = start_port.x + dx
ey = start_port.y + dy
# Create polygon (centered on port) if snap_to_grid:
ex = snap_search_grid(ex)
ey = snap_search_grid(ey)
end_port = Port(ex, ey, start_port.orientation)
actual_length = np.sqrt((end_port.x - start_port.x)**2 + (end_port.y - start_port.y)**2)
# Create polygon
half_w = width / 2.0 half_w = width / 2.0
# Points relative to start port (0,0) # Points relative to start port (0,0)
points = [(0, half_w), (length, half_w), (length, -half_w), (0, -half_w)] points = [(0, half_w), (actual_length, half_w), (actual_length, -half_w), (0, -half_w)]
# Transform points # Transform points
cos_val = np.cos(rad) cos_val = np.cos(rad)
@ -48,56 +56,48 @@ class Straight:
ty = start_port.y + px * sin_val + py * cos_val ty = start_port.y + px * sin_val + py * cos_val
poly_points.append((tx, ty)) poly_points.append((tx, ty))
return ComponentResult(geometry=[Polygon(poly_points)], end_port=end_port) return ComponentResult(geometry=[Polygon(poly_points)], end_port=end_port, length=actual_length)
def _get_num_segments(radius: float, angle_deg: float, sagitta: float = 0.01) -> int: def _get_num_segments(radius: float, angle_deg: float, sagitta: float = 0.01) -> int:
"""Calculate number of segments for an arc to maintain a maximum sagitta.""" """Calculate number of segments for an arc to maintain a maximum sagitta."""
if radius <= 0: if radius <= 0:
return 1 return 1
# angle_deg is absolute angle turned
# s = R(1 - cos(theta/2)) => cos(theta/2) = 1 - s/R
# theta = 2 * acos(1 - s/R)
# n = total_angle / theta
ratio = max(0.0, min(1.0, 1.0 - sagitta / radius)) ratio = max(0.0, min(1.0, 1.0 - sagitta / radius))
theta_max = 2.0 * np.arccos(ratio) theta_max = 2.0 * np.arccos(ratio)
if theta_max == 0: if theta_max < 1e-9:
return 16 return 16
num = int(np.ceil(np.radians(abs(angle_deg)) / theta_max)) num = int(np.ceil(np.radians(abs(angle_deg)) / theta_max))
return max(4, num) return max(8, num)
class Bend90: class Bend90:
@staticmethod @staticmethod
def generate(start_port: Port, radius: float, width: float, direction: str = "CW", sagitta: float = 0.01) -> ComponentResult: def generate(start_port: Port, radius: float, width: float, direction: str = "CW", sagitta: float = 0.01) -> ComponentResult:
"""Generate a 90-degree bend.""" """Generate a 90-degree bend."""
# direction: 'CW' (-90) or 'CCW' (+90)
turn_angle = -90 if direction == "CW" else 90 turn_angle = -90 if direction == "CW" else 90
# Calculate center of the arc # Calculate center
rad_start = np.radians(start_port.orientation) rad_start = np.radians(start_port.orientation)
center_angle = rad_start + (np.pi / 2 if direction == "CCW" else -np.pi / 2) c_angle = rad_start + (np.pi / 2 if direction == "CCW" else -np.pi / 2)
cx = start_port.x + radius * np.cos(center_angle) cx = start_port.x + radius * np.cos(c_angle)
cy = start_port.y + radius * np.sin(center_angle) cy = start_port.y + radius * np.sin(c_angle)
# Center to start is radius at center_angle + pi t_start = c_angle + np.pi
theta_start = center_angle + np.pi t_end = t_start + (np.pi / 2 if direction == "CCW" else -np.pi / 2)
theta_end = theta_start + (np.pi / 2 if direction == "CCW" else -np.pi / 2)
ex = cx + radius * np.cos(theta_end) # End port (snapped to lattice)
ey = cy + radius * np.sin(theta_end) ex = snap_search_grid(cx + radius * np.cos(t_end))
ey = snap_search_grid(cy + radius * np.sin(t_end))
# End port orientation
end_orientation = (start_port.orientation + turn_angle) % 360 end_orientation = (start_port.orientation + turn_angle) % 360
end_port = Port(ex, ey, float(end_orientation))
snapped_ex = snap_search_grid(ex) actual_length = radius * np.pi / 2.0
snapped_ey = snap_search_grid(ey)
end_port = Port(snapped_ex, snapped_ey, float(end_orientation))
# Generate arc geometry # Generate arc geometry
num_segments = _get_num_segments(radius, 90, sagitta) num_segments = _get_num_segments(radius, 90, sagitta)
angles = np.linspace(theta_start, theta_end, num_segments + 1) angles = np.linspace(t_start, t_end, num_segments + 1)
inner_radius = radius - width / 2.0 inner_radius = radius - width / 2.0
outer_radius = radius + width / 2.0 outer_radius = radius + width / 2.0
@ -105,66 +105,55 @@ class Bend90:
inner_points = [(cx + inner_radius * np.cos(a), cy + inner_radius * np.sin(a)) for a in angles] inner_points = [(cx + inner_radius * np.cos(a), cy + inner_radius * np.sin(a)) for a in angles]
outer_points = [(cx + outer_radius * np.cos(a), cy + outer_radius * np.sin(a)) for a in reversed(angles)] outer_points = [(cx + outer_radius * np.cos(a), cy + outer_radius * np.sin(a)) for a in reversed(angles)]
