more bend work; bounds constrain edges

This commit is contained in:
Jan Petykiewicz 2026-03-09 01:48:18 -07:00
commit 58873692d6
15 changed files with 251 additions and 124 deletions

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@ -16,26 +16,26 @@ def main() -> None:
engine = CollisionEngine(clearance=2.0)
danger_map = DangerMap(bounds=bounds)
danger_map.precompute([])
evaluator = CostEvaluator(engine, danger_map, greedy_h_weight=1.1)
router = AStarRouter(evaluator, node_limit=100000)
pf = PathFinder(router, evaluator)
# 2. Define Netlist with various orientation challenges
netlist = {
# Opposite directions: requires two 90-degree bends to flip orientation
"opposite": (Port(10, 80, 0), Port(90, 80, 180)),
# 90-degree turn: standard L-shape
"turn_90": (Port(10, 60, 0), Port(40, 90, 90)),
# Output behind input: requires a full U-turn
"behind": (Port(80, 40, 0), Port(20, 40, 0)),
# Sharp return: output is behind and oriented towards the input
"return_loop": (Port(80, 20, 0), Port(40, 10, 180)),
}
net_widths = {nid: 2.0 for nid in netlist}
net_widths = dict.fromkeys(netlist, 2.0)
# 3. Route
results = pf.route_all(netlist, net_widths)