return ComponentResult(geometry=[Polygon(inner_points + outer_points)], end_port=end_port) return ComponentResult(geometry=[Polygon(inner_points + outer_points)], end_port=end_port, length=actual_length)
class SBend: class SBend:
@staticmethod @staticmethod
def generate(start_port: Port, offset: float, radius: float, width: float, sagitta: float = 0.01) -> ComponentResult: def generate(start_port: Port, offset: float, radius: float, width: float, sagitta: float = 0.01) -> ComponentResult:
"""Generate a parametric S-bend (two tangent arcs). Only for offset < 2*radius.""" """Generate a parametric S-bend (two tangent arcs)."""
if abs(offset) >= 2 * radius: if abs(offset) >= 2 * radius:
raise ValueError(f"SBend offset {offset} must be less than 2*radius {2 * radius}") raise ValueError(f"SBend offset {offset} must be less than 2*radius {2 * radius}")
# Analytical length: L = 2 * sqrt(O * (2*R - O/4)) is for a specific S-bend type.
# Standard S-bend with two equal arcs:
# Offset O = 2 * R * (1 - cos(theta))
# theta = acos(1 - O / (2*R))
theta = np.arccos(1 - abs(offset) / (2 * radius)) theta = np.arccos(1 - abs(offset) / (2 * radius))
# Length of one arc = R * theta
# Total length of S-bend = 2 * R * theta (arc length)
# Horizontal distance dx = 2 * R * sin(theta)
dx = 2 * radius * np.sin(theta) dx = 2 * radius * np.sin(theta)
dy = offset dy = offset
# End port # End port (snapped to lattice)
rad_start = np.radians(start_port.orientation) rad_start = np.radians(start_port.orientation)
ex = start_port.x + dx * np.cos(rad_start) - dy * np.sin(rad_start) ex = snap_search_grid(start_port.x + dx * np.cos(rad_start) - dy * np.sin(rad_start))
ey = start_port.y + dx * np.sin(rad_start) + dy * np.cos(rad_start) ey = snap_search_grid(start_port.y + dx * np.sin(rad_start) + dy * np.cos(rad_start))
end_port = Port(ex, ey, start_port.orientation) end_port = Port(ex, ey, start_port.orientation)
# Geometry: two arcs actual_length = 2 * radius * theta
# First arc center
# Arc centers and angles (Relative to start orientation)
direction = 1 if offset > 0 else -1 direction = 1 if offset > 0 else -1
center_angle1 = rad_start + direction * np.pi / 2
cx1 = start_port.x + radius * np.cos(center_angle1)
cy1 = start_port.y + radius * np.sin(center_angle1)
# Second arc center # Arc 1
center_angle2 = rad_start - direction * np.pi / 2 c1_angle = rad_start + direction * np.pi / 2
cx2 = ex + radius * np.cos(center_angle2) cx1 = start_port.x + radius * np.cos(c1_angle)
cy2 = ey + radius * np.sin(center_angle2) cy1 = start_port.y + radius * np.sin(c1_angle)
t_start1 = c1_angle + np.pi
t_end1 = t_start1 + direction * theta
# Generate points for both arcs # Arc 2 (Calculated relative to un-snapped end to ensure perfect tangency)
num_segments = _get_num_segments(radius, float(np.degrees(theta)), sagitta) ex_raw = start_port.x + dx * np.cos(rad_start) - dy * np.sin(rad_start)
# Arc 1: theta_start1 to theta_end1 ey_raw = start_port.y + dx * np.sin(rad_start) + dy * np.cos(rad_start)
theta_start1 = center_angle1 + np.pi c2_angle = rad_start - direction * np.pi / 2
theta_end1 = theta_start1 - direction * theta cx2 = ex_raw + radius * np.cos(c2_angle)
cy2 = ey_raw + radius * np.sin(c2_angle)
t_end2 = c2_angle + np.pi
t_start2 = t_end2 + direction * theta
# Arc 2: theta_start2 to theta_end2 def get_arc_points(cx: float, cy: float, r_inner: float, r_outer: float, ts: float, te: float) -> list[tuple[float, float]]:
theta_start2 = center_angle2 num_segments = _get_num_segments(radius, float(np.degrees(theta)), sagitta)
theta_end2 = theta_start2 + direction * theta angles = np.linspace(ts, te, num_segments + 1)
def get_arc_points(cx: float, cy: float, r_inner: float, r_outer: float, t_start: float, t_end: float) -> list[tuple[float, float]]:
angles = np.linspace(t_start, t_end, num_segments + 1)
inner = [(cx + r_inner * np.cos(a), cy + r_inner * np.sin(a)) for a in angles] inner = [(cx + r_inner * np.cos(a), cy + r_inner * np.sin(a)) for a in angles]
outer = [(cx + r_outer * np.cos(a), cy + r_outer * np.sin(a)) for a in reversed(angles)] outer = [(cx + r_outer * np.cos(a), cy + r_outer * np.sin(a)) for a in reversed(angles)]
return inner + outer return inner + outer
poly1 = Polygon(get_arc_points(cx1, cy1, radius - width / 2, radius + width / 2, theta_start1, theta_end1)) poly1 = Polygon(get_arc_points(cx1, cy1, radius - width / 2, radius + width / 2, t_start1, t_end1))
poly2 = Polygon(get_arc_points(cx2, cy2, radius - width / 2, radius + width / 2, theta_end2, theta_start2)) poly2 = Polygon(get_arc_points(cx2, cy2, radius - width / 2, radius + width / 2, t_start2, t_end2))
return ComponentResult(geometry=[poly1, poly2], end_port=end_port)
return ComponentResult(geometry=[poly1, poly2], end_port=end_port, length=actual_length)

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@ -48,17 +48,15 @@ class AStarNode:
class AStarRouter: class AStarRouter:
def __init__(self, cost_evaluator: CostEvaluator) -> None: def __init__(self, cost_evaluator: CostEvaluator) -> None:
self.cost_evaluator = cost_evaluator self.cost_evaluator = cost_evaluator
self.node_limit = 100000 self.node_limit = 1000000
self.total_nodes_expanded = 0 self.total_nodes_expanded = 0
self._collision_cache: dict[tuple[float, float, float, str, float, str], bool] = {} self._collision_cache: dict[tuple[float, float, float, str, float, str], bool] = {}
def route( def route(self, start: Port, target: Port, net_width: float, net_id: str = "default") -> list[ComponentResult] | None:
self, start: Port, target: Port, net_width: float, net_id: str = "default"
) -> list[ComponentResult] | None:
"""Route a single net using A*.""" """Route a single net using A*."""
self._collision_cache.clear() self._collision_cache.clear()
open_set: list[AStarNode] = [] open_set: list[AStarNode] = []
# Key: (x, y, orientation) # Key: (x, y, orientation) rounded to 1nm
closed_set: set[tuple[float, float, float]] = set() closed_set: set[tuple[float, float, float]] = set()
start_node = AStarNode(start, 0.0, self.cost_evaluator.h_manhattan(start, target)) start_node = AStarNode(start, 0.0, self.cost_evaluator.h_manhattan(start, target))
@ -73,27 +71,28 @@ class AStarRouter:
current = heapq.heappop(open_set) current = heapq.heappop(open_set)
state = (current.port.x, current.port.y, current.port.orientation) # Prune if already visited
state = (round(current.port.x, 3), round(current.port.y, 3), round(current.port.orientation, 2))
if state in closed_set: if state in closed_set:
continue continue
closed_set.add(state) closed_set.add(state)
nodes_expanded += 1 nodes_expanded += 1
self.total_nodes_expanded += 1 self.total_nodes_expanded += 1
# Check if we reached the target (Snap-to-Target) if nodes_expanded % 5000 == 0:
logger.info(f"Nodes expanded: {nodes_expanded}, current port: {current.port}, g: {current.g_cost:.1f}, h: {current.h_cost:.1f}")
# Check if we reached the target exactly
if ( if (
abs(current.port.x - target.x) < 1e-6 abs(current.port.x - target.x) < 1e-6
and abs(current.port.y - target.y) < 1e-6 and abs(current.port.y - target.y) < 1e-6
and current.port.orientation == target.orientation and abs(current.port.orientation - target.orientation) < 0.1
): ):
return self._reconstruct_path(current) return self._reconstruct_path(current)
# Look-ahead snapping # Expansion
if self._try_snap_to_target(current, target, net_width, net_id, open_set): self._expand_moves(current, target, net_width, net_id, open_set, closed_set)
pass
# Expand neighbors
self._expand_moves(current, target, net_width, net_id, open_set)
return None return None
@ -104,29 +103,52 @@ class AStarRouter:
net_width: float, net_width: float,
net_id: str, net_id: str,
open_set: list[AStarNode], open_set: list[AStarNode],
closed_set: set[tuple[float, float, float]],
) -> None: ) -> None:
# 1. Straights # 1. Snap-to-Target Look-ahead
for length in [0.5, 1.0, 5.0, 25.0]: dist = np.sqrt((current.port.x - target.x) ** 2 + (current.port.y - target.y) ** 2)
res = Straight.generate(current.port, length, net_width) if dist < 30.0:
self._add_node(current, res, target, net_width, net_id, open_set, f"S{length}") # A. Try straight exact reach
if abs(current.port.orientation - target.orientation) < 0.1:
rad = np.radians(current.port.orientation)
dx = target.x - current.port.x
dy = target.y - current.port.y
proj = dx * np.cos(rad) + dy * np.sin(rad)
perp = -dx * np.sin(rad) + dy * np.cos(rad)
if proj > 0 and abs(perp) < 1e-6:
res = Straight.generate(current.port, proj, net_width, snap_to_grid=False)
self._add_node(current, res, target, net_width, net_id, open_set, closed_set, "SnapStraight")
# 2. Bends # B. Try SBend exact reach
for radius in [5.0, 10.0, 20.0]: if abs(current.port.orientation - target.orientation) < 0.1:
rad = np.radians(current.port.orientation)
dx = target.x - current.port.x
dy = target.y - current.port.y
proj = dx * np.cos(rad) + dy * np.sin(rad)
perp = -dx * np.sin(rad) + dy * np.cos(rad)
if proj > 0 and 0.5 <= abs(perp) < 20.0:
try:
res = SBend.generate(current.port, perp, 10.0, net_width)
self._add_node(current, res, target, net_width, net_id, open_set, closed_set, "SnapSBend")
except ValueError:
pass
# 2. Lattice Straights
for length in [1.0, 5.0, 25.0]:
res = Straight.generate(current.port, length, net_width)
self._add_node(current, res, target, net_width, net_id, open_set, closed_set, f"S{length}")
# 3. Lattice Bends
for radius in [10.0]:
for direction in ["CW", "CCW"]: for direction in ["CW", "CCW"]:
res = Bend90.generate(current.port, radius, net_width, direction) res = Bend90.generate(current.port, radius, net_width, direction)
self._add_node(current, res, target, net_width, net_id, open_set, f"B{radius}{direction}") self._add_node(current, res, target, net_width, net_id, open_set, closed_set, f"B{radius}{direction}")
# 3. Parametric SBends # 4. Discrete SBends
dx = target.x - current.port.x for offset in [-5.0, -2.0, 2.0, 5.0]:
dy = target.y - current.port.y
rad = np.radians(current.port.orientation)
local_dy = -dx * np.sin(rad) + dy * np.cos(rad)
if 0 < abs(local_dy) < 40.0: # Match max 2*R
try: try:
# Use a standard radius for expansion res = SBend.generate(current.port, offset, 10.0, net_width)
res = SBend.generate(current.port, local_dy, 20.0, net_width) self._add_node(current, res, target, net_width, net_id, open_set, closed_set, f"SB{offset}")
self._add_node(current, res, target, net_width, net_id, open_set, f"SB{local_dy}")
except ValueError: except ValueError:
pass pass
@ -138,12 +160,18 @@ class AStarRouter:
net_width: float, net_width: float,
net_id: str, net_id: str,
open_set: list[AStarNode], open_set: list[AStarNode],
closed_set: set[tuple[float, float, float]],
move_type: str, move_type: str,
) -> None: ) -> None:
# Check closed set before adding to open set
state = (round(result.end_port.x, 3), round(result.end_port.y, 3), round(result.end_port.orientation, 2))
if state in closed_set:
return
cache_key = ( cache_key = (
parent.port.x, round(parent.port.x, 3),
parent.port.y, round(parent.port.y, 3),
parent.port.orientation, round(parent.port.orientation, 2),
move_type, move_type,
net_width, net_width,
net_id, net_id,
@ -161,44 +189,56 @@ class AStarRouter:
if hard_coll: if hard_coll:
return return
move_cost = self.cost_evaluator.evaluate_move(result.geometry, result.end_port, net_width, net_id, start_port=parent.port) # 3. Check for Self-Intersection (Limited to last 100 segments for performance)
dilation = self.cost_evaluator.collision_engine.clearance / 2.0
for move_poly in result.geometry:
dilated_move = move_poly.buffer(dilation)
curr_p = parent
# Skip immediate parent
seg_idx = 0
while curr_p and curr_p.component_result and seg_idx < 100:
if seg_idx > 0:
for prev_poly in curr_p.component_result.geometry:
# Optimization: fast bounding box check
if dilated_move.bounds[0] > prev_poly.bounds[2] + dilation or \
dilated_move.bounds[2] < prev_poly.bounds[0] - dilation or \
dilated_move.bounds[1] > prev_poly.bounds[3] + dilation or \
dilated_move.bounds[3] < prev_poly.bounds[1] - dilation:
continue
g_cost = parent.g_cost + move_cost + self._step_cost(result) dilated_prev = prev_poly.buffer(dilation)
if dilated_move.intersects(dilated_prev):
overlap = dilated_move.intersection(dilated_prev)
if overlap.area > 1e-6:
return
curr_p = curr_p.parent
seg_idx += 1
move_cost = self.cost_evaluator.evaluate_move(
result.geometry,
result.end_port,
net_width,
net_id,
start_port=parent.port,
length=result.length
)
if move_cost > 1e12:
return
# Substantial penalties for turns to favor straights,
# but low enough to allow detours in complex environments.
if "B" in move_type:
move_cost += 50.0
if "SB" in move_type:
move_cost += 100.0
g_cost = parent.g_cost + move_cost
h_cost = self.cost_evaluator.h_manhattan(result.end_port, target) h_cost = self.cost_evaluator.h_manhattan(result.end_port, target)
new_node = AStarNode(result.end_port, g_cost, h_cost, parent, result) new_node = AStarNode(result.end_port, g_cost, h_cost, parent, result)
heapq.heappush(open_set, new_node) heapq.heappush(open_set, new_node)
def _step_cost(self, result: ComponentResult) -> float:
_ = result # Unused in base implementation
return 0.0
def _try_snap_to_target(
self,
current: AStarNode,
target: Port,
net_width: float,
net_id: str,
open_set: list[AStarNode],
) -> bool:
dist = np.sqrt((current.port.x - target.x) ** 2 + (current.port.y - target.y) ** 2)
if dist > 10.0:
return False
if current.port.orientation == target.orientation:
rad = np.radians(current.port.orientation)
dx = target.x - current.port.x
dy = target.y - current.port.y
proj = dx * np.cos(rad) + dy * np.sin(rad)
perp = -dx * np.sin(rad) + dy * np.cos(rad)
if proj > 0 and abs(perp) < 1e-6:
res = Straight.generate(current.port, proj, net_width)
self._add_node(current, res, target, net_width, net_id, open_set, "SnapTarget")
return True
return False
def _reconstruct_path(self, end_node: AStarNode) -> list[ComponentResult]: def _reconstruct_path(self, end_node: AStarNode) -> list[ComponentResult]:
path = [] path = []
curr: AStarNode | None = end_node curr: AStarNode | None = end_node
@ -206,4 +246,3 @@ class AStarRouter:
path.append(curr.component_result) path.append(curr.component_result)
curr = curr.parent curr = curr.parent
return path[::-1] return path[::-1]

View file

@ -18,9 +18,9 @@ class CostEvaluator:
self.danger_map = danger_map self.danger_map = danger_map
# Cost weights # Cost weights
self.unit_length_cost = 1.0 self.unit_length_cost = 1.0
self.bend_cost_multiplier = 10.0 self.bend_cost_multiplier = 100.0 # Per turn penalty
self.greedy_h_weight = 1.1 self.greedy_h_weight = 1.1
self.congestion_penalty = 100.0 # Multiplier for overlaps self.congestion_penalty = 10000.0 # Massive multiplier for overlaps
def g_proximity(self, x: float, y: float) -> float: def g_proximity(self, x: float, y: float) -> float:
"""Get proximity cost from the Danger Map.""" """Get proximity cost from the Danger Map."""
@ -44,25 +44,31 @@ class CostEvaluator:
net_width: float, net_width: float,
net_id: str, net_id: str,
start_port: Port | None = None, start_port: Port | None = None,
length: float = 0.0,
) -> float: ) -> float:
"""Calculate the cost of a single move (Straight, Bend, SBend).""" """Calculate the cost of a single move (Straight, Bend, SBend)."""
_ = net_width # Unused, kept for API compatibility _ = net_width # Unused
total_cost = 0.0 total_cost = length * self.unit_length_cost
dilation = self.collision_engine.clearance / 2.0
# Strict collision check # 1. Hard Collision check (Static obstacles)
# We buffer by the full clearance to ensure distance >= clearance
hard_dilation = self.collision_engine.clearance
for poly in geometry: for poly in geometry:
# Buffer once for both hard collision and congestion check dilated_poly = poly.buffer(hard_dilation)
dilated_poly = poly.buffer(dilation)
if self.collision_engine.is_collision_prebuffered(dilated_poly, start_port=start_port, end_port=end_port): if self.collision_engine.is_collision_prebuffered(dilated_poly, start_port=start_port, end_port=end_port):
return 1e9 # Massive cost for hard collisions # print(f"DEBUG: Hard collision detected at {end_port}")
return 1e15 # Impossible cost for hard collisions
# Negotiated Congestion Cost # 2. Soft Collision check (Negotiated Congestion)
# We buffer by clearance/2 because both paths are buffered by clearance/2
soft_dilation = self.collision_engine.clearance / 2.0
for poly in geometry:
dilated_poly = poly.buffer(soft_dilation)
overlaps = self.collision_engine.count_congestion_prebuffered(dilated_poly, net_id) overlaps = self.collision_engine.count_congestion_prebuffered(dilated_poly, net_id)
total_cost += overlaps * self.congestion_penalty if overlaps > 0:
total_cost += overlaps * self.congestion_penalty
# Proximity cost from Danger Map # 3. Proximity cost from Danger Map
total_cost += self.g_proximity(end_port.x, end_port.y) total_cost += self.g_proximity(end_port.x, end_port.y)
return total_cost return total_cost

View file

@ -28,7 +28,7 @@ class PathFinder:
def __init__(self, router: AStarRouter, cost_evaluator: CostEvaluator) -> None: def __init__(self, router: AStarRouter, cost_evaluator: CostEvaluator) -> None:
self.router = router self.router = router
self.cost_evaluator = cost_evaluator self.cost_evaluator = cost_evaluator
self.max_iterations = 20 self.max_iterations = 10
self.base_congestion_penalty = 100.0 self.base_congestion_penalty = 100.0
def route_all(self, netlist: dict[str, tuple[Port, Port]], net_widths: dict[str, float]) -> dict[str, RoutingResult]: def route_all(self, netlist: dict[str, tuple[Port, Port]], net_widths: dict[str, float]) -> dict[str, RoutingResult]:
@ -38,7 +38,7 @@ class PathFinder:
start_time = time.monotonic() start_time = time.monotonic()
num_nets = len(netlist) num_nets = len(netlist)
session_timeout = max(60.0, 2.0 * num_nets * self.max_iterations) session_timeout = max(60.0, 10.0 * num_nets * self.max_iterations)
for iteration in range(self.max_iterations): for iteration in range(self.max_iterations):
any_congestion = False any_congestion = False

View file

@ -1,4 +1,3 @@
import numpy as np
import pytest import pytest
from shapely.geometry import Polygon from shapely.geometry import Polygon
@ -7,6 +6,8 @@ from inire.geometry.primitives import Port
from inire.router.astar import AStarRouter from inire.router.astar import AStarRouter
from inire.router.cost import CostEvaluator from inire.router.cost import CostEvaluator
from inire.router.danger_map import DangerMap from inire.router.danger_map import DangerMap
from inire.router.pathfinder import RoutingResult
from inire.utils.validation import validate_routing_result
@pytest.fixture @pytest.fixture
@ -24,53 +25,63 @@ def test_astar_straight(basic_evaluator: CostEvaluator) -> None:
path = router.route(start, target, net_width=2.0) path = router.route(start, target, net_width=2.0)
assert path is not None assert path is not None
assert len(path) > 0 result = RoutingResult(net_id="test", path=path, is_valid=True, collisions=0)
# Final port should be target validation = validate_routing_result(result, [], clearance=2.0, expected_start=start, expected_end=target)
assert abs(path[-1].end_port.x - 50.0) < 1e-6
assert path[-1].end_port.y == 0.0 assert validation["is_valid"], f"Validation failed: {validation.get('reason')}"
assert validation["connectivity_ok"]
# Path should be exactly 50um (or slightly more if it did weird things, but here it's straight)
assert abs(validation["total_length"] - 50.0) < 1e-6
def test_astar_bend(basic_evaluator: CostEvaluator) -> None: def test_astar_bend(basic_evaluator: CostEvaluator) -> None:
router = AStarRouter(basic_evaluator) router = AStarRouter(basic_evaluator)
start = Port(0, 0, 0) start = Port(0, 0, 0)
target = Port(20, 20, 90) # 20um right, 20um up. Needs a 10um bend and a 10um bend.
# From (0,0,0) -> Bend90 CW R=10 -> (10, -10, 270) ??? No.
# Try: (0,0,0) -> Bend90 CCW R=10 -> (10, 10, 90) -> Straight 10 -> (10, 20, 90) -> Bend90 CW R=10 -> (20, 30, 0)
target = Port(20, 20, 0)
path = router.route(start, target, net_width=2.0) path = router.route(start, target, net_width=2.0)
assert path is not None assert path is not None
assert abs(path[-1].end_port.x - 20.0) < 1e-6 result = RoutingResult(net_id="test", path=path, is_valid=True, collisions=0)
assert abs(path[-1].end_port.y - 20.0) < 1e-6 validation = validate_routing_result(result, [], clearance=2.0, expected_start=start, expected_end=target)
assert path[-1].end_port.orientation == 90.0
assert validation["is_valid"], f"Validation failed: {validation.get('reason')}"
assert validation["connectivity_ok"]
def test_astar_obstacle(basic_evaluator: CostEvaluator) -> None: def test_astar_obstacle(basic_evaluator: CostEvaluator) -> None:
# Add an obstacle in the middle of a straight path # Add an obstacle in the middle of a straight path
obstacle = Polygon([(20, -5), (30, -5), (30, 5), (20, 5)]) # Obstacle from x=20 to 40, y=-20 to 20
obstacle = Polygon([(20, -20), (40, -20), (40, 20), (20, 20)])
basic_evaluator.collision_engine.add_static_obstacle(obstacle) basic_evaluator.collision_engine.add_static_obstacle(obstacle)
basic_evaluator.danger_map.precompute([obstacle]) basic_evaluator.danger_map.precompute([obstacle])
router = AStarRouter(basic_evaluator) router = AStarRouter(basic_evaluator)
router.node_limit = 1000000 # Give it more room for detour
start = Port(0, 0, 0) start = Port(0, 0, 0)
target = Port(50, 0, 0) target = Port(60, 0, 0)
path = router.route(start, target, net_width=2.0) path = router.route(start, target, net_width=2.0)
assert path is not None assert path is not None
# Path should have diverted (check that it's not a single straight) result = RoutingResult(net_id="test", path=path, is_valid=True, collisions=0)
# The path should go around the 5um half-width obstacle. validation = validate_routing_result(result, [obstacle], clearance=2.0, expected_start=start, expected_end=target)
# Total wire length should be > 50.
_ = sum(np.sqrt((p.end_port.x - p.geometry[0].bounds[0])**2 + (p.end_port.y - p.geometry[0].bounds[1])**2) for p in path) assert validation["is_valid"], f"Validation failed: {validation.get('reason')}"
# That's a rough length estimate. # Path should have detoured, so length > 50
# Better: check that no part of the path collides. assert validation["total_length"] > 50.0
for res in path:
for poly in res.geometry:
assert not poly.intersects(obstacle)
def test_astar_snap_to_target_lookahead(basic_evaluator: CostEvaluator) -> None: def test_astar_snap_to_target_lookahead(basic_evaluator: CostEvaluator) -> None:
router = AStarRouter(basic_evaluator) router = AStarRouter(basic_evaluator)
# Target is NOT on 1um grid # Target is NOT on 1um grid
start = Port(0, 0, 0) start = Port(0, 0, 0)
target = Port(10.005, 0, 0) target = Port(10.1, 0, 0)
path = router.route(start, target, net_width=2.0) path = router.route(start, target, net_width=2.0)
assert path is not None assert path is not None
assert abs(path[-1].end_port.x - 10.005) < 1e-6 result = RoutingResult(net_id="test", path=path, is_valid=True, collisions=0)
validation = validate_routing_result(result, [], clearance=2.0, expected_start=start, expected_end=target)
assert validation["is_valid"], f"Validation failed: {validation.get('reason')}"

View file

@ -63,6 +63,6 @@ def test_bend_snapping() -> None:
start = Port(0, 0, 0) start = Port(0, 0, 0)
result = Bend90.generate(start, radius, width=2.0, direction="CCW") result = Bend90.generate(start, radius, width=2.0, direction="CCW")
# Target x is 10.1234, should snap to 10.0 (assuming 1um grid) # Target x is 10.1234, should snap to 10.0 (assuming 1.0um grid)
assert result.end_port.x == 10.0 assert result.end_port.x == 10.0
assert result.end_port.y == 10.0 assert result.end_port.y == 10.0

View file

@ -20,9 +20,10 @@ def basic_evaluator() -> CostEvaluator:
def test_astar_sbend(basic_evaluator: CostEvaluator) -> None: def test_astar_sbend(basic_evaluator: CostEvaluator) -> None:
router = AStarRouter(basic_evaluator) router = AStarRouter(basic_evaluator)
# Start at (0,0), target at (50, 3) -> 3um lateral offset # Start at (0,0), target at (50, 2) -> 2um lateral offset
# This matches one of our discretized SBend offsets.
start = Port(0, 0, 0) start = Port(0, 0, 0)
target = Port(50, 3, 0) target = Port(50, 2, 0)
path = router.route(start, target, net_width=2.0) path = router.route(start, target, net_width=2.0)
assert path is not None assert path is not None
@ -54,8 +55,8 @@ def test_pathfinder_negotiated_congestion_resolution(basic_evaluator: CostEvalua
# Net 1 (y=0) and Net 2 (y=10) both want to go to y=5 to pass. # Net 1 (y=0) and Net 2 (y=10) both want to go to y=5 to pass.
# But only ONE fits at y=5. # But only ONE fits at y=5.
obs_top = Polygon([(20, 6), (30, 6), (30, 30), (20, 30)]) obs_top = Polygon([(20, 6), (30, 6), (30, 15), (20, 10)]) # Lower wall
obs_bottom = Polygon([(20, 4), (30, 4), (30, -30), (20, -30)]) obs_bottom = Polygon([(20, 4), (30, 4), (30, -15), (20, -10)])
basic_evaluator.collision_engine.add_static_obstacle(obs_top) basic_evaluator.collision_engine.add_static_obstacle(obs_top)
basic_evaluator.collision_engine.add_static_obstacle(obs_bottom) basic_evaluator.collision_engine.add_static_obstacle(obs_bottom)

View file

@ -56,10 +56,11 @@ def test_fuzz_astar_no_crash(obstacles: list[Polygon], start: Port, target: Port
result, result,
obstacles, obstacles,
clearance=2.0, clearance=2.0,
start_port_coord=(start.x, start.y), expected_start=start,
end_port_coord=(target.x, target.y), expected_end=target,
) )
assert validation["is_valid"], f"Validation failed: {validation.get('reason')}" assert validation["is_valid"], f"Validation failed: {validation.get('reason')}"
except Exception as e: except Exception as e:
# Unexpected exceptions are failures # Unexpected exceptions are failures
pytest.fail(f"Router crashed with {type(e).__name__}: {e}") pytest.fail(f"Router crashed with {type(e).__name__}: {e}")

View file

@ -1,13 +1,13 @@
from __future__ import annotations from __future__ import annotations
import numpy as np
from typing import TYPE_CHECKING, Any from typing import TYPE_CHECKING, Any
from shapely.geometry import Point from shapely.geometry import Point, Polygon
from shapely.ops import unary_union from shapely.ops import unary_union
if TYPE_CHECKING: if TYPE_CHECKING:
from shapely.geometry import Polygon from inire.geometry.primitives import Port
from inire.router.pathfinder import RoutingResult from inire.router.pathfinder import RoutingResult
@ -15,8 +15,8 @@ def validate_routing_result(
result: RoutingResult, result: RoutingResult,
static_obstacles: list[Polygon], static_obstacles: list[Polygon],
clearance: float, clearance: float,
start_port_coord: tuple[float, float] | None = None, expected_start: Port | None = None,
end_port_coord: tuple[float, float] | None = None, expected_end: Port | None = None,
) -> dict[str, Any]: ) -> dict[str, Any]:
""" """
Perform a high-precision validation of a routed path. Perform a high-precision validation of a routed path.
@ -25,33 +25,71 @@ def validate_routing_result(
if not result.path: if not result.path:
return {"is_valid": False, "reason": "No path found"} return {"is_valid": False, "reason": "No path found"}
collision_geoms = [] obstacle_collision_geoms = []
# High-precision safety zones self_intersection_geoms = []
safe_zones = [] connectivity_errors = []
if start_port_coord:
safe_zones.append(Point(start_port_coord).buffer(0.002))
if end_port_coord:
safe_zones.append(Point(end_port_coord).buffer(0.002))
safe_poly = unary_union(safe_zones) if safe_zones else None
# Buffer by C/2 # 1. Connectivity Check
dilation = clearance / 2.0 total_length = 0.0
for i, comp in enumerate(result.path):
total_length += comp.length
for comp in result.path: # Boundary check
if expected_end:
last_port = result.path[-1].end_port
dist_to_end = np.sqrt((last_port.x - expected_end.x)**2 + (last_port.y - expected_end.y)**2)
if dist_to_end > 0.005:
connectivity_errors.append(f"Final port position mismatch: {dist_to_end*1000:.2f}nm")
if abs(last_port.orientation - expected_end.orientation) > 0.1:
connectivity_errors.append(f"Final port orientation mismatch: {last_port.orientation} vs {expected_end.orientation}")
# 2. Geometry Buffering
dilation_half = clearance / 2.0
dilation_full = clearance
dilated_for_self = []
for i, comp in enumerate(result.path):
for poly in comp.geometry: for poly in comp.geometry:
dilated = poly.buffer(dilation) # Check against obstacles
d_full = poly.buffer(dilation_full)
for obs in static_obstacles: for obs in static_obstacles:
if dilated.intersects(obs): if d_full.intersects(obs):
intersection = dilated.intersection(obs) intersection = d_full.intersection(obs)
if safe_poly: if intersection.area > 1e-9:
# Remove safe zones from intersection obstacle_collision_geoms.append(intersection)
intersection = intersection.difference(safe_poly)
if not intersection.is_empty and intersection.area > 1e-9: # Save for self-intersection check
collision_geoms.append(intersection) dilated_for_self.append(poly.buffer(dilation_half))
# 3. Self-intersection
for i, seg_i in enumerate(dilated_for_self):
for j, seg_j in enumerate(dilated_for_self):
if j > i + 1: # Non-adjacent
if seg_i.intersects(seg_j):
overlap = seg_i.intersection(seg_j)
if overlap.area > 1e-6:
self_intersection_geoms.append((i, j, overlap))
is_valid = (len(obstacle_collision_geoms) == 0 and
len(self_intersection_geoms) == 0 and
len(connectivity_errors) == 0)
reasons = []
if obstacle_collision_geoms:
reasons.append(f"Found {len(obstacle_collision_geoms)} obstacle collisions.")
if self_intersection_geoms:
# report which indices
idx_str = ", ".join([f"{i}-{j}" for i, j, _ in self_intersection_geoms[:5]])
reasons.append(f"Found {len(self_intersection_geoms)} self-intersections (e.g. {idx_str}).")
if connectivity_errors:
reasons.extend(connectivity_errors)
return { return {
"is_valid": len(collision_geoms) == 0, "is_valid": is_valid,
"collisions": collision_geoms, "reason": " ".join(reasons),
"collision_count": len(collision_geoms), "obstacle_collisions": obstacle_collision_geoms,
"self_intersections": self_intersection_geoms,
"total_length": total_length,
"connectivity_ok": len(connectivity_errors) == 0,
} }

View file

@ -28,18 +28,25 @@ def plot_routing_results(
# Plot paths # Plot paths
colors = plt.get_cmap("tab10") colors = plt.get_cmap("tab10")
for i, (net_id, res) in enumerate(results.items()): for i, (net_id, res) in enumerate(results.items()):
color: str | tuple[float, ...] = colors(i) # Use modulo to avoid index out of range for many nets
color: str | tuple[float, ...] = colors(i % 10)
if not res.is_valid: if not res.is_valid:
color = "red" # Highlight failing nets color = "red" # Highlight failing nets
label_added = False
for comp in res.path: for comp in res.path:
for poly in comp.geometry: for poly in comp.geometry:
x, y = poly.exterior.xy x, y = poly.exterior.xy
ax.fill(x, y, alpha=0.7, fc=color, ec="black", label=net_id if i == 0 else "") ax.fill(x, y, alpha=0.7, fc=color, ec="black", label=net_id if not label_added else "")
label_added = True
ax.set_xlim(bounds[0], bounds[2]) ax.set_xlim(bounds[0], bounds[2])
ax.set_ylim(bounds[1], bounds[3]) ax.set_ylim(bounds[1], bounds[3])
ax.set_aspect("equal") ax.set_aspect("equal")
ax.set_title("Inire Routing Results") ax.set_title("Inire Routing Results")
# Only show legend if we have labels
handles, labels = ax.get_legend_handles_labels()
if labels:
ax.legend()
plt.grid(True) plt.grid(True)
return fig, ax return fig, ax

73
uv.lock generated
View file

@ -178,6 +178,7 @@ dependencies = [
{ name = "matplotlib" }, { name = "matplotlib" },
{ name = "numpy" }, { name = "numpy" },
{ name = "rtree" }, { name = "rtree" },
{ name = "scipy" },
{ name = "shapely" }, { name = "shapely" },
] ]
@ -194,6 +195,7 @@ requires-dist = [
{ name = "matplotlib" }, { name = "matplotlib" },
{ name = "numpy" }, { name = "numpy" },
{ name = "rtree" }, { name = "rtree" },
{ name = "scipy" },
{ name = "shapely" }, { name = "shapely" },
] ]
@ -630,6 +632,77 @@ wheels = [
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] ]
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